Pirates are very useful providers of resources and equipment (as well as sewers for pouring booze), but the pirate thing is full of his little ships running around the world as long as it's peaceful for a while, and has an extreme ability to disgust people (and eat memory). This mod is a simple card modification written to solve the pirate problem.


In the item Pirate Captain's Black Flag, the duration was changed from 5 minutes to 10 hours, the cooldown was changed from 20 minutes to 1 second, and a manual switch was added.


This guarantees 10 hours of peace and quiet by blocking two BCs out of range of pirate turrets. New World Pirates can be a bit more troublesome if they aren't brushed around the corner, but it's only a matter of a few more BCs to keep things down.


Bombing a pirate ship drops relation only once in a while, so a bit of basic trade will keep it.


It only affects legendary black flags, not regular black flags.

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zhuying1317

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