About this mod
A utility mod for AI LIMIT that allows you to revive and rebattle bosses directly from branch locations (campfires).
Also supports optional boss stat overrides, such as HP and base damage.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
A utility mod for AI LIMIT that allows you to revive and rebattle bosses directly from branch locations (campfires).
Also supports optional boss stat overrides, such as HP and base damage.
⚠️ Save File Warning
> Always back up your save file before enabling or modifying any mod.
📦 Installation
1. Install MelonLoader if you haven't already.
2. Drop the `BossReforged.dll` into your `Mods` folder.
3. (Optional) Place `MonsterOverrides.json` in the `UserData/BossReforged/` directory.
📝 Usage
1. Travel to a branch (campfire).
2. If the branch corresponds to one or more defeated bosses, a Re:BossName button will appear.
3. Click the Boss Revive button at a branch to resurrect defeated boss(es).
✅ Most bosses respawn instantly.
⏳ Some may require a scene reload — a brief black screen is normal. Please wait a few seconds for the reload to complete.
4. If configured, modified stats will be applied automatically.
⚠️ Known Limitations
1. Some stateful/NPC-like bosses might be in a weird state after revived using this mod
a. Eunomia, the Resplendent Bishop will start in her final form
2. Some post-battle events won't trigger
### 🛠 Workaround Applied:
For Ursula's second form, the mod manually drops the Mutant Blader Nucleus along with her outfit upon defeat, since the normal post-boss sequence does not trigger on rematches.
## 📁 Config (Optional)
To override boss stats, create a JSON config in the following format:
UserData/BossReforged/MonsterOverrides.json
{
"50007": {
"Name": "L24-剧情-亚德米勒",
"HP": 10000,
"BaseDamage": 100
},
"99998": {
"Name": "沙包机器人",
"HP": 10000,
"FullReplace": 50007
}
}
- Key is MonsterDefine.ID of the boss
- Name is used only as a label in the config for clarity (not in-game).
- HP and BaseDamage are optional overrides
- FullReplace is used to fully replace one type of monster with another
Alternatively, Create a TOML file:
UserData/BossReforged/MonsterOverrides.toml
# L24-剧情-亚德米勒
[50007]
HP = 10000
BaseDamage = 100
# 沙包机器人
[99998]
HP = 10000
FullReplace = 50007
- Section header ([50007]) is the MonsterDefine.ID.
- Comments (# ...) can be used for labeling; do not use a Name field.
- Fields are the same as JSON: HP, BaseDamage, FullReplace.
See the monster data dump for monster IDs and original values.
⚠️ Troubleshooting Request
Some users have reported the following error when clicking the boss refresh button:
System.MissingMethodException: Method not found: 'Il2Cpp.BlackScreen Il2Cpp.BlackScreen.get_Instance()'
This issue seems to depend on game version or mod environment, as most users (including the developer) do not encounter it.If you're affected, please help us diagnose by providing the following:
- Your game version (check the main menu or game files)
- Your MelonLoader version
- A copy of your UserData/Mods/ folder (or a list of installed mods)
- Optionally, your save file (C:\Users\<username>\AppData\LocalLow\SenseGames\AILIMIT)
Thank you for helping improve mod compatibility!
Source Code
JerryAZR/AI_LIMIT_BossReforged: A utility mod for AI LIMIT that allows you to revive and rebattle bosses directly from branch locations (campfires).