This mod expands the limited dog tag randomization that exists in the game to allow for more unique playthroughs.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
First release.
INCOMPATIBLE WITH THE NEW HALLOWEEN UPDATE
Features
Allowed randomization of the wrench and lockdown wheel codes without causing soft-locks.
Allowed randomization of 4 previously non-randomized dog tags, including Clement's and Lambert's.
The lighter and gas mask codes are now randomized between 20 locations instead of the base 5 locations.
The shotgun code is now randomized between 20 locations instead of the base 9 locations.
The lockdown wheel code can now spawn in another map, and if it does, that map will be accessible during the lockdown.
Starting a new game is required for this mod to take effect.
Known issues
Objectives and notes point to the default locations of some dog tags.