Age of Wonders 3

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Eomolch

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Eomolch

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About this mod

Adds racial subfactions tied to alignment.

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This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give some additional boni for certain units or the city itself. 

Building chains generally look like this: 
- 1st subfaction building: general city boni, no building needed 
- 2nd subfaction building: unlock 1st subfaction unit (tier 2) and boni for one of the baracks units, needs 1st subfaction building and baracks 
- 3rd subfaction building: unlock 2nd subfaction unit (tier 3) and general city boni, needs 2nd subfaction building 
- 4th subfaction "building": costs only mana, newly produced racial units gain the new subfaction trait, needs 3rd subfaction building 

Factions for the different races: 
- High Elves: Dark Elf Heritage vs. Wood Elf Heritage 
- Humans: Occultists vs. Visionaries 
- Frostlings: Wolfkin vs. Children of Artica 
- Draconians: Firedrake Heritage vs. Lizardman Heritage 
- Goblins: Boglings vs. Hob-Goblins 
- Dwarves: Order of Stormy Heights vs. Order of the Deep 
- Tigrans: Sun Cult vs. Moon Cult 
- Halflings: Shroomer Clan vs. The Vigil 
- Orcs: Blackskull Tribe vs. Whitemane Tribe 

******Important Information*********** 
- the mod should now be compatible with any other mod that also adds new city upgrades (this doesn't mean that other side effects can't occur) 
- the mod is now compatible with the alignment city spells (they will overwrite the alignment like for any other units, so e.g. you can create dedicated to good dark elves now) 

******Known Issues****** 
- the AI won't use the witch lightning ability of the hag 
- units adjacent to the hex where the aether gate is spawned can't use the use aether gate ability until they move one hex away and back next to the aether gate again (I reported this, but devs won't fix it since it's no feature of the core game) 
- for players with lower spec PC's that use >= high texture quality it can happen that some of the new unit's models (e.g. high elf spider queen model) are only partially visible

******Credits******* 
- Flenoom, for showing me how to vastly improve my spider queen model 
- L_M_Glegg, for writing those great unit descriptions 
- Franziskus, for translating the unit descriptions into german 
- Charlatan for allowing me to use his amazing airship model

*******My other mod projects****** (so far only on steam)
- Hero Development Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=524567032 
- Hero Professions Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=616553983 
- The Old Man and the Sea: http://steamcommunity.com/sharedfiles/filedetails/?id=688927870