ALIENS VS PREDATOR 2
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AvP2 2007 Complete texture overhaul (1.1 Fixed)
Aliens vs. Predator 2 2007 (complete texture overhaul) Version 1.1 by dex909

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This mod is a graphical enhancement to the game in the way it should actually look like (my opinion of course). More movielike, less comic. Basically I wanted to change the overall looks and feel of the game to be more realistic, dark and detailed. This is a step away from the colourful comic-look and changes various things. All flags for every modified dtx texture have been checked, compared with each original dxt and set by hand in Dedit as there is no other way to retain the original settings for fullbright, sounds on impact or each detailtexture right. No bugs with textures so far.



For more screenshots and animated gifs for comparison go to my thread at:

http://forumplanet.gamespy.com/editing/b49028/7226281/p1/?58



All stuff I did, is of course freely available to everyone for further modification. Feel free to take it apart, use textures from it in your mod or the modified dll - just CREDIT me with "dex909" in your readme or whatever and you can include any of my work in your mods. I am not responsible for any stupid/senseless/cheat/garbage mods anyone creates using this, though. If you want to use the modified high res weapon skins you will still have to ask Yaji. Have fun!



I combined some textures from Yaji's High Resolution Weapons and his higher resolution Aliens as well as several graphics and sounds from AJL and did a full overhaul. I did not simply copy and paste them, though. All of Yaji's skins as well as the original game's worldtextures, skins, characters etc. have been reworked to make them look less "saturated" and less "comiclike". I used a "fake" bumpmapping effect over every texture to gain a bit more depth and basically make it appear more realistic. I did not change any things that were perfect in first place, or game mechanics like weaponstats etc. are all original. The motion tracker from AJL has been tweaked a bit (rotation was a bit rough), the HUD colours for human weapons (ammon counter digits) and the Predator energy display were changed to red to make it a bit more movielike. I tweaked some inventory-graphics from the predator to match the new (darker) weapon skins and altered some menu-graphics slightly. The saturation of the marine weapon in the loading screen has been slightly altered to look more realistic and the marine menu skin is now darker. Everything is true to the original "Aliens" and "Predator" universe. Even more movielike were the Projam skins which I also "de-comic-a-lized" but only included in my PRIVATE version of the mod, those skins are not going to be released to the public due to Projam copyrights, sorry (takes a lot of the realism away though, if they ever change their policy I'd be happy to include these).



I also edited the cshell.dll to make the colour of the light the shoulder lamp casts white/blue instead of yellow and give all the Predator vision modes a slight distortion as seen in the movies. Several attribute files have been changed to alter various things like: changing the colour and font of subtitles to appear more movie/dvd like as well as changing the colours from the ammo counter in the marine hud to red (and only the ammo counters). This change comes in a separate .rez so you can choose if you want to use it or not (or to prevent compatibility problems when playing online).



Many changes are subtle and it would take too long to explain and count everythig I did. I am finally happy with this game, as in my opinion it's now looking the way it should. But as with all texture mods, this is a matter of personal preference and taste.



Version 1.1 Changes:

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- The folder "MODELS" which was included in one rez in the initial version was removed the models there are broken (caused problems in MP) and not intended to be in the mod release.
AvP2 - 2010 Modification (1.0)
Why, hello there!

K, FBV-86 here, and this is probably my only one release for the year 2010, you'll find more information about it on the readmefile, there is no point into posting the same "description stuff" here...



If you want to see the preview video of this mod, go here....

http://www.youtube.com/watch?v=YiX4KJPifcI



Just one more reccomendation: USE WINZIP TO UNPACK THIS FILE: I am not going to help anyone who comes up crying "the file is corrupted, help me, booh-ooh, booh-ooh!" lol!



Enjoy dear AvP2 gamers!!!
Under the Hunter's Moon (1.0)
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Under the Hunter's Moon - Version 1.0

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'Under the Hunter's Moon' is a multi-level Single Player campaign based on the 20th Century Fox movie, 'Alien vs Predator' (2004) explored from the Perspective of one of the Predator initiates that enters the pyramid. The Campaign is structured to follow the events of the AvP movie up until the point where two young Predators are killed by the Alien known as 'Grid'. That event does not occur in this Campaign and an alternate narrative branches just prior to this incident.



You will be required to combat Humans and Aliens; and solve environmental obstacles and puzzles. Your goal is to complete specific Objectives in order to survive and finish the Campaign. You will then finally be acknowledged as worthy to join the the 'Brothers of the Spear' Clan as a fully fledged member of their Hunter caste.
HQP - High Resolution Textures (2.0)
"High Quality Pack 2.0 - High Resolution Textures" is the bigest mod I ever made. As you can see on the screenshots, mod adds about 500 high resolution textures to the multiplayer part of the game. Well, singleplayer is affected too but not as much as MP. I was making this mod more than a year, and its almost 10 times bigger than previous version. Its not perfect however. Textures I made at the begining are not so nice as the latest ones, and stuff like that. But it still looks better than original ones, I hope
AxP:Realism (2.1)
What's new in version 2.1



As you can probably guess by the title, my mod has merged with the AxP mod. This does not mean my mod will be any different than before, all it means is that our titles have merged. I will be getting a web site soon and I will make better info file there along with more detailed readme and help files.



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New Characters

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/////// Aliens ///////

1. Facehugger

2. Stealth Runner

3. Acid Spitter



/////// Marines ///////

1. Synthetic

2. Exterminator



/////// Corporates ///////

1. Cyborg



/////// Predators ///////

1. Sniper Predator

2. Elder Predator



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New Weapons

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/////// (Human) ///////

1. Auto Shotgun



/////// (Alien) ///////

1. Acid Spit

2. Stealth Runner's Claws



/////// (Predators) ///////

1. Self Destruct

2. Advanced Shoulder Cannon

3. Energy Flechette



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Attrib Mods

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/////// (Human) ///////

1. All humans can run a little faster.



/////// (Alien) ///////

1. All aliens run fast enough to catch a running human.

2. All aliens can head bite past 100 health.

3. The Praetorian has been given wall-walk and an enhanced jump (to use the enhanced jump, press the crouch toggle and jump while running and holding forward. He then jumps forward more than a regular alien)

4. The tail attack when fully charged does more damage.



/////// (Predators) ///////

1. Predators have been given more energy.

2. The predators are faster now.

3. The shoulder cannon projectile is faster.
Backstreets (1.2)
Tech: 10
Quality: 9
Creativity: 10

Overall Rating: 9.7
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