Top Lists
Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
-
This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
- 42KB
- 174
- --
1This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
-
Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
- 1005KB
- 70
- --
2Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
-
Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.
- 954KB
- 22
- --
3Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.
-
This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
- 96.7MB
- 30
- --
4This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
-
Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
- 145KB
- 62
- --
5Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
-
Corrupt the Source - Extensions
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
- 2.0MB
- 48
- --
6Corrupt the Source - Extensions
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
-
Decodence - Editor and Leader Customization Pack
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
- 32.9MB
- 117
- --
7Decodence - Editor and Leader Customization Pack
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
-
Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
- 1.2MB
- 18
- --
8Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
-
Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
- 627KB
- 43
- --
9Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
-
10
Lets Necromancers migrate cities of living being instead of ghouls.
-
11
Adds a King Gryphon T4 creature to the game alongside with regular Gryphon.
-
12
Ancestrial Spirits now can be met in the game as neutral defenders and reward units.
-
13
Adds racial subfactions tied to alignment.
-
14
Mod adding new summoning spells for wild and elemental specializations
-
15
Cosmic Events Mod, Adds tons of new events.
-
PBEM and Single Player Balance Mod
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.
- 85.5MB
- 50
- --
16PBEM and Single Player Balance Mod
The main purpose of this mod is fixing the most obvious balance problems of vanilla game. This version of balance mod is trying to fix most serious balance issues of PBEM game mode.
-
Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
- 2.9MB
- 38
- --
17Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
-
This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
- 1KB
- 45
- --
18This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
-
Are you tired of cave entrances that blend in so well you often don't know they are here ?Well, if you can stand the change, this mod is for you then !
- 1.5MB
- 26
- --
19Are you tired of cave entrances that blend in so well you often don't know they are here ?Well, if you can stand the change, this mod is for you then !
-
This mod enables mystical city upgrades for all units summoned in the city domain that match the requirements instead of just being for units that are produced.
- 923KB
- 30
- --
20This mod enables mystical city upgrades for all units summoned in the city domain that match the requirements instead of just being for units that are produced.
-
21
Mod bundle for balance, fun, and improving the AI.
-
22
This adds a map with Lord of the Rings
-
Featuring the Nomad race and Wasteland Campaign Content for Age of Wonders 3.This mod is available as an alternate download for those who have issues with the current version of current games or cannot download from Steam Workshop. This mod is supported to version 11.0 but an older version 7.8 is available.
- 57.0MB
- 5
- --
23Featuring the Nomad race and Wasteland Campaign Content for Age of Wonders 3.This mod is available as an alternate download for those who have issues with the current version of current games or cannot download from Steam Workshop. This mod is supported to version 11.0 but an older version 7.8 is available.
-
Playing Necromancers is fun, but there's a certain... lack of darkness surrounding the entire class. Sure, there is a lot of death and corpse devouring. But it's missing a certain individual theme. This rework aims to make the class a bit more linear and centred on a single strategy.
- 9.6MB
- 2
- --
24Playing Necromancers is fun, but there's a certain... lack of darkness surrounding the entire class. Sure, there is a lot of death and corpse devouring. But it's missing a certain individual theme. This rework aims to make the class a bit more linear and centred on a single strategy.
-
Unit Upgrade Techs - Endgame Knowledge Sinks
Basically a remake of the Tech Tree mod by Weirdman, adding expensive end-game empire upgrades that each provides a single stat bump to a specific unit type.
- 8.2MB
- 1
- --
25Unit Upgrade Techs - Endgame Knowledge Sinks
Basically a remake of the Tech Tree mod by Weirdman, adding expensive end-game empire upgrades that each provides a single stat bump to a specific unit type.
-
Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
- 798KB
- 16
- --
26Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
-
Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
- 1.0MB
- 13
- --
27Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
-
This mod modify the "Global assault" ultimate warlord spell. - It grant fighting skill for all your unit, - It grant warlord leadership skill for some of your units, - It switch your empire to a war economy system.
- 267KB
- 4
- --
28This mod modify the "Global assault" ultimate warlord spell. - It grant fighting skill for all your unit, - It grant warlord leadership skill for some of your units, - It switch your empire to a war economy system.
-
Tigran Arena and Guard House Swap
Tigrans now build the Arena after the War Hall (where the Prowler (infantry) stems from) and the Guard House after the Barracks (where the Sun Guard (pikeman) stems from).
- 441KB
- 4
- --
29Tigran Arena and Guard House Swap
Tigrans now build the Arena after the War Hall (where the Prowler (infantry) stems from) and the Guard House after the Barracks (where the Sun Guard (pikeman) stems from).
-
30
Makes caves darker and less orange