Anno 1800

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Ghostfire

Uploaded by

Niebracki

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About this mod

Nature Ornaments Mod adds all vanilla park ornaments without the ugly grass decals and is not replacing vanilla ones.
It also adds natural forests and jungles that can easily be mixed with by-game-randomly placed trees on every island.

Requirements
Permissions and credits
NOW WITH LITE VERSION OF THE MOD AVAILABLE TO DOWNLOAD.
For those who don't need this much ornaments I made a simpler version of the mod with just the forests and jungles. Check the optional files in files tab.


Difference between vanilla trees and mod on the waterfront.


Vanilla park trees vs. modded park trees without decals.


Most ornaments available in the Old World.


INSTALLATION:
If you have mod-loader properly installed and working, just drop one of the mod folders ("[Ornamental] Nature Ornaments" or "[Ornamental]
Nature Ornaments Lite") inside your ".../Anno 1800/mods" directory.
USE ONLY ONE MOD AT A TIME!

SAVE GAME COMPATIBILITY:
Nature Ornaments Mod does not have any in-game triggers like e.g. "reach Artisans", so it should be save-game friendly. It has been tested on many saves and works fine, but... With that in mind, it adds over 50 newGUIDs (and those still have a funny way of not liking old-saves) and even more elements and variations, so if you encounter any issues just drop me a message on Reddit, or any contact listed at the bottom.

WHAT IS THIS MOD:
Nature Ornaments Mod adds all vanilla park ornaments without the ugly grass decals and is not replacing vanilla ones. Few tree options were omitted (like temperate grove), but (almost) all in-game trees are there with tons of variations. Some have been stripped from too many props (Apple Tree has no ladders, crates, etc.), but overall, there are far more trees than in vanilla game. It also adds natural forests and jungles that can easily be mixed with by-game-randomly placed trees on every island.
All items are divided into three categories in Old World Farmers Menu and New World Jornaleros
Menu. Of course the categories are also included in culture sorting.

- NOM Parks - mostly vegetation with a few ornaments and some flowers / bushes borrowed from the other world. Every park element is stripped of dark
decal, but it has a grass detail to maintain the man-made park look.
- NOM Ornaments - these are like park elements too, but vary from promenade paths, fences, canals to statues, fountains and 3x3 ornaments. With a lot of new stuff.
- NOM Forests - these are a little different from park elements. They also don't have the vanilla decals, but don't have the grass detail from parks and don't remove the natural grass from the ground, for more natural look.
Unfortunately this is not a proper tree brush and every tree works like ornaments, so you will have to delete them before placing anything else.

FEATURES:
- Vanilla Paths Fix - vanilla paths had straight one-pixel cut-lines between some grass / paths connections. Not noticeable at first, but once you see it you cannot unseen it. So once I started to work on this mod and paths I just couldn't release same paths as part of my mod. Textures and .cfg's are now fixed for more seamless connections.
- GUID Selection - some trees and ornaments have been difficult to find, so I implemented simple GUID selection. Selecting one placed element highlights every single one of it's type.
- Shift-V functionality - every element with more than one variation can be changed with Shift+V combination (you can change key bindings in game menu). More random elements like trees and forests will give a totally different output, but every item with (switch icon) has a number of variants (2-6)to choose from that can be switched in sequence (e.g. switching Morris Column will give you one, or the other, and switching Flower Bed will give you White-Yellow-Red-Blue-Purple in this exact sequence).

THANKS:
- meow - for making all our lives easier with awesome mod loader.
- DaLexy (u/DaLexy) - for inviting me to Anno Mod-Corner and always inspiring and pushing me to do more.
- MARK (u/Markalarky) - for countless hours of testing, giving me tons of ideas and keeping me company during modding.
- Fishboss (u/fishboss987) - for helping me with my biggest issue at the beginning.
- Everyone who've been kind enough to help me with testing.
- And whole Anno and modding community, you guys are awesome!

SUPPORT:
If you like this mod, please spread the word and share it with your friends.
If you'd like to support my work you can buy me a cup of coffee here - Ko-fi.
Thanks!

CONTACT:
You can reach me on Reddit (u/Niebracki), on Discord (@Ghostfire), or on Ko-Fi (/ghostfire87) or here on Nexus.

UPDATES:
I'm all for making this mod better, so if you have any issues or suggestions, please let me know.
There are few improvements but with the files they need being more than textures, and repacking 3d objects back to Anno 1800 format still not available I am waiting for kskudlik's dedicated 1800 tools, which should come "soonish".

WHAT'S NEXT:
- Cemetery Ornaments - tons of ornaments that can be mixed with everything from NOM, so you can recreate the graveyard from the campaign. This mod is already in development, but it can still take a while. This should be the one to come out next!
- Vanilla Grass Replacer - exactly as it sounds. A pack of more toned grass textures for more realistic and natural look with some general game fixes. More on this later.

And much more, so stay tuned and in the meantime have fun with Nature Ornaments!