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peek6

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peek6

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About this mod

This is a custom Unreal Engine project which I built with the game's UHT headers dumped by UE4SS. This should allow making DataTable and BluePrint mods using the custom classes and functions from the AEW Fight Forever codebase.

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This is a custom Unreal Engine project for AEW FF which I built using the game's UHT headers dumped by UE4SS. This should theoretically allow making DataTable and BluePrint mods, since you will now have access to the custom classes and functions from the AEW codebase.

To use this, install UE4.27 from the Epic Game Store, and install the following 5 free plugins from the Marketplace:
 - Animation Compression Library
 - C++ Module Generator
 - Safe Delete
 - Auto Size Comments
 - Visual Studio Integration Tool

I uploaded 2 versions of the custom project - one with pre-built binaries  and one with just the source (e.g., if you don't want to download binaries and instead prefer to rebuild the project yourself). 

If you don't want to install visual studio and rebuild the project, I recommend just grabbing the archive with pre-built binaries, in which case, you would just need to extract the archive and open the .uproject in UE 4.27.

IMPORTANT NOTE:  I will not be supporting any issues you encounter rebuilding the project.  If you are unable to rebuild it, then use the project with pre-built binaries.


To build the project from the archive without pre-built binaries:

You need to install visual studio (VS) to compile the project, and when you install VS, you must select the option "Unreal Engine Installer" under "Game Development with C++", as shown in the images.  I would expect that more than one version of VS would work, but the exact versions I used were VS2022 Community Edition without any windows SDK, and VS2019 build tools, with Win 10 SDK 10.0.17763.0 installed (as shown in the images).

Once you've installed VS, extract the archive from https://www.nexusmods.com/aewfightforever/mods/29 , and:
 
 - right-click on the .uproject, (in Windows 11, select "Show more options")
 - select "Switch Unreal Engine Version."
 - select the UE4.27 you installed from the Epic Game Store. If this works, you should see a visual studio .sln file created, but do not open it.
 - double click the .uproject.  This should compile your project (and will take a while), and eventually open the custom project
 - if compilation fails for any reason,open the visual studio sln and try it again
 - if it is still failing and you don't want to troubleshoot it, just grab the version with pre-built binaries 

Thanks to Narknon and Megulute on the UE modding discord for walking me through the painful and bug-ridden process of generating this thing.