This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
Adds racial subfactions tied to alignment.
Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.
Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.
Cosmic Events Mod, Adds tons of new events.
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.
This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
Adds a King Gryphon T4 creature to the game alongside with regular Gryphon.
Adds a King Gryphon T4 creature to the game alongside with regular Gryphon.
Ancestrial Spirits now can be met in the game as neutral defenders and reward units.
Ancestrial Spirits now can be met in the game as neutral defenders and reward units.
Tweaks Wargs and Boars
Mod adding new summoning spells for wild and elemental specializations