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Little J

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MexQ

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12 comments

  1. maralieus81
    maralieus81
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    I found some legacy music files, are those ones you added or are they original? I want to point the music event to the legacy songs. "Endeavor\Content\WwiseAudio\Events\Music\_Old\Legacy\_Old\Play_Aliens_13_futile_escape_308.uasset"
  2. phrozac
    phrozac
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    As acclaimed as Austin Wintory is I think he really missed the mark with this score. It's Aliens, it should sound like Aliens. Thanks for this. Would be great if you could replace all the in-game music with Horner's score but that would probably get removed :(
  3. Alienheritage35
    Alienheritage35
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    At least record from 2:30 mins to 7:50 that is the most iconic part of the hive battle sound... i don't know how the timing works but once say in last 3 missions in hive this part should play all the way through.. they added stupid techno music.. they ruined the atmosphere. You could record it with Audacity then turn it into a wave file then put it in game under ~ mods folder.. The missions are so wack not timed right there's that dun dun dun...echoes silence weird calm envoronmental tense  soundtrack part for before battle especially at mission search... slow tense and unnerving no here comes an alien...movie they woke them up!! In game you just run along they spawn.. there needs to be a spawn timer levels reworked. I think the hives needs to have more fog more blues and need to be narrower tight slimy larger area that have more layers lighting just needs an overhaul. IMO hive from isolation is perfect but small. 
  4. Alienheritage35
    Alienheritage35
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    So the audio has to be the same that sucks..i was going to ask why not all of Aliens soundtrack battle music i don't like it sucks.. I want the hive battle music from Aliens.. 13 - Futile Escape - James Horner - Aliens - YouTube
  5. SOSolacex
    SOSolacex
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    Hey, can I ask how you did this?

    This is not possible by just unpacking the pak and unpacking the uasset or something, right? (if that's even a thing)
    1. MexQ
      MexQ
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      • 2 kudos
      I did it with Hex editor. I left the first 5 bytes ( ..data_.. ) (if I didn't leave them it didn't work) and overwrote the data afterwards. Using Wav format. Important that it should not be bigger or smaller than the original sound file. It must be exactly the same size. So you have to cut the audio file to exactly the same size. 
  6. Rummys
    Rummys
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    • 10 kudos
    Cool Mod m8, Worked great at start menu and in endeavor lobby. The volume was good imo if set music to 100 in settings. But unfortunately this mod crashes my game Only in priority one campaign the 3 missions, But all other campaigns work even pathogen. Sounds awesome if you can change the pulse rifle sound fx ill keep my thumbs up. if it works out could you try change the sentry gun ua571c fire sound to smartgun sound or from aliens movie. the original sentry gun sound is so low can barely hear them in The Only Way to Be Sure Breach mission always bothered me:)
    1. MexQ
      MexQ
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      The game didn't crash anywhere for me, but I'll take a closer look.I'm trying to find original sounds from the movie, but I can't find much.Yes, the sound of the ua571 is very quiet.I'm trying to make it louder or change its sound. ;)
    2. Rummys
      Rummys
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      • 10 kudos
      Great work with the fix ty.
    3. MexQ
      MexQ
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      THX!
  7. Sablicious1
    Sablicious1
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    • 11 kudos
    I really like this... The Alien music is iconic, and I always found it weird they did not add by default, given it's a licensed game (...Almost as weird as not having Hudson, Ripley, Bishop etc. faces in the char. creator  v_v).  One question, though: Can the music be made to LOOP, once it has reached the end of the track?  Particularly in the hanger -- as you tend to spend time in that area, as opposed to the main menu...

    --EDIT--

    Okay... The music does loop already.  Didn't seem to initially... But, all is good now.
    1. MexQ
      MexQ
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      The original music consists of 5-6 tracks.Which alternate (or 2 go at the same time).However, the original takes longer and starts more often.Of course, they are all different sizes.If I deviate from the size or change something else, the error and the mode will not work.I'll try to put it in a loop, but the game is very sensitive to the original settings. 

      Yes, it starts again after a while. Sometimes there is less time, sometimes more. I don't know what it depends on. It's also at the beginning when the music starts and sometimes when it doesn't. Some .uasset file decides this, which I haven't found yet. :D