Aliens: Fireteam Elite
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ciox

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ciox

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About this mod

This mod replaces the Gunner with the Saboteur, the original design of which comes from users on the Alien Fireteam Discord: Gramps, V1TAL_CODEX, Devilsno1.
When using kit mods it's recommended to back up your savegames, they are located at: C:\Users\Username\AppData\Local\Endeavor

Permissions and credits
Saboteur

Weapons:
Heavy, Handgun

Passive:
High Octane - Gain 3% movement speed and 10% accuracy whenever you deal damage to an enemy. Maxes out at 10 stacks.

Left Hand Ability:
Sharp Sticks - Throw up to 3 electrified knives that stun any enemy they hit.  These knives do 3000 damage and have a recharge speed of 15 seconds for each knife.

Right Hand Ability:
Electronic Ball Breakers - Place up to 3 mines that will explode when an enemy approaches them.  The mines will do 4000 damage to nearby enemies and knock down any surviving enemies.  They have a recharge speed of 20 seconds per mine.

Ability Modifiers:
Sleight of Hand - When an enemy is killed by Sharp Sticks, instantly reload the currently equipped gun.
Nerve Agent - When an enemy is hit by Sharp Sticks, they take 15% increased damage from all sources for 5 seconds. 
Powerful Throw - Sharp Sticks deal 5000 damage and fly through the air twice as fast.
Flashbangs - Enemies hit by Ball Breakers are slowed by 20% and revealed. Effect lasts 6 seconds. 
Improvised Logistics - Every stack of High Octane increases your reload speed by 3%. 

Kit Modifiers:
Breach & Clear - Deal 20% extra damage to enemies recently hurt by your explosive weapons or your abilities. This effect lasts 3 seconds and does not stack.
Sitting Ducks - Enemies affected by Breach & Clear will take 100% more damage from hazard fields like constantly burning fire. Effect lasts 5 seconds. 
Hobbling Technique - Enemies affected by Breach & Clear are also slowed by 15%. 
Agility - Charge up time of weapons like the minigun is massively reduced, and ADS movement speed with all weapons is increased by 50%.
Boomstick - Your sidearm consumes 10 ammo per shot and creates a small explosion on Hit that deals 2800 damage.
Boomstick Frenzy - Your sidearm reloads 25% faster.

Agility and Boomstick can also be used by classes other than the Saboteur. They replace the original Mobility and Short Controlled Bursts perks of the Gunner. 

Known Issues:
Sharp Sticks and Ball Breakers cannot have their damage increased by Force Multiplier perks.
Ball Breakers do not get increased radius from Enhanced Reach perks, and do not expire after being placed which allows for some cheese.