Armored Core VI: Fires of Rubicon

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Last updated

Original upload

Created by

HorizoneARC

Uploaded by

HorizoneARC

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Safe to use

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About this mod

Replaces everyone's favorite buddy with Monkey Gordo, that one dead independent mercenary who wasn't even worth stealing an identity from.

Permissions and credits
Changelogs
Changelog
Update 1.1:
  • Arena images have been updated with a black gradient, to better match the vanilla arena images
  • Rusty's "unmuzzled" emblem has been replaced with a Monkey Gordo styled banner, due to it appearing in a mission

Compatibility
This mod does NOT touch the regulation.bin at all, and as such should work fine with certain regulation mods. However, other mods that modify NPC loadouts and menu text will either override or be overridden.

Installation

It's highly recommended to use Mod Engine 2 for using mods. After setting up Mod Engine 2, you can simply paste the contents of the "Vines of Gordo" folder to the "mod" folder. Boot up AC6 with Mod Engine 2, and Rusty is no more! And uninstalling is as simple as deleting the contents of the mod folder again.

Known Issues

  • Rusty's "unmuzzled" emblem has not yet been replaced (Fixed in 1.1)
  • Voice lines are left unmodified, the subtitles will still display Monkey Gordo's name but the characters will say otherwise
  • Only English text is supported, other language options will revert to referring to Rusty
  • NPC arm animations in cutscenes do NOT adjust to part swaps, expect floating forearms

Credits
  • Deadput for making custom UI elements for this mod and coming up with the name, emblem, and design for Monkey Gordo's AC
  • TKGP for creating the DesignDump tool that allows us to make custom AC design files, letting me bring Monkey Gordo back to life
  • All the contributors who worked on DSMapStudio which immensely sped up the process of text editing
  • All the contributors of WitchyBND for making this mod possible with the ability to unpack, modify, and repack game files