Anno 1800

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Lion053

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lion053

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25 comments

  1. sheepdog2142
    sheepdog2142
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    any chance this could get added to Mod.Io?
  2. darpandarpan
    darpandarpan
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    The transitions between enbesa streets and regular streets and gravel roads isn't working for me so it doesn't look good. not sure why this is happening as in the transitions look good in your screenshot but not when i do it. maybe conflict with another mod or this needs an update since GUI 17? bummer cause those enbesa streets are sweet looking. 
  3. Dravidos
    Dravidos
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    I have tried after the GU16 update and it works correctly for me.
    1. lion053
      lion053
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      Not everything worked correctly since Ubi changed the menu ID for the "city" category ;) 
      Use v2.3 with the fix for GU_16 :)
  4. tmarcl
    tmarcl
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    How do you install it?  I found no readme.txt
    1. lion053
      lion053
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      Like every other mod. Get latest ModLoader, then copy unpacked mod file into your "mods" folder :)  
  5. TerraLion
    TerraLion
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    lieben gruss vom terralion,
    danke das ich dir auch mal helfen konnte, den Du warst es der mir damals den einstieg durch deinen mod ermöglichte, als langjähriger anno 1404 modder ohne blassen schimmer vom 1800
    1. lion053
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      Eine große Hilfe war das :)  Werde das nachher hier auch mal updaten. Der Enbesa Straßen Mod war auch mein Einstieg (überhaupt) in die Modding Welt und ich muss sagen, es macht wirklich Spaß :D 
  6. Debis42
    Debis42
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    Мне честно очень даже понравились новые дороги . Отлично и ещё больше разнообразия для нас 
  7. Hustixxx
    Hustixxx
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    was kann denn die straße was die alte nicht kannn ?
    1. lion053
      lion053
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      Wie aus der Beschreibung hervorgeht, bietet die Mod die Enbesa-Straßen als zusätzliche optische Variante in der Alten & Neuen Welt an. Wenn du willst, ändere den Speedfactor der Straße um deine Karren schneller zu machen. 
    2. Hustixxx
      Hustixxx
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      Schickst du mir die tools dazu 
  8. Aveneger432
    Aveneger432
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    That's a nice addon, but unfortunately roads in Enbesa are unavailable anymore (for me at least, maybe some conflict with other mods).
    1. smriaz
      smriaz
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      HI

      I have the same issue,

      Did you manage to resolve it ?
    2. Aveneger432
      Aveneger432
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      No, I didn't because I have no idea which mod may be in conflict with this one (unless it is this mod's fault), so for me it's like looking for a needle in a haystack.
    3. lion053
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      Thank´s for your feedback. Turns out that a single number, the InternalID, causes the problem. Changing it to a non-default value and, surprise, everything works properly in Enbesa again.  

      The InternalID seems to be a unique identifier for binary files which organize the behaviour of the streets (decals, mapping, transitions...).
      So the consequence when changing these IDs: For Old World and New World versions of Enbesa streets, there is no smooth transition between Enbesa-desert and Enbesa-paved street anymore. But I think, way better than no streets in Enbesa :D

      Replace existing mod-file in your mod-directory with current version V2.1
    4. smriaz
      smriaz
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      would these internalID cause issues with other mods that have the same ID ?

      if yes, is it safe for us to change it to any number eg: 999 ?
    5. lion053
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      The game uses the InternalIDs  #1 - #75 (a few missed out). These numbers are used for any type of street (streets, bridges, canals, rails, fences, quays). For this mod I´ve chosen #80 and #81. If you add other mods with new / modified streets, which use the same InternalID (really unlikely), the worst thing can happen is that you click on the construction icon and nothing happens. Its only a graphical issue. Change it to any value higher than #75 whenever you want ;) 
    6. smriaz
      smriaz
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      Thanks,

      I'll give it a try later this evening and report back
    7. smriaz
      smriaz
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      Sadly still no luck for me 

      most likely there's a conflict with another mod,

      I know many people had issues with city ornaments 2.0 as it conflicted with the pedestrian zone and some other mod, I think the new paved railway mod. 

      so I found a little work around or trade off,

      I replaced the gravel road in city ornaments 2.0 with the Enbesa road, which I prefer to be honest. I thank you for this for it's a brilliant idea that many didn't think about.
  9. iKheira
    iKheira
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    This is great, thank you, I'd love to see Enbesa paved roads in the New World too, the current Old World paved road doesn't really match the New World buildings.
    1. lion053
      lion053
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      Totally agree, so I added Enbesa streets to the New World too. Just replace the mod file in your mod directory with V2.0 :) 
    2. iKheira
      iKheira
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      Awesome!!! thank you
  10. FireBomb9
    FireBomb9
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    I figured out the canal was from a new DLC I was unaware of.