Give Hat Kid a grenade launcher, capable of taking out groups of enemies with ease. Again, this is just a port of another Ratchet & Clank weapon mod of mine for AHiT.
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Changelogs
Version 1.8
Across the board:
+ Made the projectile models a bit bigger.
- Mustache Girl now takes less damage from the gravity bomb & Mini-nuke. But, the vanilla mustache girl fight is still kind-of iffy. I don't want to make the weapons useless against her, but I made them "just enough", in terms of Mustache Girl going up against highly destructive weapons from a game series known for its weaponry...
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Gravity bomb:
* "Redone" the Gravity bomb model. Now, the model is a bit bigger & sprouted open the flaps a bit more then before.
+ Buffed the blast radius
+ Buffed the damage
+ Added in a custom explosion particle
+ Added a little shake effect when ever it explodes
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Mini-Nuke:
+ Increased the shake effect's intensity
+ Increased the blast radius of the mini-nuke
Mini-Nuke (Napalm):
+ Added an additional napalm puddle.
Napalm:
+ Increased the duration of the napalm puddles by 2 seconds.
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Nukem:
+ Added a shake effect on the "phase 3" part of the explosive effect... If that makes sense.
+ Increased the explosive radius on most of the bomblets.
Version 1.6
Across the board: Altered almost every sound present in this mod
* For the gravity bomb, mini-nuke and mini-nuke (napalm) the bomb projectiles now bounce off of the walls a lot less then before. Hoping to make tight / close range combat easier to manage.
Mini-Nuke & Mini-Nuke (Napalm):
* Explosion particle has been slightly tweaked
+ Added a noticeable shake effect for the Mini-Nuke / Mini-Nuke (Napalm) upgrade.
Nukem:
+ Buffed the blast radius on most of the bomblets
Version 1.4
Gravity Bomb
+ Increased the blast radius a tad bit
Mini-Nuke & Mini-Nuke (Napalm)
+ Increased the blast radius
- Made the Mini-Nuke 1200 pons
Version 1.3
This is a little weapon overhaul, to make the gun more competitive when I start to bring in more weapons from Ratchet and Clank.
• Across the board: the bombs now have a new explosion behavior. This should make groups of enemies a bit easier to destroy.
• Sounds have been altered a little bit.
Gravity bomb
+ Slightly increased blast radius
Mini-Nuke and Mini-Nuke (Napalm)
+ Increased damage
+ Increased blast radius
- Made Mini-nuke 1000 pons
Nukem
+ Increased the blast radius on most of the bomblets
Version 1.2
+/- Removed the custom damage type for the Mini-Nuke, it did not do the thing I wanted after all. And, replaced it with the Chemical badge damage type.
Tired of using an umbrella or a baseball bat to dispose of your enemies? Not to fear my friend, because with the “new” Megacorp Gravity bomb and Mini-Nuke grenade launchers, you can erase any baddie you might come across with ease-ish! ________________________________________________________________________________
You get the Gravity bomb automatically, if you want the Mini-Nuke, you have to buy it from the Badge seller after collecting 9 timepieces. And, as for something a little different to see what people think. I have put in a custom version of the Mini-Nuke. If you want it, it can be available for purchase after you collect 25 time pieces. ________________________________________________________________________________
There is only one upgrade this time around for the Mini-Nuke. It can be available for purchase after collecting 18 timepieces. ________________________________________________________________________________
Before you say anything, yes, the mini-nuke model is pretty big… That is the point.