Mods with no tags
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All sources of wood, gold and food that are not infinite have been set to 5000 of that resource. This includes the starting shipment crates.
- 248KB
- 33
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All sources of wood, gold and food that are not infinite have been set to 5000 of that resource. This includes the starting shipment crates.
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Population costs have been set to 1 for all units. This includes the mini armies trainable at Chinese military buildings.
- 248KB
- 20
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Population costs have been set to 1 for all units. This includes the mini armies trainable at Chinese military buildings.
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Build Limits for units and buildings has been removed.
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Population costs of all units is now zero. The AI gets a bit sticky with this mod, but its fantastic for multiplayer matches with friends.
- 248KB
- 46
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Population costs of all units is now zero. The AI gets a bit sticky with this mod, but its fantastic for multiplayer matches with friends.
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Extended AOE III AI based on Draugur and SKYTEAM sweat and dreams. all credits to them.great for teaching new players how to play supremacy. can eco, ff or rush. uses counter units, techs and decks. can wall and water as well.
- 330KB
- 10
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Extended AOE III AI based on Draugur and SKYTEAM sweat and dreams. all credits to them.great for teaching new players how to play supremacy. can eco, ff or rush. uses counter units, techs and decks. can wall and water as well.
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Age of Empires 3: Unleashed strives to achieve the most unrestricted experience: build limits lifted up to the skies, population cap extended, game graphics modernized, sounds reworked and many other both gameplay-related and quality of life features await you!
- 17.5MB
- 322
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Age of Empires 3: Unleashed strives to achieve the most unrestricted experience: build limits lifted up to the skies, population cap extended, game graphics modernized, sounds reworked and many other both gameplay-related and quality of life features await you!
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Unlimited units and improved ground corpses
HEY, In this mod, There are two things :1) He converts the cost in population of all the units in order to lower it to 0, so you can do as much units as you want.2) Thanks to him, corpses now take longer to disappear. Specifically, after his death, a unit disappears after 300 seconds SO 5 minutesMore fun and realistic battl
- 124KB
- 167
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Unlimited units and improved ground corpses
HEY, In this mod, There are two things :1) He converts the cost in population of all the units in order to lower it to 0, so you can do as much units as you want.2) Thanks to him, corpses now take longer to disappear. Specifically, after his death, a unit disappears after 300 seconds SO 5 minutesMore fun and realistic battl