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Urvopteryx

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Urvopteryx

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About this mod

The F/A-18C soars into the skies of Strangereal once again. The plane features 15 different skins, with 6 of them having different weapon payloads and capabilities.

Requirements
Permissions and credits
Changelogs
Donations
F/A-18C+ Hornet

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Credits and Thanks:

Special thanks to JourdanNT93 for commissioning this mod.

Credits to Codename: VANILLA for the templates and files needed.
- Thanks to Lanzerince for the tips, suggestions, and aid on the weapons arrangements and reference images for the skin creation.
- Thanks to Dantofu for the Instance files and the Material Instance guide.
- Thanks to Lemmy for the help with the English and French localizations.
- Thanks to Lacus Clyne for the help with the Japanese localizations.
- Thanks to the GHBHSH Translation theme for the other localizations.

Credits to the Ace Combat Modding Wiki for the resources.
- Thanks to Kosnag for the Master Files.

All Credits to Project ACES for making the game in the first place.

Original model is by Vigilante, uploaded on Epic's Unreal Engine Store

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Version - 1.0.

Changelogs:

  • 1.0.
    Initial Release.

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Skin Variants:
  • Slot 1 - Osea: Navy Grey with the Osean Flag tailfin (Based on the VMFA-118 Silver Eagles)
  • Slot 2 - Erusea: Three tone grey and green camouflage (Based on the Kuwait Air Force and Ace Combat Zero's Soldier scheme)
  • Slot 3 - Special: Grey with orange wingtips and tail (Based on the YF-17 NASA and the VX-31 "Dust Devils" China Lake schemes)
  • Slot 4 - Mage: Grey body with blue top and tail, plus Mage Squadron markings. (Based on the VFA-34 "Blue Blasters" scheme)
  • Slot 5 - Spare: Extremely weathered all blue scheme with Spare Squadron markings. (Based on the VFA-204 "River Rattlers" Heritage F6F-5 Hellcats scheme)
  • Slot 6 - Strider: All blue scheme with a checkered tail with Strider Squadron markings. (Based on the VFA-122 "Flying Eagles" scheme)
  • Slot 7 - CF-188: Standard two tone grey with Royal Canadian Air Force markings. (Based on the CF-188 scheme)
  • Slot 8 - Nimbus: Standard two tone blue grey with Royal Air Force and custom emblem markings (RealStrange AU scheme)
  • Slot 9 - Grun: Two tone green camouflage, based on Grun Team from Ace Combat Zero.
  • Slot 10 - Wizard: Two tone dark camouflage with gradient racing stripes on wingtips and tail. Adapted from the Wizard Team's YF-23 scheme from Ace Combat Zero.
  • Slot 11 - Bachstelze: Custom all blue scheme with yellow / gold stripes. Adapted from the recurring "Blue Angels" scheme from Ace Combat 04 and Ace Combat Zero.
  • Slot 12 - Vaisala: Yellow body with red outer wing stripes and red vertical stabilizer. Adapted from the enemy ace scheme from Ace Combat 04.
  • Slot 13 - Scarface: White with red flames and blue top and stripes. Adapted from the Phoenix / Scarface scheme from Air Combat.
  • Slot 14 - Enemy Type-B: Light brown body with dark jagged camouflage. Adapted from the enemy unit scheme from Ace Combat 2.
  • Slot 15 - Full Band: Weathered Red Devils scheme with chipped paint and sin lines. (RealStrange AU scheme)


Notes:
  • The F/A-18C can pull a Cobra PSM. Only the Scarface skin has full Kulbit PSM with enhanced overall performance.
  • The Nimbus skin has a slightly enhanced performance with full Kulbit PSM as well.
  • The Nimbus, Grun, Wizard, Bachstelze and Vaisala skins has different loadouts. Details are listed down below.

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Weapon Variants

F/A-18C+ (Standard)
  • Standard Missile: Standard MSL (AIM-9L/M Sidewinder)
  • Special Weapon 1: 4AAM (AIM-120 AMRAAM)
  • Special Weapon 2: SAAM (AIM-7M/P Sparrow)
  • Special Weapon 3: UGBL (Mk.84)
    

F/A-18C+ (TYPE RAF / Nimbus)
  • Standard Missile: Standard MSL (AIM-9L/M Sidewinder)
  • Special Weapon 1: 8AAM (AIM-120 AMRAAM)
  • Special Weapon 2: 4AGM (AGM-65 Maverick)
  • Special Weapon 3: LASM (AGM-84 Harpoon)
    

F/A-18C+ (TYPE Ace Combat Zero)
  • Standard Missile: Standard MSL (AIM-9L/M Sidewinder)
  • Special Weapon 1: LASM (AGM-84 Harpoon)
  • Special Weapon 2: SAAM (AIM-7M/P Sparrow)
  • Special Weapon 3: SOD (AGM-154 JSOW)
    

F/A-18C+ (TYPE Ace Combat 04)
  • Standard Missile: Standard MSL (AIM-9L/M Sidewinder)
  • Special Weapon 1: 4AAM (AIM-120 AMRAAM)
  • Special Weapon 2: LASM (AGM-84 Harpoon)
  • Special Weapon 3: UGBM (Mk.83)
    

Notes:
  • The UGBL and UGBM shows up as "UGB". Wait until the compatibility patch to be updated for their proper names
  • The UGBL and UGBM has a wider damage radius and increased damage, but with slower reload time. The UGBM in particular can be launched 4 times.
  • The SOD's damage radius and overall damage has been increased.

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IMPORTANT FILES (ADDON):

  • ~~~~FA18CPlus_ADDON MODULE_P:
    Contains the base models, animations, pawns, materials, etc needed for the mod to work.
  • ~~~~~~~~FA18CPlus_SKIN MODULE_P:
    Contains all the skin textures.


THIS MOD IS ONLY COMPATIBLE WITH MY OTHER RELEASED ADDON MODS. YOU NEED TO WAIT FOR SINCERITY TO UPDATE HIS COMPATIBILITY BETWEEN ADDON
PLANES MOD FOR THIS MOD TO BE COMPATIBLE WITH THE OTHER ADDON MODS.

IF YOU SEE THE V-55 INCLUDED IN THE LIST, IGNORE IT. THE PLANE ISN'T RELEASED YET.

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A/N:

Also big thanks to VDGRythus and Lanzerince for all the help with the animation rigging, skin references, and suggestions / ideas for the mod loadouts, etc.
Also thanks to Lemmy and Lacus for the English, French and Japanese localizations.

Bug reporting can be done in the Nexus' Mod page Bug reporting tab or at Moddb's comment thread.

Be aware that reporting any bugs must be in detail and you must provide
image proof and the error logs (Just press Ctrl + V after a
Fatal Error) of the bug.


DO NOT BE VAGUE.

Author is currently NOT accepting model and heavy kitbash commissions but is open to
emblem and skin commissions. Please DM for further details.


Author also has a ko-fi page here - https://ko-fi.com/urvopteryx

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INSTALLATION:
1. Go to your Ace Combat 7 installation folder.
( [Your Steam Install Directory]/Steam/steamapps/common/ACE COMBAT 7/Game )

2. Make a "~mods" folder in  .../Game/Content/Paks/

3. Extract ALL of the mod's BASE and Skin .pak files from this zip into the ~mods folder.

4. Run the game

5. If the mod doesn't work in-game, just add an extra "~" in front of the .pak file.