Anno 1800

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Finnem

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finnem

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About this mod

Adds a new museum-type building: The academy. The academy is an attempt at giving players a balanced option to somewhat reduce the involvement of RNGesus when trying to get legendary specialists. This is done by introducing a bunch of new item sets for the academy which allow to target specific item pools for the public mooring.

Requirements
Permissions and credits
Changelogs
Motivation
Getting the legendary specialist you need for your mega city in ANNO 1800 tends to be a boring rng fest and can take a long time and a lot of patience to achieve. The current way to counter this via mod is by adding the legendary specialist as options for vendors in the game.
However, in my opinion this takes away from their legendarieness and is either still heavily reliant on rng or feels very cheaty.
This mod introduces an avenue to get the specific legendary specialist you want, while being only moderately (appropriately) reliant on rng, staying difficult enough to feel worthy of legendaries and making use of (slightly) more interesting game mechanics than clicking a dice button a million times.

Requirements
  • DLC - Sunken Treasures: Currently the mod requires Sunken Treasures to work. However it should be fairly straight forward to change some of the items required for the sets by changing the ids in the json and running the python script again, but I'm currently too lazy to support a non-DLC version.
  • Mod Loader: Like afaik any other mod currently created for ANNO 1800, this mod also requires the mod loader created by "Meow". You can either download it as part of the Spice It Up mod or download it directly from github.

The Academy
The main contribution this mod makes, is a new building called Academy which is similar to the museum or zoo, but allows to display items from the harbour office, guildhouse or townhall. Most displayed items will not have an effect, but some are part of special itemsets. Most of these sets will, when completed, buff the puplic mooring on the same island and greatly affect the pool of potential visitors. This allows to target specific legendary visitors much more precisely than before.
These set provide a way to work your way towards legendary items in a less random fashion (albeit you will still have to roll the vendors and hope for good world exhibition rewards to get the items required for the sets and then wait for island visitors).
Additionally the academy provides 4 strong (not imbalanced) buffs, which can be achieved through very difficult to complete itemsets.
  • Logistical Geniuses: 150% increased loading speed for all ships in the region (/session), including airships.
  • Perfected Harvesting: 20% productivity increase, -20% no. of modules.
  • Secure Mining: 150% decreased chance of fire.
  • Efficient Filamenting: 10% productivity increase for Filament Factory, additionally it generates coal on every third cycle.

Note: If you want to place the academy modules based on radius instead of having to connect them you can rename the file assets - radius.xml located at ...\Anno 1800\mods\[Gameplay] Academy\data\config\export\main\asset to assets.xml, replacing the existing one.

Other Changes
This mod additionally changes the time between visits to your islands from 30 Minutes to 20 Minutes, increases the maximum probability of special visitors to your island to 70% at 8500 Visitors and increases the probability that specialists visiting your islands are from an unlocked pool from 35% to 80%.

Visitor Sets
As mentioned above, the probability that specialists that visit your island are from an unlocked pool, e.g. by a set from your academy is only 80%. Thus in a fifth of the cases you will still get visitors from the normal specialist pool according to your city's status. Furthermore any other unlocked pool (e.g. via the New World Huaca museum set or via Mme. Elise "The Nose" Bouquet) is equally weighted as those unlocked by the academy. Therefore you might have to be careful since this will potentially dilute the pool you are trying to target. In the following the reward pools are listed.

Shining Shipyards
Suspicia Slyhood, Begetter of Pyrphorian Battle Cruisers
Stilton Snood, Purveyor of Pyrphorian Monitors
Slinky Sinistra, Warlock of Pyrphorian Warships
Sir Milfoy Credenza-Belfry-Guscott, HM Ship Architect
Shih Yang, Sirer of Pirate Ships-of-the-Line
Petra Piper, Fashioner of Pirate Frigates
Maria Pizarro, Maker of Pirate Monitors
Gideon Small, Guru of Pirate Gunboats
Anna Union, Engineer of Extravagant Steamers
Effect:
Ship construction time -30%

Fantastic Farming
Ursula Green, Guardian of the Forests
Tlayolotl Savor, King of the Corn
Mark van der Mark, Breeder of Shepherd Dogs
Dr. Ali Al-Zahir, the Botanical Director
Cosmo Castelli, Agronomic Trailblazer

Effect:
Farms productivity increased by 20%, module limit increased by 10%

Tremendous Trading
Ermenegilda Di Mercante, Purveyor of Tall Ships
Hans Eichendorf, A Wholesale Success
Lalla Mazigh, Merchant of a Free Market
Thomasina Langton, Promoter Extraordinaire!
Lady Banes, Proponent of Protectionism
Jakob Sokow, The Charitable Banker

Effect:
Passive trade chance increased by 20%

Military Machinations
Commmodore Stephen Drake, The Besieger
Wilma the Wild, Bearer of Barracudas
Captain Smith, Titan of the Sea.
Captain Richard Moses, Skipper of Schooners
Admiral Haynes, Beholder of Far Horizons
Captain Felicity Phoenix, Back From the Grave
Georgina Duffy, The Call Your Bluffy
Rohit Bhargava, the Naval Architect
General Ewing Thomson, Planter of Flags
Field Marshall Matravers, Conductor of Armies
Effect:
Harbour defenses attack speed increased by 25%


Theological Truths

Saint D'Artois, Vision of the Valley
Pope Lucius I, "The Rejuvenator"
Brother Hilarius, Purveyor of Monastic Mixtures

Effect:
Working conditions reduced by 15%

Amazing Arts
Sarah Bartok, The Golden Voice
Franck von Lewenstein, Warmest of Hosts
Eduardo Bernal, the Father of Public Relations
Aristelia Bataille, of the "Novelty Store"
Joseph Beaumont, Historic Society Founder
Mrs. Mayson, The Very Good Housekeeper

Effect:
Attractiveness of museum, public mooring and varieté increased by 5.

Formidable Foods
Mme. Elise "The Nose" Bouquet
Maxime Graves, Delicatesseur Extraordinaire
Marie-Antoine, Pâtissier Royale
Marcel Forcas, Celebrity Chef
Gennaro Garibaldi, Chocolatier by Royal Appointment

Effect:
Food production producitivity increased by 5%, residence happiness increased by 3%

Epitomes of Engineering

Prof. Iwa Ebashi, Pioneer of the Radioactive
Bruno Ironbright, Engineering Giant
Angela "Meg" Iver, The Polyvalent
Seraphim Papadikas, The Window Dresser
Hervé Savonne, Suppressor of Grime

Effect:
Heavy weapons, steam motors, steam carriages, high-wheeler and phonographs factories workforce requirement reduced by 10%

Medical Marvels

Louis P. Hecate, Arm-Puncturing Pioneer
Dr. Maurice Slim, Former Head of Promise Trust
Anne Kenyatta, Special Needs Teacher

Effect:
Doctors movementspeed increased by 25%

Fabulous Fashion
Lady Jane Smythe, Queen of Haute Couture
Cristobal Taffeta, The Trendsetter

Effect:
Increases happiness gains from glasses, fur coats and bombins by 3

Rule of Law

Sgt. Nicolas Gabriel, the Over-Achiever
Sir Charles Rafferty, Metropolitan Commissioner
Chief George Doughty, Smouldering Hero
Effect:
Additional unit for fire and police station


Metalworking Mysteries
Jörg von Malching, Augur of the Auric
Henri Zanchi, Man of Steel
François Thorne, The Industrial Reinforcer

Effect:
Reduced workforce requirement for forges

Process Engineering

Marco de la Mocha, Crusher of Beans
Victor Perfecto, Cigar Daddy
Captain Moby, Old Dog of the Sea

Effect:
Cigars workshop, coffee maker, champagne cellar, cannery increased productivity by 5%, decreased workforce requirement by 10%

Intricate Ingenuities
Hans Klein, Old Grandfather Time
François Strindberg, Crown Jeweller
Gerhard Fuchs, of the Patent Eyeglass
Effect:
Glasses workshop, pocket watch workshop, jewelry workshop increased productivity 10%