Age of Wonders 3
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AiriErminia

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manadancer

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About this mod

Basically a remake of the Tech Tree mod by Weirdman, adding expensive end-game empire upgrades that each provides a single stat bump to a specific unit type.

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Description from the original, by Weirdman:
"Adds a small tech tree to the game for each unit type for the purpose of giving more things to research in a long game.
The items have have high research cost for small gain but will make each units type stronger.
They can be found under the Logistics tree. Be careful completing that line of research because the new spells may block out the other research options and should be saved for the end game."
## These stat gains are actually very impactful in my experience and can enable a kind of "knowledge victory" for long games.
## To prevent cluttering the spell book like before, I've locked all the new techs behind a single 0-cost upgrade that appears after researching Advanced Logistics—named "Enhanced Training: Unit Upgrades".

Note: This first version is pretty basic and doesn't include a lot of the really neat specialization-specific capstones in the original. 
Currently has elemental damage upgrades specific to the Air/Creation/Destruction/Fire/Water specs.

Other changes from Tech Tree: 
• Streamlines the tech tree in an attempt to minimize unwanted techs.
• Tweaks research costs. Generally, research costs for each unit type increase the farther down you go.
• Some of the less common unit types were merged into the same category/upgrade tree, using the same groupings that Ayalin's Hero Upgrades Mod does:
Magical Units = Elemental + Magical Origin
Mystical Units = Fey + Merfolk
Mythical Units = Giants + Dragons
Wild Creatures = Animals + Monsters
• Another intent for the remake was to reduce the amount of typos/bugs etc, but then I discovered just how tedious this is to make... we'll see how well I did. Please report any errors, including small things like typos and text inconsistencies!

Hopes for future versions:
• I'd like to include more specialization-specific upgrades, similar to the original TechTree mod—this version actually includes a lot of neat properties for them, they're just not implemented yet (very tedious work). 
• If I'm especially motivated, I'd like to make a version including specializations from Ayalin's Premium Specialization Mod.
## If anyone is actually interested in these, please leave a comment... I could really use the motivation...