Airships: Conquer the Skies
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Ron Ron

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cxxccxxc

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About this mod

One of the most up-to-date mods!

Adds modern-style rifles and crew with light body armor for boarding enemy ships. Everything related to the mod is heavily integrated into the bonus system and tech tree, and the mod in general focuses on "improvement over time". The longer a campaign goes on, the more dangerous weapons and crew become.

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Adds multiple modules across all tech levels and integrates these modules heavily into the vanilla tech tree where it makes sense.

-11 new weapons:
-3 heavy-duty rifles
-2 explosive rifles
-4 auto-rifles
-1 grenade launcher
-1 cannon-grade rifle (Receives upgrades from both rifle and cannon bonuses!)

-5 new resource and equipment modules:
-2 high-density fuel modules
-1 tiny ammo module
-1 accuracy-boosting scope room
-1 supply door, the "supply lid" for all your coast guard needs.

-1 new troop barrack, featuring armored crew with equipment that improves as the rest of your modules do!
-Riflemen will gain steel armor after researching air dragoons.
-Riflemen can earn their grappling hooks and travel with grenadiers.
-Researching scopes improves the accuracy your troops.

-No Armor is added as an armor type. Note that this isn't the same as "None" armor the base game has, though it serves the same purpose.

-New callouts for when you fail to do scratch damage against wood armor. This normally isn't possible in the base game (with the weakest weapons doing at least one damage), but some auto-rifles deal less damage per-shot than the defense wood armor provides.