Airships: Conquer the Skies
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Airships Community

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Tatourmi

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About this mod

This mod was created on the request of the game developer as a means to test out potential balance changes that the community would appreciate.

It's rules, changes and new modules are voted on by members of the community on the official Discord server .

Permissions and credits
**]The Official Airships Community Balance Mod**

This mod was created on the request of the game developer as a means to test out potential balance changes that the community would appreciate. 

It's rules, changes and new modules are voted on by members of the community on the official Discord server .

The current rules are as follow:
- The mod works in "trial runs". At the start of each run we will add all changes that were voted on and keep them in for either a determined length of time or until the community votes to end the current run.

- Anyone can propose a change to be tested out in the next run. If there is at least two more votes for than against at the end of the voting period, the change is eligible to be added to the mod.

- If two suggestions are incompatible (Two different values for one gun for example) only the one with the most votes will be put in the run.

- Only 5 new modules can be introduced each run in order to keep balance close-ish to the normal game's.

- Only 15 modifications to existing modules can be introduced each run in order to keep balance close-ish to the normal game's.

- At the end of the run we will vote again on each change that was implemented and make a quick report to be sent to Zarkonnen.

[h2] Current Run: I [/h2]

List of this run's 15 Balance Changes

     
  • Gave infinite range to Aerial Charges.
     
  • Doubled the projectile speed of Aerial Charges.
     
  • Increased the blast radius of the Aerial Charge to 100.
     
  • Removed placement restrictions on legs.
     
  • Gave hidden light steel armor to the deck gun.
     
  • Gave hidden light steel armor to the propeller pod.
     
  • Reduced grenade damage to 20 from 30.
     
  • When researching rocket technology grenade damage goes up by 5.
     
  • Added 2 more blast resistance to medium stone armor, to 4.
     
  • Added 6 blast resistance to brick armor.
     
  • Reduced the price of dragonriders to 2k (From 3k).
     
  • Reduced price of all aircraft reduced to post-monocoque prices, monocoque now reduces maintenance by half instead.
     
  • Removed the placement restriction on rifles.
     
  • Removed the placement restrictions on single use weapons other than their firing path.
     
  • Reduced the explosion damage on death of guided missiles by half.


List of this run's 5 New Modules

     
  • The Imperial Rock (Implemented).
     
  • The Deck Ballista (Waiting for implementation).
     
  • The Deck Rifle (Waiting for implementation).
     
  • The Gatling Sponson (Waiting for implementation).
     
  • The Hussar Rifle (Waiting for implementation).


If you would like to participate or send us feedback, join us on the official Discord! All are welcome!

Credits:
Bob Belcher for the visuals and initial implementation of the Imperial Rock.
Horcerer for the implementation of various modules and the initial changes.
Sir Orang for the visuals to many of the modules in the mod.
NewAgeOfPower for helping with technical difficulties tied to mod creation, such as the update process.
Tatourmi for handling the day-to-day of the mod and implementing balance updates.
Zarkonnen, for going along with the idea and overall being a pretty great guy.