Age of Empires 3

About this mod

The King's Return is a free fan-based mod for the game Age of Empires 3 and its two official expansions, the War chiefs & The Asian Dynasties. The mod will stick with AOE III timeline but will focus on early timeline of the original game i.e 16th 17th and 18th centuries.

The mod will feature 4 totally new civilizations: Mongols (Ti

Requirements
Permissions and credits
Age of Empires III : King's Return!
 
The King's Return is a free fan-based mod for the game Age of Empires 3 and its two official expansions, the War chiefs & The Asian Dynasties. The mod will stick with AOE III timeline but will focus on early timeline of the original game i.e 16th 17th and 18th centuries.

The mod will feature 4 totally new civilizations: Mongols(Timurids), Persians (Safavids), Oyo Kingdom (African) and Kongo Kingdom (African). The mod will draw its elements, concept and ideas from the historical events happened in this era. For example, you can re-live in the darkest ages of human history as the European Empires enslaved massive numbers of Africans through Atlantic slave trade. Additionally, the mod will introduce a considerable new changes to the current civilizations and will also introduce totally new concepts of game play.

The new mod offers 4 totally new civilizations (Persians,Mongols, Kongo and Oyo - the last 2 are African Kingdoms) in addition to tremendous enhancements introduced for the first time in AOE game series. For example, a Mongol player can subjugate his/her enemy to sacking and plundering of the enemies gold by destroying their buildings and looting gold. On the other hand, European Civilizations (like British and Portuguese) can subjugate the villagers of the new African Kingdoms to slavery.

Videos
Official YouTube Channel




Features
1. Civilizations
4 totally new Civilization with their own unique units,building sets (that are fully destructible), new techs and whole new playing systems (Like slavery explained above and Religion System). Moreover, all new units and civilizations speak their own real languages!
 
Full info about new civilizations

 
 
 
 
1. Persians: Starts with a powerful Shah (king unit). TheShah is a central vital unit that keeps the empire held together.
2. Mongols(Timurids): follow the lead of the descendants of Tamerlane and build a powerful empire. Destroy your enemy, plunder his gold and erect Skull Pyramids to terrorize your enemy.
3. Kongo Kingdom: Discover the mysteries of the Black African Kingdoms. Play as the might Kings that ruled over the Kongo Kingdoms.
4. Oyo Kingdom: an African Kingdom in west African that was one few African Kingdoms that deployed powerful cavalry based army.

2. New Game Play Concepts (Systems)
1. Slavery
One of the darkest eras in human history. European Civilizations (British, Portuguese, French, Dutch and Ottomans) can force villagers of the African Kingdom into slavery. A new unit called "Slave Master" can collect fallen African villagers and train them as slaves. A slave is a unique villager-type unit that can gather resources. Each European civilization has a "salve-bonus" for example french owned slave cost no pop while British has a better gathering rates. Unlike other villagers, slaves can be captured by other players (auto-converted much like sheep). Ottomans have additional unique slavery called white slaves: they can subjugate Eastern European villagers into slavery by hiring Crimean Allies or they subjugate Mediterranean European villagers into slavery by hiring Barbary Corsairs.
 
2. Religion System
A totally new system available to certain civilizations(Persians, Ottomans, Africans, Spanish and Portuguese). Every civilization has its own unique religion like Sunni-Islam for Ottomans, and Shia-Islam for Persian and Christianity-Catholicism for Spanish and Portuguese. Now all priests of these civilization can pray at churches and temples of worship to gather a unique resource called "Faith". Faith can be used to perform "Rituals", a unique type of techs that can enhance units or even declare Jihad.
 
3. New Natives System

A whole set of new natives including : Dahomey Amazons,Tuareg, Barbary Corsairs, Jewish Settlements etc... The new native have their own unique set of traits and unique techs. For example Jewish settlements offer "Jewish Merchant". As the merchant gather resources additional gold will be generated automatically. Additionally, the player can borrow money from the Jewish Merchants to be returned in future with the interest (once the player borrows money a certain amount of housing population will be mortgaged against the borrowed money).
Full info about New Natives

The King's Return Pages

Official Website
Facebook
Steam Community
YouTube Channel
Contact email: [email protected]

All comments, critics and suggestions are welcome