Age of Wonders 3

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Tasty Buttcream

Uploaded by

troggleballs

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About this mod

A ton of new units with the intention of game balance, immersion and mod compatibility.

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This is the super official upload of Chivalrous Intentions, for That Human is none other than myself! Keep in mind that this version will probably not be updated as often as the steam version, but as a result you will probably not experience post-update bugs as often.

Please note: Many units uses DLC content to work! Without them many units will be missing!

A myriad of new units, 400 in total. Some for races, some for race-class combinations. Meant to make the game even more assymetric and immersive. Balance is still key, however.

Tries to not draw inspiration from other games and media but instead from history, folklore, mythology and random ideas of mine.
Edit: Oh, and plenty of classics. AoW 1 and 2 units aplenty. Avoiding units already touched by other mods the best I can.

Units are separated into standard units, class units and half-class units. Half-class units can only be trained by a specific class, but can still appear as rewards or in starting armies for others.

Some units require specific mystical city upgrades such as the various human Knight Orders while elven nobility require the Grand Palace.

There are also numerous non-faction and minor faction units, ranging from Archons to Trolls. This also means that once these forces attack, their troops are more varied and as a result, potentially more deadly. This mod also gives Necromancers the ability to train skeletons in their cities, so now you can amass armies of spooky scary goodness.

The mod also contains some new invasion events balanced around game progression.

Designed with compatibility in mind but is incompatible with "Deluxe Specialization Combination Selection", probably due to how it heavily modifies tech trees as long as you use Secondary Class Options (big thanks to darth.cygnus and Catmeister for this!).
It is possibly also incompatible with M.Ul.E's AI Booster 0.9, but it could be another issue with that mod as it appears to be left incomplete since 2016.
If you encounter incompatibility please let me know!