Anno 1800

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MadmanHS

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MaddyHS

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About this mod

This mod fills the gap of some missing legendary specialists in the game. It adds 11 new ones that affect mainly productions of semi-finished goods in the supply-chain.

Permissions and credits
Since the first days of Anno1800 there are certain factories that are not affected by any specific legendary specialists. 

This mod adds 10 fully new created specialists with their own background story and properties which mainly affect factories of semi-finished goods. For details please refer to the image section. There is also 1 new specialist that affects animal farms because the currently implemented legendary specialist in the game is almost useless. 

The specialists follow more or less the same conception/setup of legandary specialists in the game; it was my goal to make them strong, but not over-powered. 

The items can be collected through exhibitions, visitors and be constructed as usual via research institute.

There is a German version and English one as well.

Installation:
Simply unpack the .rar data with winrar and copy it into your game's mod folder (often: C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\mods). You need the actual version of modloader to run it.  

The affected buildings are:

Glasmaker: Princess Sibilla Camci, Master of reflection
Rendering works: Otto van der Wiel, Skinner on principle
Filament factory: Edison A. Thomas, Managing director of Tungsram Inc.
Goldsmith: Dr. Möbius Merk, Staunched alchemist
Cotton mill, felt producer, advanced cotton mill, sailmakers: Ludmilla Burberry, Manufacturer of the finest fabrics
Furnace, brass smeltery: Konrad Krupp,  Champion of foundries
Motor assembly line: Otto Nicolaus Deutz, Father of modern internal combustion engines 
Sugar factory: Juan-Franco de Esposito, Expert of sucrose
Dynamite factory: Alfreda Nobel, Highly-qualified manufacturer of explosives
Animal farms: Roberta Bakewell, Master of domestication
Malthouse, flour mill: Johannes Becker, First industrial miller

Credit goes to the "Modtool" created by modder "pogobuckel".
All used names and stories are fiction and have in no way any connection to reality.

PS: If you personally have other buildings which need legendary specialists (also from other sessions) please make a poste in the comment area and I will see what I can do.