Aliens: Fireteam Elite
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Nomad

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NomadDarmadeus

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About this mod

Extends ALL Consumable Sentry Guns' Lifespan duration to 15mins. No more Sentry Guns "getting outta this chicken sh*t outfit" before the battle is over!

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This extends ALL Consumable Sentry Guns' lifespan from 5 minutes to to 15 minutes.

It bugs me how they would just self-destruct mid battle, especially in the final mission of the campaign;
leaving you with zero turrets for the last wave.

No more Sentry Guns "getting outta this chicken sh*t outfit" before the battle is over!



Due to requests, I've added two mod variants:

1) SENTRY GUNS - MORE AMMO
 Includes "Lifespan Extended" above, but with increased Sentry Gun Ammo
- Life Span increased: 5mins to 15mins
- Normal Sentry Gun ammo increased: 300 to 1,200 rounds
- Hardened Sentry Gun ammo increased: 600 to 2,400 rounds

Note: Ammo count is scaled (by default) at higher difficulty levels
- Intense: -20%
Normal: 960 rounds | Hardened: 1,920 rounds
- Extreme/Insane: -30%
Normal: 840 rounds | Hardened: 1,680 rounds

2) SENTRY GUNS - ENHANCED
Includes "Lifespan Extended" and "More Ammo" mods, but with increased Sentry Gun Fire Rate
- Life Span Increased: 5mins to 15mins
- Normal Sentry Gun ammo increased: 300 to 900 rounds
- Hardened Sentry Gun ammo increased: 600 to 1,200 rounds
- Rounds per burst increased from 6 to 28
- Delay between burst decreased 0.2 to around 0.5
- Weak Point Damage increased from 1x to 2x

Note: Ammo count is scaled (by default) at higher difficulty levels
- Intense: -20%
Normal: 720 rounds | Hardened: 960 rounds
- Extreme/Insane: -30%
Normal: 630 rounds | Hardened: 840 rounds



Place *.pak file in the "~mods" folder:

"\Steam\steamapps\common\Aliens Fireteam Elite\Endeavor\Content\Paks\~mods"

You may have to create the "~mods" folder



This mod works 100% in PRIVATE Matchmaking mode.

NOTE: MODS NO LONGER WORK IN MULTIPLAYER as of Season 2

To ensure it works on PUBLIC Matchmaking, you must be the "host".


To ascertain if you are the host, look for the following signs:

1. Matchmaking starts immediately after you click LAUNCH MISSION (i.e. no delay)

2. Timer starts at 60s

3. You are the first one in the lobby


If any of the above conditions are not met, this mod will not work.