Latest Mods
- Refine results Found 34 results.
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Lets Necromancers migrate cities of living being instead of ghouls.
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Tigran Arena and Guard House Swap
Tigrans now build the Arena after the War Hall (where the Prowler (infantry) stems from) and the Guard House after the Barracks (where the Sun Guard (pikeman) stems from).
- 441KB
- 4
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Tigran Arena and Guard House Swap
Tigrans now build the Arena after the War Hall (where the Prowler (infantry) stems from) and the Guard House after the Barracks (where the Sun Guard (pikeman) stems from).
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Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
- 1005KB
- 71
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Reduces forge point costs on some effects and allow stacking of resistances. Adds a lot of things to be forged such cannons and status effects. This mod is not balanced in any way.
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Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
- 627KB
- 43
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Adds a Neutralize Mana Node to the game, which will transform any specialized Mana Node in your Domain to the base variant, which can then be transformed using any of the Master's Specialization Transformations.
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This mod modify the "Global assault" ultimate warlord spell. - It grant fighting skill for all your unit, - It grant warlord leadership skill for some of your units, - It switch your empire to a war economy system.
- 267KB
- 4
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This mod modify the "Global assault" ultimate warlord spell. - It grant fighting skill for all your unit, - It grant warlord leadership skill for some of your units, - It switch your empire to a war economy system.
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Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
- 1.0MB
- 13
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Work in Progress. Adds the Wizard class and spheres of magic from the previous installments to Age of Wonders 3.
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Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
- 1.2MB
- 18
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Allow adept to summon lesser elementals (matching their specialization(s)). Available for Fire, Earth, Water, Air, Creation and Destruction adepts. Require AoW3-DLC2 Languages : English + French
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Decodence - Editor and Leader Customization Pack
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
- 32.9MB
- 117
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Decodence - Editor and Leader Customization Pack
Decodence Mod: Various Editor and Leader Customization Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! Current Version 1.57
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Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
- 798KB
- 16
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Removes rapids (blocked water) from the RMG. I did not like impassable rapids that stretched the length of the map. Original intent was to reduce the amount and length of rapids but was unable to do so.
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Corrupt the Source - Extensions
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
- 2.0MB
- 48
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Corrupt the Source - Extensions
Add the Cleanse the Source Spell which will cleanse corrupted structures. Also adds Haunted Inn as a Corrupted Version of the Inn, and a Well of Life as a cleansed version of the Well of Souls.
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Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
- 145KB
- 62
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Game overhaul for longer and more epic battles and generally slower gameplay. Requires Golden Realms and Eternal Lords DLC.
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This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
- 42KB
- 176
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This mod enables all outfits for all classes. Requires Golden Realms and Eternal Lords DLCs.
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This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
- 96.7MB
- 30
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This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return. This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.
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Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.
- 954KB
- 22
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Adds a Ballista to the Siege Workshop, a T2 War Machine for field use. Trebuchet is renamed Catapult, is moved to the Masters' Guild, and gets a chance to miss targets, which is larger for smaller targets.