Anno 1800

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muggenstuermer

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Afterdark1

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About this mod

It is possible to build depots in Dockland style on the land : Old World, New World, Arctic and Enbesa, which can be upgraded in 3 steps.
Docklands itself is also available in the arctic

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#Worlds_New_Depots_MU
Based on the industry dlc, this mod offers the possibility to build an upgradeable "storage" city with modified dockland modules.
"Speicher"-city", and thus to create an "industrial district".
It is possible to build depots on the land in the Old World, New World, Arctic and Enbesa, which can be upgraded in 3 steps.
upgrade.

However, the active mod "New World Docklands" by @Lrds xormenter is required for this:
https://www.nexusmods.com/anno1800/mods/215

Optically matching, 2 warehouses with a passage are included, which can also be upgraded in 3 steps.
Everything is unlocked together with the storage city from the Docklands DLC.
In the Old World you can select the desired skin with the brush from the building menu:
- Docklands Original for the Old World
- New World skin from the mod "New World Docklands".
- Enbesa skin from the mod "New World Docklands".

Since you cannot change a skin in the other sessions, only the skins from the mod "New World Docklands" are available in these sessions.

For the Arctic, the texture from the "Winter" mod by @Lirvan was used.
https://www.nexusmods.com/anno1800/mods/311
Since he also gave us the possibility to create them ourselves with his tools,
to create them with his tools, I see no problem and thank him very much for that.
I couldn't manage to create it myself :( .


Furthermore, this mod brings with it an underground depot.
Through the glass dome, you can observe what's happening underground.
In the old world, you can select the desired skin from the building menu with the brush.
You can choose from :
- Adapted to Docklands for the Old World
- Adapted to the mod "New World Docklands" for the New World
- Adapted to the mod "New World Docklands" for Enbesa

I have adapted the colours of the Arctic.

The warehouses are identical to the vanilla building when upgraded:
- LvL 1 has 2 loading ramps
- Lvl 2 has 3 loading ramps
- Lvl 3 has 4 loading ramps
- Lvl 4 has 6 loading ramps

The "Dockland" depots have the following storage capacities:
- LvL 1 has 30t
- LvL 2 has 65t
- LvL 3 has 105t
- LvL 4 has 150t

The underground depots have a storage capacity of 30t per object and are not upgradeable.
These values will be changed in the future with the final release of the Anno 1800 Mod Manager :
https://github.com/anno-mods/iModYourAnnofreely changeable.

You can find the building menu :
-In the old world at the craftsmen, after the "middle harbour".
-in the New World at the Oberos, after the "Great Harbour
-In the Arctic, with the Technicians, after the "Harbour
-Enbesa with the Elders,after the "Great Port".

The mod is available for all languages this time ;)

Required active mods :

"New World Docklands" by @Lrds xormenter :https://www.nexusmods.com/anno1800/mods/215

"Shared_Objects_MU" by @muggenstuermerhttps://www.nexusmods.com/anno1800/mods/468

Recommended active mods :

"Arctic Quay" by Spice it Up,by @pigeonattack + @DaLexyhttps://www.nexusmods.com/anno1800/mods/5

"Docklands Gate" from Jakob's Collection,by @Jakobhttps://www.nexusmods.com/anno1800/mods/281

"Harbor_Ornaments_2.0_MU" by @muggenstuermerhttps://www.nexusmods.com/anno1800/mods/5 (will be back soon)


Have fun with it: your muggenstuermer ;)

---------------------------
Changelog - 1.1
---------------------------
- Docklands now also available in the Arctic: Harbour building menu -> Technician

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Changelog - 1.2
---------------------------
- GU16 Bugfixing and adjustment of various values.
- preparations for value changes by iModYourAnno ModManager: https://github.com/anno-mods/iModYourAnno/releases
- various values can be changed as desired by a controller

---------------------------
Changelog - 1.21
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- start restructuring the files to "[MuggeShared] Shared_Objects_MU " mod.
  the goal is to not have duplicates of files used in different mods in the mod folders all the time and to give other mod creators the possibility to use them if needed.
  
---------------------------
Changelog - 1.22
---------------------------
- GU17 modinfo.json correction.


Many thx goes to:
@Jakob , who allowed me to use and modify his Dockland-Gate model.
@Lirvan , who made it possible to create textures with snow.
@meow , for his great modloader.
@Lordys , for his genius blender/cfg addon
@Ionovia , for testing the mod and providing beautiful screenshots