in general please keep the mod updated instead of generating your very own forks
so please send in updates thx X39
File credits
Project management: - General lead - X39 (more commonly known (in ArmA) as Cpt. HM Murdock)
Coders: - X39
Texture designers: - X39 - Sancron (Logo)
Model designers: -/-
Special thanks to: - Tinter (BI forums) - for the code which added camShake - "72nd Operation Detachment Alpha" group - for giving so much feedback that my chat burned to death every day :) - All people who gave feedback and searched bugs - The general community for being one of the most insane and epic communities i ever saw in my entire live - Infallible Kitten for providing the morphine/epi models + textures for the items - Foxhound for ALWAYS putting my releases on Armaholic :F
Notes: You also helped and youre not listed in here? Then please send a pm to me (BI Forums)! Im also just a human :F
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The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys!
Features: Units are bleeding: - Bandage bleeding units to prevent death - If bleeding too long you will die Knockout: - Unit can get knocked out if too much damage received - Unit can get perma knock out or temporary knock out (temp knock out is calculated everytime!) - Epinephrine can be used to get knocked out units back Custom death: - Unit can be revived with a dephibrilator (After Bleeding is stoped) Broken legs: - When you receive too many hits in your legs you wont be able to move anymore until a medic heals you with a MedKit Drag KnockedOut / Death units A Module for simple implementation: - Just add the module to your mission and every player will get initilized after Pain and with this also usable morphine Reusable Medkits Real value output of checkunit autoapply to all missions (optional via userconfig) some settings are editable via the module
Requirements: All included in release (especially as nexusmods had no ArmA 3 category)