Anno 1800
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Alxx

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Alxx15

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About this mod

Various population density (2x, 4x, 10x, ...) and consumption (0.5x, 2x, ...) adjustments.

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POPULATION DENSITY
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(Game Update 16 ready)
(Affect: Old World, New World, Arctic, Enbesa residences,Tourist Hotels and Skyscrapers)


A simple mod to adjust the population density and consumption of goods from the different tiers of residents.
Improved and updated from the previous work of Callesen58.

This mod is Save-Game compatible too but keep in mind that it can F@*& up your good consumption upon installation.\
*Also compatible with Spice it Up.


To add more flexibility towards the consumption of goods and the population density, the mod is now split into two sub-modules:


  • The Population Density module which increases the number of residents per house by the modifier (x2.0, x4.0, ...).
  • The Consumption module which increases or decreases the consumption of goods.
You should now be able to find that sweet spot between Density and Consumption :)

The new mod format is also much clearer with much less unnecessary entries. It is now easier for you to edit the values.


Please note:
Make sure you have ONLY one (1) of each module enabled at a time.
To enable the one you want, remove the '-' at the beginning of the filename, and disable the others by adding '-' in the filename, e.g.:

-[Boost] Population Density x5.0         #Disabled mod
[Boost] Population Density x2.0   #Enabled mod
-[Boost] Population Density x2.0  #Disabled mod
[Boost] Consumption x0.5   #Enabled mod


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UNIVERSAL PATCHES
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Two PowerShell (Pop. Density & Consumption) scripts are now provided to patch the nodes of interest in an assets.xml file.
These patches provide a way to add the Population Density modifier to other mods (ex.: Jakob's Pescaterian population, Colour Collection)
You can also use these scripts with the given unedited Base Assets to further customize your gameplay.

To use the patches:
1. Copy the desired "[Boost] [Population Density|Consumption] (Base)" folder to your Anno 1800 "mods" folder.
    -The "[Boost] [Population Density|Consumption] (Base)" folders are inside the "Base Assets (vX,X.X)" folder
    -The Anno "mods" folder should be something like :
            "C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods"

2. Copy the corresponding path "Population[Density|Consumption]-UniversalPatch.ps1" *inside* the new "[Boost] [Population Density|Consumption] (Base)" folder
    -The "Population[Density|Consumption]-UniversalPatch.ps1" patches are inside the "Patches" folder

3. Run the patch by right-clicking it and selecting "Run with PowerShell"

4. The script will ask you to enter a multiplicative modifier (e.g.: 2, 15.0, 0.2) then ask for confirmation and voila!

5. Optional - You can rename the "[Boost] [Population Density|Consumption] (Base)" folder to reflect the new modifier, ex: [Boost] Population Density (5x)


(Remember to activate only one Population Density mod at a time)
(Always start with a fresh, unedited "[Boost] [Population Density|Consumption] (Base)" folder)



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    OTHER MODS
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    This mod pairs well with my other mods:
  • Fast Move-In - for a faster moving-in rate of resident
  • Influence Boost - for a influence gain boost per engineers and investors residences


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KNOWN BUGS
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PLEASE NOTE THAT THIS MOD DOES NOT DOUBLE YOUR POPULATION INSTANTANEOUSLY,
IT INCREASES THE CAPACITY OF THE RESIDENCES. THEY STILL NEED TO FILL UP AND IT
CAN TAKE A WHILE ESPECIALLY FOR INVESTORS, SCHOLARS AND TOURISTS.
See my other mod Fast Move-In to remediate to this.


- Has some compatibility issue when used with some other mods for some users:
-> Some of Incipium's mods are tweaking the same values, they are most likely not compatible.

-> All residences from The Colour Collection mod are not compatible. (Patch available. Thanks to lethanikvothe for the permission.)
-> The Buildable Residences mod is most likely not compatible.



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FEEDBACK & IMPROVEMENTS
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Please feel free to leave any suggestions, I will try my best to incorporate them as soon as I can.
And if you find any (non-mentioned) bugs, please let me know.