0 of 0

File information

Last updated

Original upload

Created by

Sam

Uploaded by

eukaliptus

Virus scan

Safe to use

Tags for this mod

About this mod

Increases all bow & gun units range to 7, and crossbow units range to 6

Permissions and credits
Donations
Hi, Im back! Bringing you my most popular mod now for Empires and Ashes DLC. (they changed some properties so update was needed)

It was ridiculous that archers have same movement and shooting range in combat (might as well be melee then) :D 
this mod increases all bow and gun units max base range to 7, and crossbow units max base range to 6.
Base range for maximum accuracy is now 4. Applies to ranged Hero, and enemies also.

Makes your ranged tactical decisions in battle more meaningful, also ranged enemies more of a threat.
Still I think its not overpowered, because same accuracy penalties still apply.
That is -20% to hit per tile for bows (over the 4 tile base range which has max accuracy), and -15% per tile for crossbows and guns (for flavor).
so on max range of 7 tiles with bow you would have only 30% base chance to hit.  (all buffs and debuffs can apply).

In vanilla Ranged units were not on par with melee imho. So this fixes that nicely. It should give you at least one shot until melee enemies come and make carnage to your archers. But with some clever blocking with shield units and terrain use, you can really feel archers impact on battle now.

It does NOT affect any magic ranged attack units or spells range, as they already have other abilities that makes them more useful in combat. 

also removed shooting your own units on miss (for bow, crossbow, gun and javelin). thats just lame. 

should be compatible with all other mods that dont change exactly the same thing.

unzip file to your "\Documents\Paradox Interactive\Age of Wonders 4\Mods" folder (create one if u dont have)

NOTE! If u are not using Empires and Ashes DLC, than load my prevoius mod version! this one is ONLY for new DLC!