About this mod
Loadout swap for CFA-44 combining "Super Special Weapons", "Full-Railgun", and "Modular Railgun" swaps. Replaces SP Weapon 1 with 6-target air-burst homing EML, SP Weapon 2 with Full-Auto High-Explosive Shotgun EML, SP Weapon 3 with Piercing-Cluster Helios EML that leaves electromagnetic field, and adds SP weapon-dependent auxiliary weapon.
- Requirements
- Permissions and credits
- Changelogs
- Donations

This mod is a derivative of CFA-44 Super Special Weapons, CFA-44 Full-Railgun, and CFA-44 Modular Railgun, combining aspects of each mod into an assortment of powerful weaponry. Each special weapon selection also comes accompanied by a unique personal IEWS module that can buff the special weapon and the main weapon in different ways, and depending on which weapon is selected (main or special) during activation, the buff works differently.

Gun port-mounted Small Caliber EML replacing CFA-44's standard twin-GUNs. These are identical to CFA-44 Full-Railgun's GUN weapon - lower-caliber railguns
capable dealing higher damage over longer range, sacrificing rate of fire.

Homing EML as Main Weapon. The main weapon has been upgraded with homing capability, being able to correct its trajectory to hit its locked-on target.
The Homing EML can also gain short-duration buff by activating the auxiliary weapon (droptank-trigger - hold weapon switch button) when switching from special weapon to main weapon. The buffs work differently depending on selected special weapon:
- Special Weapon 1: Increased lock on range
- Special Weapon 2: Instant reload
- Special Weapon 3: Increased damage

6-Target Airburst EML as Special Weapon 1. Combination of 6-lock Homing EML and All-Direction Burst Missile using 3-EML configuration (2 Purgatorio + 1 Arclight), these EML units are loaded with high-explosive shells that, upon explosion, makes the affected area hazardous for a short duration.
If buffed by the IEWS module by activating auxiliary weapon (droptank-trigger - hold weapon switch button) when switching from main weapon to special weapon, the targeting system gains increased lock on angle exceeding the targeting reticle.

Full-Auto Explosive Shotgun EML as Special Weapon 2. Expected derivative of Explosive Shotgun EML and Full-Auto Rapid Shotgun EML using 2-Purgatorio configuration, these EML are capable of dishing high amount of damage over a moderate area in rapid succession.
If buffed by the IEWS module by activating auxiliary weapon (droptank-trigger - hold weapon switch button) when switching from main weapon to special weapon, the EML units gains increased reload speed allowing it to fire faster.

Piercing-Cluster Helios EML as Special Weapon 3. Further upgrade of Helios-Airburst EML in 5-EML configuration, these powerful albeit slower shells are capable of piercing obstacles it passes - including terrain, before causing a big Helios explosion with several smaller follow-up explosions. The experimental warhead it launches also leaves a lasting disrupting electromagnetic field on the detonation zone, inflicting further damage and blocking ordnances. Unlike the Helios-Airburst, it is incapable of locking to adjust detonation distance, and has slightly longer reload time. Therefore, tactical use with utmost care is advised. (Center of detonation is approximately 8000m from firing position)

When Special Weapon 3 (Piercing-Cluster Helios EML) is equipped, activating auxiliary weapon (droptank-trigger - hold weapon switch button) when switching from main weapon to special weapon launches a Weapon UAV equipped with a miniature helios-airburst homing EML to attack the currently selected target for a short duration

Experimental Railgun Superweapon Platform Performance Adjustment*. Being a platform of various experimental weaponry, the avionics have been adjusted for slower speed, but capable of performing post-stall maneuvers at any speed. Caution is required when flying at low speeds, as the experimental tuning makes the aircraft prone to stalling, often resulting in a complete loss of airspeed that is difficult to recover from and turns the plane into easy target.
**Skin featured in the screenshots: CFA-44 -Estovakian SP (with Markings, for Skin Slot 13)- by Rythus
***Usage in Multiplayer is discouraged / strictly forbidden.
INSTALLATION
- Download the mod archive file from Nexus
- Unzip the file contents
- Place the files you want to install to your game's ~mods/ folder.
"CFA-44 Full-Railgun Superweapons (Base)_P.pak" file is required and must be installed for the mod to work
"CFA-44 Full-Railgun Superweapons (All Skins)_P.pak" will apply the loadout change to all skin slots (including ones from sincerity's Additional Skin Slot mod).
"CFA-44 Full-Railgun Superweapons (Skin X)_P.pak" will apply the loadout change to skin slot X only.
!! IMPORTANT NOTE !!
In hangar, all weapon names will still be ADMM/EML/IEWS*, but CFA-44's Purgatorio EML model will be shown for all options. The intended weapons shown above will apply in-game, if installed correctly.
*With Megalith's UAV-45 Mod, the IEWS is replaced with UAV, and the correct model and name will be loaded for that weapon.
!! NOTES ON COMPATIBILITY !!
This loadout swap can be applied to specific skin slot of your choosing. Internally, it does not replace any existing files for CFA-44, and
therefore can be compatible with other CFA-44 weapon swaps such as CFA-44 Super Special Weapons mod, UAV-45 Malebolge mod, UAV-45 Overhaul mod, MachStorm Loadout, CFA-44 Full-Railgun (with any of the 3 modules) etc by applying this mod to different skin slot(s).
The UAV-45 & Overhaul and MachStorm Loadout applies the weapon swaps to all skins. To have this mod installed alongside them, make this mod more prioritized than those mods (or other mods that apply loadout swap to the all skins, as opposed to skin-specific) by adding more '~' to the start of this mod's filename(s) (example: "~~~~~CFA-44 Full-Railgun Superweapons (Skin 3)_P.pak") (this mod's file must have more '~' than those other mods).
Unfortunately, this mod will not be affected by performance-changing mods such as CFA-44 - Better PSM because this mod uses its own performance config file.
CREDITS
- Project Aces, for making the game
- All parties involved in the making of tools and resources used: UAssetGUI, UModelAC7, UnrealPak (Enhanced), UnrealEngine 4 (Editor), Blender, Nimbus project template and supporting files
- Get Home, Be Home, Stay Home, a Discord server lead by xBlazededge as a place for modding and hanging out, for all knowledge shared and
- You, for reading and giving this mod a chance.