Anno 1800
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PacketLossGaming

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pbart

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64 comments

  1. pbart
    pbart
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    v3 release in all 3 flavors. Support for New World Rising DLC and fixed a bug introduced in this version of the game that prevented the gas power plant from receiving the storage increase.
  2. sheepdog2142
    sheepdog2142
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    Any chance this could get to MOD.IO since that's the official mod site now?
  3. Flinkheit
    Flinkheit
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    If you want this to work with the new world power plant added in New world Rising DLC, paste this in the assets.xml, replacing all the existing code.
    <ModOps>
        <ModOp Type="merge" GUID="100780" Path="/Values/Powerplant">
            <IndustrializationDistance>250</IndustrializationDistance>
        </ModOp>
        <ModOp Type="merge" GUID='100780' Path="/Values/FactoryBase/FactoryInputs/Item/StorageAmount">
            <StorageAmount>500</StorageAmount>
        </ModOp>
        <ModOp Type="add" GUID="100780" Path="/Values/PublicService">
            <FullSatisfactionDistance>250</FullSatisfactionDistance>
            <NoSatisfactionDistance>250</NoSatisfactionDistance>
        </ModOp>
        <ModOp Type="merge" GUID="117547" Path="/Values/Powerplant">
            <IndustrializationDistance>250</IndustrializationDistance>
        </ModOp>
        <ModOp Type="merge" GUID="117547" Path="/Values/FactoryBase/FactoryInputs/Item/Product/StorageAmount">
            <StorageAmount>500</StorageAmount>
        </ModOp>
        <ModOp Type="merge" GUID="117547" Path="/Values/PublicService">
            <FullSatisfactionDistance>250</FullSatisfactionDistance>
            <NoSatisfactionDistance>250</NoSatisfactionDistance>
        </ModOp>
        <ModOp Type="merge" GUID="5164" Path="/Values/Powerplant">
            <IndustrializationDistance>250</IndustrializationDistance>
        </ModOp>
        <ModOp Type="merge" GUID='5164' Path="/Values/FactoryBase/FactoryInputs/Item/StorageAmount">
            <StorageAmount>500</StorageAmount>
        </ModOp>
        <ModOp Type="merge" GUID="5164" Path="/Values/PublicService">
            <FullSatisfactionDistance>250</FullSatisfactionDistance>
            <NoSatisfactionDistance>250</NoSatisfactionDistance>
        </ModOp>
    </ModOps>
    1. izipizzi
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      I did as you did, and now the station has generally become a radius like in vanilla)
    2. Nedor
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      izipizzi

      Change/increase the numbers in this lines for each GUID.
      <IndustrializationDistance>250</IndustrializationDistance>
      <FullSatisfactionDistance>250</FullSatisfactionDistance>
      <NoSatisfactionDistance>250</NoSatisfactionDistance>

      I'm using 750 - triple increase.
    3. whtwlf599
      whtwlf599
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      If you look at the file in the original assets 
      <IndustrializationDistance>2500</IndustrializationDistance>
      <FullSatisfactionDistance>2500</FullSatisfactionDistance>
      <NoSatisfactionDistance>2500</NoSatisfactionDistance>
      That is what they were set before the new settings
    4. DarkNova1995
      DarkNova1995
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      There is a small error in one line
      I have tested it in the Game

      That is not quite right
       <ModOp Type="merge" GUID="117547" Path="/Values/FactoryBase/FactoryInputs/Item/Product/StorageAmount">

      So the line is correct
       <ModOp Type="merge" GUID="117547" Path="/Values/FactoryBase/FactoryInputs/Item/StorageAmount">

      And in this line is also a small error because here at the GUID ' instead of " stands
      <ModOp Type="merge" GUID='5164' Path="/Values/FactoryBase/FactoryInputs/Item/StorageAmount">
  4. benny741
    benny741
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    Can yo make it on mod.io?
  5. WinneWim
    WinneWim
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    Does not work any more with the in game mod loader 
  6. DerTechNick
    DerTechNick
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    Does not work on GU 17.

    Edit: Does not work when when installed via Vortex for some reason. When installed manually it works
  7. Drysyn
    Drysyn
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    Mod loader isn't required anymore so any mod that requires it is now broken :(
    1. coolspear
      coolspear
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      With GU17 update the devs have now patched in their own mod loader, so the game no longer requires the third party mod loader for this.

      To make mods work follow steps below.

      - delete both older mod loader python files from Bin folder
      - get Ubisoft Connect to verify Anno 1800 game files. This is a game repair and  will cause it to regenerate one missing python file that was just deleted. It replaces it with original made by devs as the one from mod loader mod was edited for mod loader mod, that's why it must be deleted and replaced with un-modded original.
      - make sure all mods in mods folder are updated to be current game version. Delete unneeded Cache folder from mods folder. Start game and you should see new pop up window on main  menu acknowledging mods. If it does not, start a new game,  then quit game and reload to main menu, then pop up window should come up on second attempt. (Like many players I had to do this too to get it on second attempt.)
  8. conquestor1066
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    plz update for the latest game update.
  9. Jennifermilitia
    Jennifermilitia
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    Does it work for the most recent update, and what does the cheat mod do?
  10. michel2k3
    michel2k3
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    some1 got an idea how to change the needed workforce?
  11. obshuffle1
    obshuffle1
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    Does this mod remove powerlines? i don't have any but have an operational power plant