Anno 2070

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Draco9711

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Draco9711

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About this mod

A saved megacity with a bustling tech sector.

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If I told you the story of how I built this city, you'd never believe me.

A Region of 50,000 people for Eco, over 50,000 for Tycoon.

Hiro Ebashi, Salman Devi, Yana Rodriguez, Rufus Thorne, Hector, Trenchcoat, and you.

All three monuments, one of each. (New Haven: Eco, Echo: Tycoon, Astra: Tech)

10 City Islands, 9 of which are Eco or Tycoon.
6 islands with 999 Ecobalance.
34 Guardians 1.0 (or Keepers 1.0) deployed.
An Illegally large navy.
As of 4.1, this city produces 179,000 tons of assorted goods per hour.
WILL WONK CAREER TOTALS.

A vast collection of goods and goodies. And the promise of more.

Hundreds of Production Warehouse items for foods, drinks, and materials on the Island of New Haven (Eco city, just north of the Ark position. Was the first island I settled, needed a new home. Hence the name.) 

A present in the form of ark upgrades on the island of Sucre. (Fruit Island/Champagne Island, Middle of the North Half)
Oil Rig x4, Copper Mine x3, (Lobster Farms 2 and 3), High Security Labs, Subsidies *1 x2 (Tycoon makes x3).
I've also left several copies of the Soil Reclamation Plan (Coal Rotor *2) upgrade around.
(I'd recommend them in this area, they'll help immensely.)

A Global Gun Upgrade (Ark *2) buried somewhere in New Haven's Inventory...

Hundreds of seeds on Sucre as well. Almost 100 of everything but truffles and grapes.

1200+ maps requiring lumber and tools on Wardeh, sorry about the broken pirates. I'm hunting for a particular Ark upgrade, with six hundred tickets, and a 2* item, it has to hit at least once, right?

Another Present on the Island of Wardeh, (small city Island near Astra) all the upgrades you'd need to socket for the title of Cyborg and Hiro Ebashi Portrait.

One of every Ark Upgrade (researchable) on Astra. (Southern Main Island) This makes the warehouse in Astra 26 Item pages at the largest size. A little unwieldy but it leaves you with the ability to customize your ark any way you wish. (Switch to Goods, Then Level 3, Then look at items in the Warehouse. Changes menu size.)

HUNDREDS of drill bits v.1 and v.2 on Astra (The Tech City), routes importing the goods to really feed the Tech development.
Over 100 Guardian 1.0 Blueprints (Look on Lehem, Breadford, and Salem), and 30+ Hydroelectric dam blueprints. Sokow Transnational driller blueprints for surface oil. Clearance Devices for future endeavors.

1500 Liscensing Software v.4 on Astra, and 200 on New Haven.

This is the VANILLA Large map seed 66650 with Positive Eco influence.
(I have unlocked all buildings for all three factions, for your building pleasure.)

All the Eco AND Tycoon cities have food and drink production items socketed in the Warehouse.

I dub this region "New Prometheus".
(For my own roleplay purposes, the slaughterhouses are "cannabis grow-ops" in the Eco City, since Omega Fats can be harvested from Cannabis)

Where to put this file:
This PC -> Documents -> ANNO 2070 -> Accounts  -> #  -> Savegames  -> (Drop file here)

It's a continuous game with no win conditions. Freeplay, free build.

I'm really publishing so I can have this city on my new computer.
(requires the Complete Edition. If you don't have the Complete, some buildings WILL NOT show up.)

NOW, it's ready to sit and I can play Mr. Mayor all day.

(I'm attempting to deplete the SURFACE uranium, and depend solely on underwater collection.)

3.9 If you know, you know... lol
3.9.1 All researched Ark Upgrades have been moved to Faciam (Corn Island SW corner) for ease of research and storage.

This region is Primarily a Guardian or Keeper factory, but can readily produce any desired research.

4.3 All Underwater Plateaus have been given 3 Oil Rig *3 disaster prevention, freeing up ark slots for your pleasure. You will have to manually socket them.

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*REDUX* Adds 4 Geothermal Power Plants, with all power routed to Astra, guaranteeing 5000 power for the one achievement.
The three accident reduction technologies, including the *3 Extended Sensoric Interface, are stored on Rainbow's End.

Also reduces uranium collection, adds algae farms, adds waste compactors to Salem, minimum city ecobalance is around 300 now. Is available for Eco only, (I'm sure I left these techs on New Haven in the Tycoon save. Build the plants yourself?)

As of 1.2, all four Geothermal Islands have x3 Geoseismic Dampener v3, freeing up more ark slots. 10 more on Astra. You will have to manually socket them.

2.0 ALGAE!!! Pills and Robots for Everybody, just give it a minute to start up...

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What was I trying to do? I think it became, give everyone a home to start with. A Home with Reserves to draw on. I don't know, I saw a noble endeavour.
4.3 Eco and 3.4 Tycoon are Raw City. the Eco Redux only adds "essentials". Addendum will be my finishing touches, one Notable Vanity Project, Kishijoten Temple, located on Echo. 

Another "vanity project." the Burgers and "guests" route. 👽

The Temple on Echo is an attempt at practical manifestation majick in digital form.
Bear with me. It uses Golden Dawn Numerical Attribution in the number of buildings, and sacred numerology for majickal purposes.
98 Flower Beds, Auspiciously arranged in numerical groupings. Add and condense.
5 tech fountains, 3 big eco fountains, 9 water walls. 11 Plazas, 5=6. 27 parks, 27=9. 18 (2 groups of 9, 3x3) Lakshmi/Kishijoten statues. 32x2=64 Prayer Flags.
0=2 will aid some translation of the majick at work. 10=1, 9=2, 8=3, 7=4, 6=5, 5=6, 4=7, 3=8, 2=9, 1=10. 8 is two 0's. 
The Shadows from dawn to dusk from the statues pass over the temple from left to right. The flags are blowing in from the sea, as a spinning hammer.
The intention is to pull magick in and up through the Monument in a clockwise spiral.

I had help. :)

1.2.1 adds Phra Anumat Temple to Anthem. I'm literally OUT OF SPACE in the region. It's a smaller complex, but he'd prefer it that way. 
11 is a number of change, conflict, chaos. I didn't count the flags, I just placed as many as would fit.

(upon photo analysis, it seems my helpers are BAAAAaaaack. ;) )

1.3 I've added the Three Disaster Prevention techs for both Oil Rigs, and Geothermal Power, as well as Laboratory *3, Coal Rotor *2, and Macroeconomic Subsidies to the three small boats just off of your ark.

1.3.1 I've added Rainwater collectors to every inhabited island, as well as Many Waters and New Tealeaf. I counted the hospitals, added 2, placed them in a group. My intention was medicinal purposes. :) vanity?
1.3.2.2 Decided 515 rainwater tanks were enough. -5,150 per minute, but worth it to me. Every surface island has at least a few.
1.3.2.2-Beta Corrected a mistake. City is now 100% functional.
1.3.2.2-Gamma Converted New Tealeaf into a corn farming Island, reconfigured power transfers to compensate for this. Realized 5000 power was no longer feasible, so it created an option.
1.3.2.2-Delta Expanded all oil drilling operations, and expanded carbon production on Faciam and New Tealeaf. Corrected error on Salem, and New Haven.

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Addendum 2.0 Removed all four Geothermal power plants, reconfigured the power grid to compensate for this. 
2.0.2 Adds one truffle farm to Breadford, one Luxury Meal factory to Astra, One Lobster Farm on New Haven, Rapture, and Parabola, (Astra already had one), and shipping to accomodate this. Find 2 Eco Freighter ships off your ark.
2.1 All ships have been retrofitted with Engine Steering Software, a solid three hours of work. Something I have been meaning to do since the beginning. Also, starting shipping Heavy Weapons through Rl'Yeh to all Gold receiving islands. Give it a few minutes.

3.0 Dispersed Hundreds of Drill Bit 2.0 of all types except Lobster and Uranium to All Islands. Each Island received 10 of each. Popped one of each, replenishing all deposits on the map.
3.1 Aureilia has been depleted of Uranium. Popped more drill bits, Hundreds of thousands of tons of each resource on each Island.
3.1.1 My labor is your gain, find more drill bits v.2 on Astra
3.1.2 Geothermals have been re-added. Sorry, them's the breaks.

3.1.3 Nuclear Missile added to Many Waters, "proof of concept" mass produce missiles in other games... (you'll still have to unlock the missile in your game, but now you can import materials?)

3.2 Find 2000+ Generators and Filtration Plants finished on Astra (It took THIS long to finish 19 labs with 500 of a project at 500%. Note to self, How dedicated am I?)  
3.2.1 Another vanity project, hints of an underground on every inhabited island. Just for fun.

4.0 Corrected Crime Waves, find the city Crime-Free! Also, started biopolymer production on Breadford. (Finally!) 
(I forgot to mention a series of routes named "Bank" in the trade menu. These ship Jewelry to Yana, small amounts admittedly. These are a vanity project, I remember reading her say in a quest that the Eden Initiative doesn't have its own gold reserves... I think a Gold coin with a diamond imbedded would be a great thing, Gold is a good thing in general... Global Trust issues its own bank notes, so why not?)
4.20 Find Astra producing 200 modules from each lab (19 labs) fire fighting equipment and oil cleanup. Should be done in 8 HOURS or so... Also, expanded Omega Fat production on the six big eco islands, attempting to expand battery production... Final note, URANIUM IS FINALLY DEPLETED! Find no surface uranium on the map. (My thought was eco cleanup, environmental contamination, you get it.) Took 282 Hours to deplete native Uranium from the whole map. Think about it.
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Requiem: An Ode to the Past, and to the Future...

This version is going back to my roots. First, Build Tycoon, 100% development. Next, demolish T 1-3, Worker, Employee, and Engineer. Replace with Faction NOT the ORIGINAL. This can be done numerous times to create a megacity far larger than just one faction allows, rinse wash repeat. Once Executives have been done once, do so with engineers of the original faction, follow desired path with faction choice. Rinse wash repeat. 

Start with the Faction you want the most Executives and Engineers of.

For Tycoons looking for some fresh Ideas, or Former Tycoons with trouble letting go ;), I have begun conversion of the Tycoon save 3.4 into a Tycoon Eco Fusion. Astra, for sake of Research Efficiency, will remain 100% tech by my hands. I also will not be creating a Triune city. Logistical Nightmare, makes me use ships I don't WANT TO USE. 

0.2 is proof of concept, with Functional Island of Rapture, with Eco Executives Adequately Satisfied.
1.0 Salem has been deleted, Fruit Island now. Echo is still developing. New Haven, Rapture, Lehem, Parabola, Anthem and Echo have been redone with Proof of concept carried forward.

1.3 Jai Hanuman Temple is Finished. The city is mostly if not fully satisfied.
1.3.3 Hundreds of Copper, Oil, Lobster, and Gold Drill Bit 2.0 Dispersed to all islands with deposits. I'm Planning on staying for a LONG time...
1.3.4 100 Coal 2.0 to all 17 surface islands
1.3.5 Adds 3 Geothermal, 3 Oil Rig, 3* Laboratory, 2* Coal, Macroeconomic Subsidies to 3 small boats off of the ark.


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Thought Experiment: I can't do tycoon anymore. But I can use the file...

3.6 Tycoon, all tycoons evicted. Astra was already Tech, going to make a Tech Megacity.

Publishing the "All demolished, and new Pill production" half way point, for Philosophical pleasure and Fun fodder.
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NEW: Cogito 0.9.2

You secretly wanted to see it done, so I'm sharing my attempt.

A Tech Megacity, still developing, foreseeably for hours. I couldn't wait to publish a fully functional city, I won't explain.

Anyway, Thought Experiment, and did what I was going to do. 
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9/25/2023 8:23 AM, Stating for the record, that as of now, only REDUX and ADDENDUM have Geothermal power plants operational. Both Tycoon and Eco Basic, and Requiem, DO NOT have Geothermal.
Cogito as well.

Geothermal sites can be found on Algaeon, Caduces, Endeavour, and Rl'Yeh.

Final Update to Tycoon Basic (66650) 10/11/2023 8:55 PM CST version 3.6
Trust me, the Update was worth it.

I have some in-head lore about this region. In hour 160, Astra mastered Time Travel, and created the two timelines, Eco and Tycoon.
Addendum is Life in Paradise, Requiem is an experiment in merging timelines. 

Thought Experiment is going to be an interesting one... The chronobubble around the City of astra, as time reconstitutes around the region... In-head lore, thought I'd share the fun.

Life is a journey. This has certainly been one for me. I'm realizing a great many things about myself in the ethics department in the building of these several cities.

Please enjoy one or several!

Personal note, Techs weakness is getting the resources OUT of the sea and ON to land. After that, it's easy.