Anno 1800

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Created by

muggenstuermer

Uploaded by

Afterdark1

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About this mod

This mod provides a complete shopping mall which can be covered with glass roofs.
All department stores as underground buildings are also available.

Requirements
Permissions and credits
Mirrors
Changelogs
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#Rockefellers_Dream_MU


This mod provides a complete shopping mall which can be covered with glass roofs.
All department stores as underground buildings are also available.

Existing functional buildings:
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- Underground department stores' / with and without roof / with and without open passage + 3 skins
- Underground furniture store / with and without roof / with and without open passage + 3 skins
- Underground drugstore / with and without roof / with and without open passage + 3 skins

- Palace style department stores' + 2 skins + ornamental variant
- Palace style furniture store + 2 skins
- Palace style drugstore + 2 skins

- Palace style restaurant + 2 skins + ornamental variant
- Palace style cafe + 2 skins + ornamental variant
- Palace style bar + 2 skins + ornamental variant
- Palace Style Hotel + 2 Skins + Ornamental Variant
- Investors palace style houses + 2 skins

- Palace style warehouse + 2 skins

- Complete glass roof set to create a canopy. Optionally with supports, pillars or both.

- Where no skin symbol appears in the UI, the skins can also be changed with the brush from the building menu.


Building aid using the example of a cross:
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Preface :
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- The buildings connect to each other automatically,except for the warehouses !

- In order to be able to place a glass roof, the buildings have a free area in the middle that can be built over. ( 3x3 building area )

- The glass roofs have different numbers of 1x1 building areas, depending on size and shape.
These can be built over to support all possible building variations.

- We have tried to cover all possible building variations with the glass roofs.
Should a possibility arise during the game that cannot be covered with glass roofs, please send me a screenshot,
please send me a screenshot of it, thank you.

- Because of the roofing,the construction method with terrain adjustment was chosen.


Building description :
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- In order to be able to place a glass roof, the opposite buildings need a distance of "3" fields to each other.
This creates a "tunnel" that is 3 fields wide.
This is the width that is covered by the glass roofs.

- This 3-field rule must also be observed at corners and intersections!

- Building intersections are not possible with the functional buildings, because of the road connection.
These can only be created with an additional ornamental building !

- The front sides of the "cross" can also be designed completely with the different warehouses.
These all have a double passageway.

- It is recommended that the "tunnel" be completely finished beforehand (roads, ornaments, etc.) before the glass roof is placed as the finale.
Exceptions are the glass roofs which place a construction area exactly at a passage.
There please build the glass roof first, because this building field can be built over.


Necessary active mods :
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- Shared_Objects_MU" by @muggenstuermer
https://github.com/muggenstuermer/MU_Anno1800_Mod_Collection/releases/latest
https://www.nexusmods.com/anno1800/mods/468


Recommended active mods :
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- "Streets_Related_MU" by @muggenstuermer
https://github.com/muggenstuermer/MU_Anno1800_Mod_Collection/releases/latest
https://www.nexusmods.com/anno1800/mods/484


Note :
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Textures of the modder @jje1000 were used for skin variants.originally they should not be integrated into this mod,
but only refer to the two mods.
since at the time of creation these mods were not yet checked for GU16,they were added as a transitional solution for now and will be later,
later, when the mods are up to date again, they will be removed and the necessity of these two mods will be pointed out.

The mods are as follows:
White City - Palace-Museum Expansion : https://www.nexusmods.com/anno1800/mods/433
Red Tile Roof Building Variations : https://www.nexusmods.com/anno1800/mods/186

A big thank you goes to @jje1000 !


I would also like to thank @Ionovia for testing the mod and your screenshots that you made available to me,
thank you big one !


Have fun with it: your muggenstuermer ;)


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Release - 1.0
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Changelog - 1.1
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- added forgotten skins :(

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Changelog - 1.2
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- reworked some lights because of strange graphic errors at night.
- accidentally deleted and forgotten things added and some paths corrected / changed . i'm getting old -.-

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Changelog - 1.3
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- path corrections which caused the object to become invisible or unavailable when changing the skin.

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Changelog - 1.31
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- GU17 modinfo.json correction.