Adds modern-style rifles and crew with light body armor for boarding enemy ships. Everything related to the mod is heavily integrated into the bonus system and tech tree, and the mod in general focuses on "improvement over time". The longer a campaign goes on, the more dangerous weapons and crew become.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
In order to use an asset in this mod, there must be a sulmataler chicken within it. How this sulmataler is presented by the author is up to the author in question's discretion, and while no sulmataler will be provided, any will be accepted as sufficient.
File credits
Thanks for making the game, Zark, and thanks for the idea to completely scramble the game, Cataclysm.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 51
-Supply Lid now REALLY has no drag.
-Added a barrel and cups to the platoon barracks. :)
-Troops now do 4 blast instead of 2 piercing damage.
-Drag profile added to Supply Lid, no longer a full block.
-Supply Lid's HP/Cost no longer multiplied by its own unlock condition.
-Support Autorifle (Semi-auto) is now a variant, reducing menu clutter.
-New Sponson Support Autorifle added.
Version 49
-You should be looking at the steam workshop for better patch notes by now.
-Improved connection to existing specials.
-Troops now get stone armor when upgraded with Elite Troops.
-Tech Tree Altered, now hidden based on obtaining Precision Engineering instead of time in game.
Version 48
Completely unknown. Basically version 49.
Version 47
Stopping Rifle: -no longer reloads when clip runs empty. -now ignores firing mode. -reload increased to 15 seconds. -damage massively increases as player tech level increases. Small Scale Explosives Rifles: -Now properly uses "cases" system with HEAT bonus. -Exception to Grenade Autocannon, as it purely counts as a grenade launcher alongside Grenades and Bomb Bays. Fuel: -Small room moved to Combustibles tech. Now reasonably accessible from a T0 start. Removed references to plastic. -Medium room name addressed for absolutely no reason other than my own health. Rifle clone: -Literally just a rifle with stat increases connected to the mod. AT Rifle: -Due to correcting issues with it gaining bonuses... from the tech it's unlocked from... -5 total damage. -Initial power increased to compensate and achieve -5 instead of -15. It's still a monster.
Version 46 (43.4)
WOOPS. -Fixed the AI strategy... not... having anything... at all... -Buff galore on troops. -"Scientific Bounty" buffed. Balanced to Cataclystic Expansion standards. Still godlessly expensive.
Version 45 (43.3)
Fixed a research related issue with new strategy. Again.
Version 44 (43.2)
[x]
Version 43
Swapped the picture for a stock image of some... tank rounds?
Version 42 (40.3)
Sorry
Version 41 (40.2)
Fixed strategy missing some techs.
Version 40
-Added German strategy *adds spammy, small units that support a few wonder weapon super units. -Added new research speeds. *Scientific is a high-octane early-mid game research speed that becomes prohibitively expensive as soon as you begin claiming the area. *Focus Testing is an end-game research speed that becomes incredibly powerful as you begin ending the game, but has a monumental base cost ($1000). -"New" Armor: No Armor! *Just a makeshift armorless option, for those of us not into doing the bow glitch. -New Call out for when a weapon somehow doesn't penetrate wood paneling.
Version 39 (38.2)
Oops.
Version 38
New difficulty (Normal+) and more map sizes (Dramatic, Continental) for more monumental and grueling campaigns without outright letting the AI cheat against you. Normal+ is a spiced up Normal, with the AI being given the brains it'll need to engage the player but not being given artificial brawn a player wouldn't have. The AI is also more aggressive but engages the player less. Dramatic is a massive map size built to increase the challenge by increasing the pressures of spy network upkeep against the player. Continental is a map size so large that it turns Archipelago into multiple Continent campaigns going on at once. This is the map size intended for the current Supply devtest.
Adds multiple modules across all tech levels and integrates these modules heavily into the vanilla tech tree where it makes sense.
-11 new weapons: -3 heavy-duty rifles -2 explosive rifles -4 auto-rifles -1 grenade launcher -1 cannon-grade rifle (Receives upgrades from both rifle and cannon bonuses!)
-5 new resource and equipment modules: -2 high-density fuel modules -1 tiny ammo module -1 accuracy-boosting scope room -1 supply door, the "supply lid" for all your coast guard needs.
-1 new troop barrack, featuring armored crew with equipment that improves as the rest of your modules do! -Riflemen will gain steel armor after researching air dragoons. -Riflemen can earn their grappling hooks and travel with grenadiers. -Researching scopes improves the accuracy your troops.
-No Armor is added as an armor type. Note that this isn't the same as "None" armor the base game has, though it serves the same purpose.
-New callouts for when you fail to do scratch damage against wood armor. This normally isn't possible in the base game (with the weakest weapons doing at least one damage), but some auto-rifles deal less damage per-shot than the defense wood armor provides.