Mods with no tags
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Unit Upgrade Techs - Endgame Knowledge Sinks
Basically a remake of the Tech Tree mod by Weirdman, adding expensive end-game empire upgrades that each provides a single stat bump to a specific unit type.
- 8.2MB
- 1
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Unit Upgrade Techs - Endgame Knowledge Sinks
Basically a remake of the Tech Tree mod by Weirdman, adding expensive end-game empire upgrades that each provides a single stat bump to a specific unit type.
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Ze Old Man and the Sea Expansion
Update: Now compatible with Shadow Realm RMG and others!An update and addition to The Old Man and the Sea by Eomolch.New Nynevian units, abilities, and city upgrades. Bug fixes, RMG fixes, text fixes and additions. New water MCUs and new abilities.
- 6.3MB
- 0
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Ze Old Man and the Sea Expansion
Update: Now compatible with Shadow Realm RMG and others!An update and addition to The Old Man and the Sea by Eomolch.New Nynevian units, abilities, and city upgrades. Bug fixes, RMG fixes, text fixes and additions. New water MCUs and new abilities.
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(Travel Stones Redux)Research a new tech after Advanced Logistics, build a Wayshrine with your builder, move your army onto your shiny new Wayshrine, then go fast on roads.Includes a workaround to work with flying units.
- 26.4MB
- 0
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(Travel Stones Redux)Research a new tech after Advanced Logistics, build a Wayshrine with your builder, move your army onto your shiny new Wayshrine, then go fast on roads.Includes a workaround to work with flying units.
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Playing Necromancers is fun, but there's a certain... lack of darkness surrounding the entire class. Sure, there is a lot of death and corpse devouring. But it's missing a certain individual theme. This rework aims to make the class a bit more linear and centred on a single strategy.
- 9.6MB
- 2
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Playing Necromancers is fun, but there's a certain... lack of darkness surrounding the entire class. Sure, there is a lot of death and corpse devouring. But it's missing a certain individual theme. This rework aims to make the class a bit more linear and centred on a single strategy.
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This adds a map with Lord of the Rings
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Mod bundle for balance, fun, and improving the AI.
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This mod enables mystical city upgrades for all units summoned in the city domain that match the requirements instead of just being for units that are produced.
- 923KB
- 30
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This mod enables mystical city upgrades for all units summoned in the city domain that match the requirements instead of just being for units that are produced.
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Are you tired of cave entrances that blend in so well you often don't know they are here ?Well, if you can stand the change, this mod is for you then !
- 1.5MB
- 26
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Are you tired of cave entrances that blend in so well you often don't know they are here ?Well, if you can stand the change, this mod is for you then !
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This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
- 1KB
- 45
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This mod allows the "invoke extraordinary mount" spell (normally only available to sorcerers) to be researched by any class
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Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
- 2.9MB
- 38
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Mod adds over 100 heroes to AOW.https://steamcommunity.com/sharedfiles/filedetails/?id=798324690
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Mod to enhance balance by shifting focus from hightier units to tier two units!
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Tweaks Wargs and Boars
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Ancestrial Spirits now can be met in the game as neutral defenders and reward units.
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Adds a King Gryphon T4 creature to the game alongside with regular Gryphon.
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Makes caves darker and less orange
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Lets Necromancers migrate cities of living being instead of ghouls.
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Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
- 1005KB
- 69
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Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
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Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
- 1.0MB
- 13
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Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
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Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
- 798KB
- 16
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Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
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This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
- 42KB
- 174
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This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.