Version 5.1 Optional replacement of Crown Falls island to get rid of flickering. When you place too many new sessions (that is, more than 3 or so), even the original Crown Falls will start flickering. So you can replace it now with a "normal" large island. Simply put, you'll trade this very large island for lot of sessions. *** This works with NEW GAMES only, not with existing saves
Version 4.6 4.6 fixes issues with Mod-Composer and Shipyard assembly entries. I also added a 'history' of the last imported objects. These lists can be saved and loaded as a kind of workspace.
I included a model viewer, so you can actually PREVIEW 3D-models in the editor. Useful when looking for a matching model for a new factory or something. You can leave the viewer open all the time, the window can be resized. Now you can browse your assets with a live model preview. It can even handle many of the models used in the mods flying around this forum...
Ich wollte mal fragen Ob wir noch hoffen können das diese großartige tool auf die Finale version von 1800 geupdatet wird oder. Leider nicht mehr ?. Habe jetzt die Letzten Monate immer mal wieder Geschaut, aber es blieb alles gleich.
Zumindest für items funktioniert es ja zumteil noch.
Wie dem auch sei danke für dieses großartige modding werkzeug.
Hello, I wanted to ask if there will be another update for your great mod. Unfortunately, the MOD does not know the buildings and items from the Manola DLC. Or am I doing something wrong? Best regards
Hallo zusammen Das Tool ist der Hammer und dennoch habe ich ein Problem. Ich möchte gerne Kingsgrove mit dem Session-Editor einbinden. Das Tool erkennt aber den installierten Mod nicht und so kann ich Kingsgrove nicht in der Weltauswahl einbinden. Kann mir jemand dafür eine Lösung aufzeigen? Für eure Hilfe danke ich im Voraus. Lg Adrian
Hi There, I am So sorry to be the one to tell you the Bad News.
Because of New DLC 12 New World Rising Update. Some Of your Mods Created By Modtool Will no longer Work. This is Due to a Complete Change of Build Menus with no Option to Choose Old Build Menu. Yes and Yes UBISoft Did it Again. I am So Upset and too tire to redo all my MODs.
I Understand why the Creator Gave up. It's not his fault.
864 comments
Optional replacement of Crown Falls island to get rid of flickering.
When you place too many new sessions (that is, more than 3 or so), even the original Crown Falls will start flickering. So you can replace it now with a "normal" large island.
Simply put, you'll trade this very large island for lot of sessions.
*** This works with NEW GAMES only, not with existing saves
Mod Composer fixed
Version 5.0
• Preliminary support for latest GU.
• Session-Editor for creating new regions (gonna make a video to explain in detail)
• Start options can be adjusted (fleet, money, ..,)
YOU NEED TO START FRESH TO INTEGRATE THE ASSETS FROM THE UPDATE.
Best delete old version altogether.
Version 4.6
4.6 fixes issues with Mod-Composer and Shipyard assembly entries. I also added a 'history' of the last imported objects. These lists can be saved and loaded as a kind of workspace.
I included a model viewer, so you can actually PREVIEW 3D-models in the editor. Useful when looking for a matching model for a new factory or something. You can leave the viewer open all the time, the window can be resized. Now you can browse your assets with a live model preview. It can even handle many of the models used in the mods flying around this forum...
Also, a performance boost should be noticable.
Zumindest für items funktioniert es ja zumteil noch.
Wie dem auch sei danke für dieses großartige modding werkzeug.
Alles Gute
lg Husky
vll ne petition starten ;D
Does this thing still work?
Das Tool ist der Hammer und dennoch habe ich ein Problem. Ich möchte gerne Kingsgrove mit dem Session-Editor einbinden. Das Tool erkennt aber den installierten Mod nicht und so kann ich Kingsgrove nicht in der Weltauswahl einbinden.
Kann mir jemand dafür eine Lösung aufzeigen?
Für eure Hilfe danke ich im Voraus.
Lg Adrian
I am So sorry to be the one to tell you the Bad News.
Because of New DLC 12 New World Rising Update.
Some Of your Mods Created By Modtool Will no longer Work.
This is Due to a Complete Change of Build Menus with no Option to Choose Old Build Menu.
Yes and Yes UBISoft Did it Again. I am So Upset and too tire to redo all my MODs.
I Understand why the Creator Gave up. It's not his fault.
To bad it was the best mod
Or maybe he can come on here and state for him self