ArmA 3
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

About this mod

An improved medical system for ArmA 3

Permissions and credits
The XMedSys was designed to fill the giant blank ACE left after ArmA 3 came out but ACE did not. Controling everything works in the same way like in ACE to make a move over as simple as possible (may change in the future) so that everyone who knows ACE should be able to use XMedSys!

Units are bleeding:
- Bandage bleeding units to prevent death
- If bleeding too long you will die
- Unit can get knocked out if too much damage received
- Unit can get perma knock out or temporary knock out (temp knock out is calculated everytime!)
- Epinephrine can be used to get knocked out units back
Custom death:
- Unit can be revived with a dephibrilator (After Bleeding is stoped)
Broken legs:
- When you receive too many hits in your legs you wont be able to move anymore until a medic heals you with a MedKit
Drag KnockedOut / Death units
A Module for simple implementation:
- Just add the module to your mission and every player will get initilized after
Pain and with this also usable morphine
Reusable Medkits
Real value output of checkunit
autoapply to all missions (optional via userconfig)
some settings are editable via the module

All included in release (especially as nexusmods had no ArmA 3 category)