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- Changelogs
-
-
Version 1.58
- adjusted 'Builds-up Uranium on hit' core effect to favor both fast and slow firing weapons
- darkened starting intro splash screen
- some improvements and fixes to variant enemies
- minor fix
- minor adjustments to some of the previously edited missions
- minor adjustments to the mission
Ambush the Vespers - increased total rounds of DF-GR-07 GOU-CHEN
- changed LR-RF1 MAYR
- removed the ICE WORM blinding effect when it is hit
- slightly improved 101-115 melee spec damage scaling
- user no longer flinches when getting hit while shooting LBRF-90 ECLIPSION
- reposition head joint of YC07-CRONUS
- revealed 'upward thruster momentum' stat for thrusters
- added a new Arc Gun line
OAW-A55 RIOT LIGHT
OAW-A55 RIOT LIGHT-C
OAW-A55 RIOT LIGHT-URN
OAW-A55 RIOT LIGHT-I
OAW-A55 RIOT LIGHT-K-M - added 2 new expansions, rewards for merc rank 19-20
CORAL EMISSION
IMPACT DRIVE
-
Version 1.57
- minor text fix
- minor polishing
- added a new Linear Rifle
LR-RF1 MAYR
LR-RF1 MAYR-M
LR-RF1 MAYR-DMG
LR-RF1 MAYR-CR
LR-RF1 MAYR-LC - lessened the built-in worn out textures to make it look polished from the following models
03-AALIYAH set
04-ALICIA/L
WHITE-GLINT set
HOGIRE set
HD-WATCHMAN
AM-JUDITH
LG-JUDITH
SOLUH set
SAUBEES-LEGS
ARGYROS set
PATRIOT-50S set
CR-H98XS-EYE2
CR-C98E2
A05-LANGUR
YH12-MAYFLY
CR-LH80S2
K/EC-O402-ANGEL - added Non-Custom decals to
03-AALIYAH set
04-ALICIA/L
WHITE-GLINT set
N-WGIX: ARM
N-WGIX: HEAD
N-WGIX: LEGS
SOLUH-HEAD
SOLUH-LEGS
SOLUH-ARMS
SAUBEES-LEGS
ARGYROS set
PATRIOT-50S-L
AC-BALTEUS set
01-TELLUS set
IB-07 SOL set
X-SOBRERO set
CR-C98E2
A05-LANGUR
YH12-MAYFLY
CR-LH80S2
C01-GAEA
A11-MACAQUE
H11-QUEEN
LH09-COUGAR2
AGEMAKI mdl.3
FUJIBAKAMA mdl.3 - improved head joint, texture colors and added Non-Custom decals to IB-01 CEL 420 model
- improved color customization to
GREMLIN-AM MKII - improved color customization and lessened the built-in worn out textures to make it look polished
AR-O700
061-ANNR-HE
CR-WB78GC HUSH - new icons for Shock Anomaly, Heat Anomaly, and Jammer
- added a new Energy Missile Launcher line
EML-BM05 STINGRAY
EML-BM05 STINGRAY-P
EML-BM05 STINGRAY-DST
EML-BM05 STINGRAY-SPL - changed effect 'Slowly Build-up Uranium to remove EN Usage Cost for 10 seconds' to 'Builds-up Uranium on hit: removes EN Usage Cost for 10 seconds'
-
Version 1.56
- minor adjustments to a few previously edited missions
- updated some texts
- replaced a chapter 5 flag for unlocks
- separated the log count in Reach the coral convergence' replay UI
- added new parts (models by KRDCD) with its variants and usual fixes
YC07-CRONUS
YA10-LORIS
YH08-MANTIS
YLH11-VIXEN
CR-H98XS-EYE2 - minor adjustments to a few of the new variant enemies
- changed effect of 'Post-Recovery EN Supply Multiplier' to 'Post-Recovery EN Supply and EN Capacity Multiplier'
* the change of EN Capacity Multiplier is not shown in the stat ui - temp workaround on the Arena Rank icon on pilot data UI
- slight increase on +GO -FS and +GS -MS arm variants
- fixed damage texture of TELLUS parts
- fixed LBRF-90 ECLIPSION not shooting while in assault boost
- updated to game version 1.07.1
-
Version 1.55
- improved MG-014 LUDLOW-STRGA fcs targeting
- changed the starter AC kit
- minor updates to ALBATROSS and BRONZE GALE's AI
- added to the arena
SAPPHIRE SHELL
FASCINATOR
NEB-TA-DJESER
QUALIFIED NURSE - minor fixes caused by 1.07 update
- very slightly reduced damage of IBIS
- moved eternal arena to NG+ Chapter 1 Mission 11: Attack the Watchpoint
- changed the background of the emblem editing to be less transparent
-
Version 1.54.5
- minor update NIGHTFALL AC
- increased total rounds of BMG-48R NIX
- reduced charge time of VE-66LRA-ALLM
- replaced a chapter 5 temp flag
- added to the arena
BUYOUT
ALBATROSS
BRONZE GALE - fixed a missing log in Attack the Refueling Base
- updated to game version 1.07
-
Version 1.54
- very minor change to the combat UI
- minor changes and fixes to the Base HQ
- added a new Burst Machine Gun
BMG-48R NIX
BMG-48R NIX-URN
BMG-48R NIX-DMG
BMG-48R NIX-LC - added a new Machine Gun
MGX-03 MOTORCOBRA
MGX-03 MOTORCOBRA-C
MGX-03 MOTORCOBRA-LS
MGX-03 MOTORCOBRA-P - slightly improved Multi-Lock Correction of FCS'
- fixed ibis having damage textures during cutscenes turning it white
- fixed Ekdromoi showing no weapons during its cutscene
- slightly decreased AP of Ibis
- fixed Allmind sea spiders in coral release veering at the very edge of the map
- added a new Active Homing Missile Launcher
APM-60 DEARBORN
APM-60 DEARBORN-BR
APM-60 DEARBORN-DMG
APM-60 DEARBORN-M - slightly lowered AP of some generic enemies
- added a new Spread Missile Launcher line
BML/SPR-08 NAGARAJA
BML/SPR-08 NAGARAJA-CR
BML/SPR-08 NAGARAJA-P
BML/SPR-08 NAGARAJA-FLR
BML/SPR-08 NAGARAJA-LC
-
Version 1.53
- ACs now take 20% reduced damage while performing a melee attack
- fixed AC Stock Decals and AC preview in AC Data
- added 5 new expansions, rewards for rank 21-25
ASSAULT SHIFT
AETHER FRAME
ELECTRO CATALYST
PULSE AEGIS
OPTIMA CIRCUIT - shields now have reduced cooling when overheat state
- added a new stat UI for shields 'Overheat Cooling'
- minor adjustments to the mission
Coral Release - fixes to white and cyan booster fx
- Slightly reduced AP of ALLMIND (IB-07: SOL 644)
- added a new Laser Machine Gun line
LMG-M72A1 AVIATOR
LMG-M72A1 AVIATOR-DMG
LMG-M72A1 AVIATOR-BR
LMG-M72A1 AVIATOR-CR
LMG-M72A1 AVIATOR-LC - stuff
BO-044 HUXLEY-SPL-DMG
EARSHOT-RP-V - fixed stanceless variants shooting only at the ground during assault boost
- increased HUXLEY uptime duration
- new Base HQ
-
Version 1.52.1
- fixed PCA Heavy Combat Helicopter - Plasma Missiles
- fixed color customization of IB-07 SOL parts
- fixed the textures on the A05-LANGUR's shoulders
- cured the blindess of certain Ghost MTs
- slightly increased hitbox of stun baton
- slightly toned down the new enemy variants in 'Intercept the Redguns' Mission
-
Version 1.52
- ... theres a lot more missions left than i thought
- minor adjustments to the mission
Escort the Weaponized Mining Ship
Underground Exploration – Depth 3
Destroy the Ice Worm
Intercept the Redguns
Unknown Territory Survey
Reach the Coral Convergence
Escape
Take the Uninhabited Floating City
Intercept the Corporate Forces
Breach the Karman Line
Eliminate "Cinder" Carla
Prevent Corporate Salvage of New Tech
Stop the Secret Data Breach
Coral Export Denial
Destroy the Drive Block
MIA
Regain Control of the Xylem - updated the tetrapod in Attack the Old Spaceport
- slightly increased AP of the Transport Helicopter / RLF HELICOPTER - Prisoner Rescue
- updated the subject guard MT in Destroy the Transport Helicopters
- all new Log Hunts are now shown as Completed or Pending in Replay Mission
- fixed Vvc-280PGG QUASAR-SD dealing less damage than intended
- minor adjustments to previously edited missions
- several new additional enemy variations
- redistributed few of the weapons/parts to be given at rank 16 to 25
- fixed BULLET LIFE not utilizing his missiles
- added new parts (models by KRDCD) with its variants and usual fixes
XCR-SOBRERO
XAM-SOBRERO
XHD-SOBRERO
XLG-SOBRERO
-
Version 1.51.1
- Destroy the Weaponized Mining Ship fix
-
Version 1.51
- Swinburne will now assault boost chase you
- very very tiny text correction
- added a new Sniper Cannon
SC-44B ACCURUS
SC-44B ACCURUS-P
SC-44B ACCURUS-FAT
SC-44B ACCURUS-LC-DMG
SC-44B ACCURUS-M - added HBL-TRX/CARRIER (model by KRDCD) and its variants
- slight adjustments to Firearm Spec - Target Tracking
- added new parts (models by KRDCD) with its variants and very minor fixes
C01-TELLUS
A01-TELLUS
H01-TELLUS
L01-TELLUS - Rapid Fire, Reload Time, and Charge Time stat in weapons changed to show up to two decimals instead of one
- added a new Energy Chain Gun line
ECG-XG1 VORTEX
ECG-XG1 VORTEX-K-C
ECG-XG1 VORTEX-P
ECG-XG1 VORTEX-DMG
ECG-XG1 VORTEX-SD-M - added new parts (models by KRDCD) with its variants and usual fixes
C01-GAEA
A11-MACAQUE
H11-QUEEN
LH09-COUGAR2 - slightly increased COOM rewards in the base Arena
- added a tab for the Eternal Arena
- added HEADCASE HAVOC and BULLET LIFE to the Arena
- minor adjustments to the mission
Underground Exploration – Depth 1
Underground Exploration – Depth 2
-
Version 1.50
- changed the effect of 'Using Melee Weapons emits flames during attacks' to be less exaggerated and have darker flames
- updated some existing part icons
- increased firing delay on CR-WB78GC HUSH
- fixed LR-037 HARRIS-DCIET charged shot not properly working under certain FPS
- very slightly increased rate of fire of MA-J-200 RANSETSU-RF
- slightly increased damage of MA-J-201 RANSETSU-AR
- slightly increased accumulative impact of primary shots of LR-036 CURTIS and LR-037 HARRIS
- minor text clarifications
- minor polishing
- added Legacy Glint to the arena
- increased the reward for killing the MTs in the mission 'Destroy the Tester AC'
- added back in the accidentally deleted extra resupply that i added in 'Infiltrate Grid 086'
- slightly lowered AP of Ghost MT and PCA Drone MT (Heavy)
- slightly increased COAM rewards in some early game missions
- minor adjustments to the mission
Eliminate “Honest” Brute
Defend the Old Spaceport
Historic Data Recovery
Defend the Dam Complex - moved and split the golden combat log in 'Heavy Missile Launch Support' into two different targets
- slight increase in Kinetic and Explosive bonus damage gained in OS Tuning
- redistributed some of the OS point rewards from the late arena to the earlier ones
- slightly increased damage of IB-C03W1: WLT 011's full charged beam
- left paired weapons now have the same unlock condition as the right paired ones
- fixed the patrol route of the Carrier Quadcopters in the mission 'Retrieve the Combat Logs'
-
Version 1.49
- added yellow and green color generator variants
- fixed new generator color's assault boost fx not showing up in cutscenes
- slightly increased damage of SCN-45X PREDATOR
- minor adjustments to the mission
Heavy Missile Launch Support
Eliminate the Enforcement Squads
Attack the Old Spaceport - fixed weathering on ARSG-34T DUALSTRIKE
- cleaned up some assets in Eliminate “Honest” Brute to reduce lag during his fight
- fixed Zero/00000000 trying to use Assault Armor when he is not equipped with one, and will now use a charged melee instead
- added Replica and Pedagogue to the arena
- several stuff
IB-C03W2: WLT 101-P-LS
IB-C03W2: WLT 101-WV
IB-C03W2: WLT 101-I
IB-C03W2: WLT 101-FAT - minor text clarifications
-
Version 1.48
- slightly reduced weight and slightly increased post recovery EN supply of VP generators
- clarified UI stats of generator's Supply Recovery and EN Recharge from numbers into seconds
- minor adjustments to the mission
Destroy the Tester AC (and maybe MT) - lowered HD-WATCHMAN device light intensity
- increased H/IB-01 CEL 420 device light intensity
- variant number is added to the UI of parts
- added a new Acid Gun line
AW-AG08 OROCHI
AW-AG08 OROCHI-LC
AW-AG08 OROCHI-K
AW-AG08 OROCHI-LS-V
AW-AG08 OROCHI-FAT - added a new Scatter Missile Launcher
BML-X/SM32-16 SIERRA
BML-X/SM32-16 SIERRA-LS
BML-X/SM32-16 SIERRA-LC
BML-X/SM32-16 SIERRA-K
BML-X/SM32-16 SIERRA-M-C - minor reduction to the spread of BLTS variant missiles
- adjusted glint core model to have symmetrical boosters
- stuff
IA-C01W6: NB-REDSHIFT-P-LS
IB-C03W1: WLT 011-P-LS
-
Version 1.47
- changed generator variant from +EFS/+SR -W to +EFS/+ENR/++SR --ENC/-W
- updated text descriptions for generator variants
- updated text descriptions for boosters variants
- updated text descriptions for FCS variants
- added Oblivion to the arena
- added new parts (models by KRDCD) with its variants and usual fixes
FUJIBAKAMA mdl.3
Hd-H-E34
AA-207L
CC-208 - changed some of the head icons
- minor adjustments to the mission
Survey the Uninhabited Floating City - minor change to the AH12: HC HELICOPTER of Survey the Uninhabited Floating City mission
- increased LING-TAI energy output
-
Version 1.46
- fixed VE-66LRA-ALLM charged shot projectile having a low penetration property
- minor adjustments to VE-66LRA-ALLM
- included in the fix for Steal the Survey Data mission
- added a new Grenade Cannon
CR-WB78GC HUSH
CR-WB78GC HUSH-M
CR-WB78GC HUSH-SD
CR-WB78GC HUSH-LS
CR-WB78GC HUSH-C - added Hustler One to the arena
- reduced homing on AR-BZK-55 VANGUARD-AYRE's charged shot
- reduced missile's line of sight of BO-044 HUXLEY-C-SPDR
- minor decrease in projectile speed of BML-G1/P29CNT-IFRT's lava
- several stuff
VP-67EB-LC
VP-67EB-WV
VP-67EB-FAT
VP-67EB-VLN
VP-67EB-CR - minor adjustments to the mission
Destroy the Weaponized Mining Ship
Prisoner Rescue
Eliminate V.VII
Tunnel Sabotage
Obstruct the Mandatory Inspection
-
Version 1.45
- slight decrease in defenses for Non-Arena ACs
- added new parts (models by KRDCD) with its variants and usual fixes
CR-C90U3 (Burst Fires while firing main guns)
CR-A92XS
CR-H06SR2 - added Generator Color to sort options and UI
- minor improvements to cores that shoot
- minor modded parts stat adjustments (may affect existing builds)
- some text clarifications
- minor polishing to the icons of some modded parts
- minor adjustments to the mission
Illegal Entry
Destroy Artillery Installations
Steal the Survey Data
Attack the Refueling Base - changed the unlock of the new arena combatants to New Game+ after Mission 27: Destroy the Ice Worm
to prevent people from entering it too early - changed HUXLEY-FAT
- fixed the invisible Rusty during the cutscene in Operation Wallclimber
- fixed effects on SAUBEES-LEGS
-
Version 1.44.1
- forgot to give the BO-044 HUXLEY-FAT its texts
-
Version 1.44
- fixed an issue caused by destroying the choppers before triggering the sulla cutscene
- minor adjustments to some of the previously edited missions
- minor adjustments to the mission
Eliminate the Doser Faction
Ocean Crossing - fixed new Merc Ranks not properly appearing in rewards after completing a mission
- removed an accidental extra digit to HELIANTHUS' HP
- readjusted values of PREDATOR and DEADEYE
- made all walkers have a kick hitbox when kicking
- added a new Shotgun
Au-E-B08 REUTER
Au-E-B08 REUTER-LS
Au-E-B08 REUTER-CR
Au-E-B08 REUTER-C
Au-E-B08 REUTER-LC
Au-E-B08 REUTER-P-V - slightly reduced damage of basic enemies
- slightly increased the bonus damage given by the effect "Hits with Main Guns gradually Builds-up Explosion Damage"
- clarified some texts
- added a new Linear Cannon
LNC-MT94 BROADSIDE
LNC-MT94 BROADSIDE-LC-SPL
LNC-MT94 BROADSIDE-FAT
LNC-MT94 BROADSIDE-URN
LNC-MT94 BROADSIDE-I - stuff
BO-044 HUXLEY-FAT - added a new Multi Energy Rifle
Au-L-K41Z45W4
Au-L-K41Z45W4-URN
Au-L-K41Z45W4-LC
Au-L-K41Z45W4-VLN-DST
Au-L-K41Z45W4-M-K
-
Version 1.43
- increased Merc Rank max from 15 to 25
* no rewards yet - added sorting for body (Core, Arms, Legs, Head) part variants
* 'Unlock All and No Uniques Parts' optional file will no longer be needed/supported - added new parts (models by KRDCD) with its variants and usual fixes
CB-209
AGEMAKI mdl.3
D/UHD-15
LTB-105 - minor adjustments to the mission
Infiltrate Grid 086 - removed weapon video preview from weapon variants
- increased Merc Rank max from 15 to 25
-
Version 1.42
- minor adjustments to the mission
Attack the Dam Complex
Operation Wallclimber
Retrieve Combat Logs
Investigate BAWS Arsenal No. 2 - removed a duplicate KONCHO and NOWAKI thats being sold at the shop
- minor adjustments to previously edited missions
- added new parts (models by KRDCD) with its variants and usual fixes
CR-C98E2 (the core fires while firing main guns)
A05-LANGUR
YH12-MAYFLY
CR-LH80S2 - added a new Linear Rifle
CR-WR93RL RINIA
CR-WR93RL RINIA-C
CR-WR93RL RINIA-SK
CR-WR93RL RINIA-P
CR-WR93RL RINIA-I
CR-WR93RL RINIA-LC - some adjustments to ARSG-34T DUALSTRIKE-THNDFR
- minor fixes
- minor adjustments to the mission
-
Version 1.41
- added new parts (models by KRDCD) with its variants and usual fixes
HD-WATCHMAN
AM-JUDITH
LG-JUDITH
CB-307
KOCHO mdl.1
HB-141
NOWAKI mdl.2 - minor adjustments to the mission
Attack the Watchpoint
Destroy the Transport Helicopters
Grid 135 Cleanup
- added new parts (models by KRDCD) with its variants and usual fixes
-
Version 1.40
- very minor increase to Arms Load Limit of WHITE-GLINT/ARMS
- increased the Arms Load Limit of Core +ALL -GO variants
- Added extra booster stats to the UI
AB Reload Time
AB Dodge Trust
AB Dodge Duration
AB Dodge En Consumption
Melee Jet Duration - differentiated two of the new visible specs of each Boosters
- added RA-AGL/VX BOLT by KRDCD and its variants
- slight increase of Load Limit of all Legs Parts
- fixed weathering on
Hogire
Soluh
Sol 420
Argyros
Patriot
Saubees - updated icon of FOUNDING-FURY F5 and GREMLIN-AM MKII
- several stuff
VE-67LLA-C
VE-67LLA-LC
VE-67LLA-URN
VE-67LLA-FAT-P
VE-67LLA-SK
-
Version 1.39
- removed the built-in boosters of 03-AALIYAH/C and placed back the regular ones
- minor fixes
- minor buff to LG-033M VERRILL
- minor adjustments to L/IB-01 CEL 420
- added PATRIOT-50S by KRDCD and its variants
- added a new Gatling Gun
CONTINENTAL-CONQUEROR CC1776
CONTINENTAL-CONQUEROR CC1776-LS
CONTINENTAL-CONQUEROR CC1776-P
CONTINENTAL-CONQUEROR CC1776-M
CONTINENTAL-CONQUEROR CC1776-R - added a new Gatling Cannon
FOUNDING-FURY F5
FOUNDING-FURY F5-LC
FOUNDING-FURY F5-DST
FOUNDING-FURY F5-M
FOUNDING-FURY F5-C - added Uncle Sam to the arena
- check the Posts for Armoury Mod + Co-op mod
-
Version 1.38
- changed Con of legs with Reduced Impact Damage Taken
- Weapon Variants
- Leach
- ThunderFire (unique) - added a new Assault Rifle
ARSG-34T DUALSTRIKE
ARSG-34T DUALSTRIKE-P
ARSG-34T DUALSTRIKE-V-LS
ARSG-34T DUALSTRIKE-CR
ARSG-34T DUALSTRIKE-FAT
ARSG-34T DUALSTRIKE-THNDFR
ARSG-34T DUALSTRIKE-LC - added PK to the arena
- several stuff
PB-033M ASHMEAD-DMG
PB-033M ASHMEAD-LS
PB-033M ASHMEAD-I
PB-033M ASHMEAD-DST
PB-033M ASHMEAD-LC - added SAUBEES-LEGS by KRDCD and its variants
-
Version 1.37
- adjusted back/shoulder weapon position when using GREMLIN-AM MKII
- minor adjustments to IB-C03W3: NGI 006
- undid the FoV reduction on v1.29, this is for combat clarity (not gonna reduce it anymore)
- fixed SG-027 ZIMMERMAN-BR
- minor adjustments to SOLUH and IB-07 SOL Core models
- adjusted the 03-AALIYAH/C to have invisible thrusters instead of regular ones
- added IB-01 CEL 420 by KRDCD and its variants
usual stuff
-
Version 1.36
- reduced knockback on stagger of initial attacks of most melee weapons that can combo
- fixed BML-G2/P03MLT-06-LS
- changed IB-C03W3: NGI 006 to cooling instead of reload
- added ARGYROS by KRDCD
further modified to fit with vanilla AC parts - added 100+ ARGYROS variants
- changed GREMLIN-AM MKI to GREMLIN-AM MKII
-
Version 1.35
- removed the defenses of the tetrapod dummy of the AC test area
- updated Vvc-700LD-IBIS drones to be smaller IBIS drones on uncharged and the normal size on charged
- updated PFAU/66D-CR and HI-18: GU-A2-CR projectile visuals
- added GREMLIN-AM MKI by KRDCD ¯\_(ツ)_/¯
- added 20+ GREMLIN-AM MKI variants
- added a new Sniper Cannon line (Optimal damage post 500m, Delayed shockwave aftershock)
SCN-45X PREDATOR
SCN-45X PREDATOR-FAT
SCN-45X PREDATOR-M-C
SCN-45X PREDATOR-URN
SCN-45X PREDATOR-SK
SCN-45X PREDATOR-VLN
SCN-45X PREDATOR-I-DMG
-
Version 1.34
- removed Coral Release flashy trail effect
- changed "Deal no Impact Damage, boosts Damage" to "Deal no Impact Damage, boosts Non-Coral Damage by 25%, and Coral Damage by 18%"
- adjusted ECLIPSION beam to be a bit flexy near the end
- added a new Pulse Scatter Cannon line
PSC-108 TITANBLAST
PSC-108 TITANBLAST-SK
PSC-108 TITANBLAST-M
PSC-108 TITANBLAST-K-CR
PSC-108 TITANBLAST-FAT
-
Version 1.33
- adjusted KRANICH/60Z
- added SOLUH by KRDCD
further modified to fit with vanilla AC parts - added 100+ SOLUH variants
-
Version 1.32
- ASSAULT ARMOR now deals heavy damage to PULSE ARMOR, PULSE PROTECTION, and TERMINAL ARMOR
- - Head unique effect
- Builds-up Coral Release on hit: boosts Coral Damage by 15% for 10 seconds - - Leg unique effect
- Quick Boosting after a successful Melee Hit unleashes spinning discs that return to the user - adjusted effect "Once every 10 seconds Quick Boosting leaves behind Floating Mines"
- reduced penalty of Booster Efficiency, Generator Output, & Generator Supply when below 100 value
- some balancing
-
Version 1.31
- adjusted "Energy Regeneration" effects to be in bulk instead of fractions per second
- slightly reduced "Deal no Impact Damage, boosts Damage" due it becoming more favorable since the 'reduced impact effectiveness'
- slightly lowered charged shot damage of Vvc-PP1.5 EXCALIBUR
- increased Coral Release build-up of TRNT unique
- slightly increased the speed of the spinning blade of DCIET unique
- slightly reduced invisibility effect duration
- improved effect "Once every 10 seconds Quick Boosting leaves behind Floating Mines"
- Weapon Variants
- Fat
- Defense - several stuff
WB-0010 DOUBLE TROUBLE-CR
WB-0010 DOUBLE TROUBLE-DEF
WB-0010 DOUBLE TROUBLE-URN
WB-0010 DOUBLE TROUBLE-C
WB-0010 DOUBLE TROUBLE-FAT
44-143 HMMR-DEF
VP-66EG-FAT
HG-004 DUCKETT-FAT
WR-0999 DELIVERY BOY-FAT
WS-5001 SOUP-FAT
MAJESTIC-FAT - added a Kinetic Energy Cannon line (Kinetic/Energy Damage type)
K/EC-O402-ANGEL
K/EC-O402-ANGEL-FAT
K/EC-O402-ANGEL-FLR
K/EC-O402-ANGEL-SD-SPL
K/EC-O402-ANGEL-CR
-
Version 1.30.1
- added "Restores AP on hit" effect on APHLN unique
- updated game version to 1.06.1 without its changes because its just a therapist nerf
-
Version 1.30
- increased charged shot impact of ALLM variant
- fixed and adjusted Beam Rifle
- increased effect of "Reduced Coral Damage taken"
- reduced effect of "Restores AP when Terminal Armor is Triggered"
- increased charge time of VANGUARD rifles
- slightly faster reload time of VANGUARD rifles
- fixed VANGUARD left weapon model changes into RANSETSU when used by NPCs
- added IB-07 SOL by KRDCD
further modified to fit with vanilla AC parts - added 100+ IB-07 SOL variants
- minor adjustments to BALTEUS and HOGIRE leg models
- slightly increased effect of "+BE -RC" and "+GS -MS" arm variant
- slightly increased effect of "+MS/+BE -STB" and "+BE -SYR" head variant
- updated game version to 1.06 along with most of its changes
-
Version 1.29
- increased charged shot impact of ALLM variant
- slight decrease in camera FoV
- added FCS variant, +ALL(A)/++LP -ALL(ML)/--ENL/-LD
- fixed Laser Dagger variants having 'game start' flags
- added a new Beam Rifle line (Continuous Beam)
LBRF-90 ECLIPSION
LBRF-90 ECLIPSION-C
LBRF-90 ECLIPSION-URN
LBRF-90 ECLIPSION-SK
LBRF-90 ECLIPSION-M - improved visual effect of both Uranium and Coral Release
- added Black Knight to the arena with its own AI
-
Version 1.28
- adjustments to HOGIRE stats
- adjustments to BLTS unique variant SPL missiles
- adjustments to IFRT unique variant
- fixed old text on HOGIRE variants
- slightly reduced effect of "Reduces cooldown or PA shield decay of Core Expansions"
- slight increase to resilience of Pulse Armor
- changed effect
"Restores 35% AP when Terminal Armor is Triggered"
to
"Restores 10% + 3000 AP when Terminal Armor is Triggered" - changed icon of HOGIRE head
- slightly made ranking missions easier
- slight increase on lock-on distance to sniper FCS variants
- several melee
VP-67LD-C
VP-67LD-VLN
VP-67LD-DST-LS
VP-67LD-DMG
VP-67LD-P-WV
-
Version 1.27
- moved AR-O700 to Burst Assault Rifle category
- slightly increased RoF of WR-0555 ATTACHE
- added a new Assault Rifle (HE rounds, no Ricochet)
061-ANNR/HE
061-ANNR/HE-HZ-I
061-ANNR/HE-V
061-ANNR/HE-LS-SK
061-ANNR/HE-VLN - single stuff because a wild HOGIRE appeared
VP-60LCS-V - added HOGIRE by KRDCD
further modified to fit with vanilla AC parts - added 100+ HOGIRE variants
-
Version 1.26
- increased the effect of
"Boosts Impact Damage of Main Guns while in Assault Boost"
"Increased Impact Damage Dealt" - Weapon Variants
- Wave - several melee
Vvc-774LS-WV
Vvc-774LS-C
Vvc-774LS-P
Vvc-774LS-DST
Vvc-770LB-WV-LS
Vvc-770LB-VLN
Vvc-770LB-SK
Vvc-770LB-I
HI-32: BU-TT/A-URN - slightly reduced HP of few of the bosses
- small changes to 00000000
- increased the effect of
-
Version 1.25
- lowered glow intensity of N-WGIX wings
- minor buff to ACT missiles
- added ELECTRIC/BUG and 00000000 to the arena with its own AI
- slightly increased hitbox size of Laser Blade
- minor fixes
-
Version 1.24
- added N-WGIX by KRDCD
further modified to fit with vanilla AC parts
fixed painting
added a neck to the head
adjusted the core's wings and tail to have invisible thrusters - added 100+ N-WGIX variants
- the GLINT's tail-like thrusters changed into invisible thrusters
- added N-WGIX by KRDCD
-
Version 1.23
- Pulse Armor now no longer fully protects the AC from damage, some chip damage will go through
this is due to the player could invest up to 5 charges from past updates - adjusted 03-AALIYAH/C with more def but with more weight
- minor adjustments to GLINT's painting
- minor adjustments to ZWEIHANDER AI
- several more stuff (this should be the last set of shoulders)
BML-G3/P05ACT-02-K-CR
BML-G3/P05ACT-02-SK
BML-G3/P05ACT-02-M
BML-G3/P05ACT-02-RP
BML-G3/P05ACT-02-P
BML-G3/P04ACT-01-FLR
BML-G3/P04ACT-01-C
BML-G3/P04ACT-01-DMG
BML-G3/P04ACT-01-URN
BML-G3/P04ACT-01-I-BR - added a new Assault Rifle (Melee Spec, Charged Melee Thrust)
AR-O700
AR-O700-P
AR-O700-I
AR-O700-CR
AR-O700-SD-SK
AR-O700-C - reduced effectiveness of stagger (despite the numbers shown on screen being the same)
- increased the effectiveness ASC status anomaly stagger debuff
- some fixes
- Pulse Armor now no longer fully protects the AC from damage, some chip damage will go through
-
Version 1.22
- integrated KRDCD's updated textures of his models
- added BALTEUS by KRDCD
further modified to fit with vanilla AC parts - added 100+ BALTEUS variants
- added 03-AALIYAH legs by KRDCD
improved its painting - added 20+ 03-AALIYAH leg variants
-
Version 1.21
- replaced the generic simulation arena box with different areas for the arena
- added assault boost and boost mode thrusters to 03-AALIYAH arms
- replaced AC Test Area
- added a new Plasma Pistol weapon line
- Weapon Variants
- C-Spooder (unique) - several more stuff
VP-60LT-P
VP-60LT-C
VP-60LT-URN-SPL
VP-60LT-VLN
VP-60LT-K-RP
BO-044 HUXLEY-C-SPDR
IB-C03W3: NGI 006-I
IB-C03W3: NGI 006-FLR
IB-C03W3: NGI 006-DMG
IB-C03W3: NGI 006-M
Vvc-PP1.5 EXCALIBUR
Vvc-PP1.5 EXCALIBUR-SK
Vvc-PP1.5 EXCALIBUR-HZ-FAN
Vvc-PP1.5 EXCALIBUR-C
Vvc-PP1.5 EXCALIBUR-M-BR - added MECH-DONALDS and ZWEIHANDER to the arena
- slightly reduced the spread of WR-0777 SWEET SIXTEEN and SG-026 HALDEMAN
-
Version 1.20.3
- (hopefully the final small update)
(damage tex was not fixed on the previous update, only weathering) - fixed damage textures on KRDCD models and the PCA weapons
(Parts no longer become white when at below 30% AP)
- (hopefully the final small update)
-
Version 1.20.2
- (just another small update)
- fixed weathering textures on KRDCD models and the PCA weapons
-
Version 1.20.1
- (just a small update)
- slightly reduced the "improved Assault Boost speed at the cost of heavily increased EN usage" from the previous update
- minor improvement to the icons for KRDCD's models
- WHITE-GLINT core now has a V shaped Assault boost
-
Version 1.20
- Terminal Armor now restores 1000 AP by default
- heavily improved Assault Boost speed at the cost of heavily increased EN usage
- some fixes
- minor event flag adjustments
- added WHITE-GLINT by KRDCD
further modified to fit with vanilla AC parts - added 100+ WHITE-GLINT variants
- added 03-AALIYAH (core/arms/head) by KRDCD
further modified to fit with vanilla AC parts and improved its painting - added 80+ 03-AALIYAH (core/arms/head) variants
no legs because there are too many bipeds already - added 04-ALICIA by KRDCD
further modified to fit with vanilla AC parts and improved its painting - added 20+ 04-ALICIA variants
-
Version 1.19
- (last update push for new years)
- some adjustments to WR-0999 DELIVERY BOY
- added a new Plasma Gatling Gun line
- Weapon Variants
- Ayre (unique) - several more stuff
Vvc-280PGG QUASAR
Vvc-280PGG QUASAR-C
Vvc-280PGG QUASAR-I-H
Vvc-280PGG QUASAR-SD
Vvc-280PGG QUASAR-M
45-091 JVLN BETA-URN
45-091 JVLN BETA-M
45-091 JVLN BETA-DST
45-091 JVLN BETA-FLR
AR-BZK-55 VANGUARD-AYRE
-
Version 1.18
- minor increase to effect "Energy Regeneration %"
- slight increase in Melee Boost Speed to Weight ratio
- some adjustments to SR-22X DEADEYE
- added a new Assault Rifle
- minor fixes
- several more stuff
AR-BZK-55 VANGUARD
AR-BZK-55 VANGUARD-C
AR-BZK-55 VANGUARD-URN
AR-BZK-55 VANGUARD-P-DMG
AR-BZK-55 VANGUARD-VLN
AR-BZK-55 VANGUARD-SK
-
Version 1.17
- added Sniper Rifle weapon line
Optimal damage dealt when projectile exceeds 500m range - Weapon Variants
- Black Moon (unique) - several more stuff
DF-GA-08 HU-BEN-URN-DMG
DF-GR-07 GOU-CHEN-BM
SR-22X DEADEYE
SR-22X DEADEYE-C-RP
SR-22X DEADEYE-LS
SR-22X DEADEYE-SK
SR-22X DEADEYE-DST
SR-22X DEADEYE-M-I
- added Sniper Rifle weapon line
-
Version 1.16-hotfix
- forgot to include the names for the LAMMERGEIER variants
-
Version 1.16
- weapon bay swapping notification UI on combat UI added
- fixed unintentional nerf on RF-024 TURNER-TRNT
- added variants for the LAMMERGEIER set
- several more stuff
VE-60LCB-C
VE-60LCB-P
VE-60LCB-V
VE-60LCB-FAN
DF-GA-09 SHAO-WEI-P
DF-GA-09 SHAO-WEI-V-SPL
DF-GA-09 SHAO-WEI-R
DF-GA-09 SHAO-WEI-I
PFAU/66D-C
PFAU/66D-M
PFAU/66D-CR
WR-0555 ATTACHE-CR
WR-0555 ATTACHE-LS
WR-0555 ATTACHE-M-SD
WR-0555 ATTACHE-I - minor event flag adjustments
-
Version 1.15
- updated to Game Version 1.05 with most of its changes
(weapon bay swapping notification on combat UI will added be next time)
(variants of the new official parts will be added next time) - changed the 'Hit' of combat UI to be more clearer
- several more stuff
VE-60SNA-RP-BR
EL-PW-01 TRUENO-C
EL-PW-01 TRUENO-URN-SPL
EL-PW-01 TRUENO-DMG
EL-PW-01 TRUENO-P
EL-PW-01 TRUENO-I
44-143 HMMR-C
44-143 HMMR-HZ
44-143 HMMR-P
44-143 HMMR-URN - changed Con of DMG variants to Weight/En Load
- fixed flares core visual, accidentally changed it into explosions during last update
- lowered direct damage of scudder and turner
- adjusted shooting angle of some enemies
- slightly lowered effect of "Energy Regeneration %"
- changed Con of "Energy Regeneration" cores/arms to weight
- slightly increased weight of VE-20B
- slightly improved bullet velocity and damage of DF-MG-02 CHANG-CHEN
- clarified text "Boosts Damage by 16% while semi-Invisible"
- more event flag adjustments
- updated to Game Version 1.05 with most of its changes
-
Version 1.14
- fixed "arms overloaded" msg that shows up while in combat
- lowered VE-66LRA-ALLM ammo cost
- readjusted Ricochet vs Defense ratio due to heavy weights having increased defenses
- changed projectiles of VP-66LH-K and WUERGER/66E-K
- several more stuff
melee - shock rework
The target becomes immune to shock for a while after getting shocked
The target takes reduced Electric Discharge build-up for each shock triggered
changed effect to 400 + 4% AP Damage - - Leg unique effects
- Take 35% reduced Damage during a Quick Boost, Costs extra EN Usage
- Once every 10 seconds Quick Boosting leaves behind Floating Mines - - Arm unique effects
- Weapon Swapping boosts Kinetic Damage by 10% & another 2% (stacks) for 8 seconds
- Keeping Shoulder Shields activated gradually boosts non-Coral Damage by 4% per second (up to 20%) - more event flag adjustments
-
Version 1.13
- due to the weight class gap, Repair Kit Effectiveness have been readjusted
- LS variants now have an actual Con instead of a fire rate cap
- improved parts
AC-2000 TOOL ARM - changed the first level of Assault Armor, Pulse Protection, Pulse Armor, and Terminal Armor cost to 0
this is so when min-maxing the player will no longer have to (re-)purchase and get that message
of the required expansion when changing builds - adjusted QB reload time and QB Jet Duration to Weight ratio
- adjusted Attitude Recovery to Weight ratio
- several more stuff
shoulders - Weapon Variants
- Ice Worm (unique) - changed IA-C01W7: ML-REDSHIFT-IBIS charged attack
-
Version 1.12
- minor fixes
- slightly reduced HP of Bosses
- added 'Max Proj. Velocity' to the weapon UI stat for most weapons
- slightly increased defenses of certain heavy cores
- slightly increased AP of certain heavy heads
- slightly increased AP of certain heavy arms
- several more stuff
shoulders / main weapons - reworked some Part Variant "increased specs at the cost of decreasing another"
-
Version 1.11
- lowered ammo cost of overlooked RP weapon variants
- several more stuff
shoulders / main weapons - Weapon Variants
- Flare - - Arm Variant
- ++FS/+ENL -RC - - Special effects
- Improves Stability Recovery Speed by 8% - - Head unique effects
- Hits with Shoulder Weapons also counts as "Hits with Main Guns" - - Core unique effects
- Reduced Damage taken by 15% but reduces Damage dealt by 10%
- Scanning unleashes flares to disrupt homing guidance - slightly increased Kick Weight Damage for heavier builds
- slightly increased Quick Boost Initial Speed for lighter builds
- further adjustments to QB reload time to total weight ratio
- slightly increased bullet velocity of certain weapons
- slightly lowered camera FoV
- slightly increased defenses of certain heavy parts
- lowered MG-014 LUDLOW weight
- fixed "Hits with Main Guns will eventually spawn a Bullet Drone" canceling assault boost
-
Version 1.10
- corrected text on Striga
- fixed LS and URN missile variants
- several more stuff
shoulders / main weapons - Weapon Variants
- Deceit (unique)
- Ifrit (unique)
- Torrent (unique) - changed effect
'Using Assault or Protection Expansions boosts Coral Damage by 15% for 20 seconds'
to
'Using Assault or Protection Expansions grants Coral Release: boosts Coral Damage by 15% for 20 seconds' - added a new status 'Coral Release'
-
Version 1.09
- minor event flag adjustments
- several more stuff
shoulders / main weapon - Weapon Variants
- Striga (unique) - minor adjustments to camera FoV
- increased damage, reduced ground DoT damage of KYORAI-SMC
- minor fixes
- lowered device light intensity
-
Version 1.08
- updated to Game Version 1.04.1 with only most of its changes
- slightly increased damage of BO-044 HUXLEY-PM
- added something for the effects that gradually build up damage in-case it is affected by high frames making it build more stacks than usual
- fixed 'Enemies take 12% Kinetic Damage while under the effects of corrosion' effect
- lowered the glow of the effect 'Using Melee Weapons causes extra multiple slashes'
-
Version 1.07-hotfix
- fixed BO-044 HUXLEY-PM doing multiple hits
-
Version 1.07
- reworked 'Hits with Mounted Weapons' effect so that both fast and slow hitting weapons
should be close to equal in utilizing it - distributed extra EN capacity in FCS as default rather than it being just 0
- - Leg unique effects
- Take no Impact Damage for 15 seconds after using Assault Armor
- Increased AP recovered from AP recovery effects up to 35%, based on how low your current AP - - Arm unique effects
- Using Melee Weapons causes extra multiple slashes
- Using Melee Weapons emits flames during attacks - IMPROVED PARTS
EL-TC-10 FIRMEZA
BD-011 MELANDER
BD-012 MELANDER C3
DF-BD-08 TIAN-QIANG
CC-3000 WRECKER
VE-40A
CS-5000 MAIN DISH
- reworked 'Hits with Mounted Weapons' effect so that both fast and slow hitting weapons
-
Version 1.06
- several more stuff
14 more shoulder / main weapons - Weapon Variants
- Ramuh (unique)
- Aphelion (unique) - - core unique effects
- Hits with Main Guns will eventually spawn a Bullet Drone - replaced chest flags
- improved Scan Angle to 360 degrees
- added Context Help for the new stat on bahamut variant
- slightly better time score for S ranking missions
- IMPROVED PARTS
CC-2000 ORBITER
- several more stuff
-
Version 1.05
- several more stuff
shoulder and main weapons - Weapon Variants
- Bahamut (Unique)
* has a new damage type stat - corrected the name of the latest FCS variation line
- a small speed bump
- fixed and adjusted IBIS variant
- more event flag adjustments
- several more stuff
-
Version 1.04
- Arm Load Limit - Recoil Control
Arm Load Limit - Target Tracking
* lighter weapons vs Arm Load Limit have better Recoil Control & Target Tracking and vice versa - another line of FCS variants
- improved Shield Heat and Cooling
- Device Light Intensity increased by default
* no longer anyone has to use presets
* you can lower the intensity by choosing a darker shade
* warning: light intensity is very intense while customizing your AC - increased total rounds of machineguns, shotguns, and handguns
- several more stuff
shoulder and main weapons - Weapon Variants
- Smart Cleaner (Unique) - renamed PULSE SCUTUM to PULSE SCROTUM
- slightly reduced effective health pool of bosses and elites
- improved Corrosion variants' DoT
- minor fixes
- watered down more possible unused event flag list
- Arm Load Limit - Recoil Control
-
Version 1.03
- adjustments to QB reload time to total weight ratio
* better QB reload time the lower your weight vs QB reload ideal weight and vice versa - FCS now have 3 new stats on screen
- two new line of FCS variants
- several more stuff
shoulder and main weapons - Weapon Variants
- Barrage
- adjustments to QB reload time to total weight ratio
-
Version 1.02
- clarified some texts
- Armoury mod themed Combat UI
- lowered ammo cost of certain RP weapon variants
- increased effective health pool of bosses and elites
- slightly lowered AP damage on hit on helm variants
- watered down possible unused event flag list
- slightly reduced Melee Specialization bonus on helm variants
- slight nerf on the ++QB -AB/-M/-T booster variants
- increased drawback of ++EFS -W/--ENC generator variants
-
Version 1.01
- minor fixes
- minor enemy HP increase
- added more stuff
some shoulder weapons - Weapon Variants
- AllMind (unique)
- IBIS (unique) - - unique effects
- Scanning boost Explosive Damage by 10% for 12 seconds
- Hits with Main Guns reduces Recoil by 8
- Hits with Mounted Weapons gradually Builds-up Coral Damage
- Deal no Impact Damage, boosts Damage by 30% - multi-hit melee weapons can now stun-lock opponents again
- added another drawback to the ++QB -AB/-M booster variant
- IMPROVED WEAPONS
SB-033M MORLEY - IMPROVED PARTS
AL-J-121 BASHO
06-041 MIND ALPHA
IB-C03L: HAL 826
DF-LG-08 TIAN-QIANG
KASUAR/42Z
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