Ace Combat 7: Skies Unknown

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StrikeFreedomX2

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StrikeFreedomX2

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A model swap featuring the VF-1 Valkyrie from Super Dimension Fortress Macross.

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The Father of Valkyries has arrived! A model swap of the VF-1 Valkyrie from Super Dimension Fortress Macross. Swaps out the F-14D Super Tomcat. Features a model, model swapped weapons, custom VFX and enhanced performance. This is specifically the VF-1

After the crash-landing of the Alien StarShip-One in July 1999 it is discovered the alien crew was a race of giants some five times the size of a human. Fearful of being unprepared for a conflict with these aliens, the newly formed United Nations Government (UNG) begins researching anti-giant weapon systems technologies. Utilizing the now named OverTechnology found on the ASS-1, the non-variable humanoid mecha called the Destroid is designed; another weapon system is the transformable Battroid. The UNG contracts Stonewell and Bellcom to develop an all-environment variable fighter eventually known as the "Valkyrie." Rising to the challenge, Stonewell and Bellcom subcontract with OT reaction powerplant producer Shinnakasu Heavy Industry and Destroid developer Centinental to complete a basic design by 2005. The first transformable prototype is successfully tested in 2007 and the UNG decides to formally adopt the Valkyrie in November of that year. By late 2008, mass production is in full swing on the VF-1A variable fighter.

From February 2009 to March 2010, the VF-1A Valkyrie served as the standard variable fighter of the U.N. Spacy in Space War I. The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentradi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment. The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie and FAST Pack "Super" Valkyrie weapon systems.

After the end of Space War I, the VF-1A continued to be manufactured both in the Sol system (notably on the Lunar facility Apollo Base) and throughout the UNG space colonies. Although the VF-1 would eventually be replaced as the primary VF of the UN Spacy by the VF-4 Lightning III in 2020, a long service record and continued production after the war proved the lasting worth of the design. The VF-1A was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 producing 5,459 VF-1 variable fighters (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68); (Variable Fighter Master File VF-1 Valkyrie Vol. 1, pg. 55)

Shinnakasu Heavy Industry's VF-1J (the "J" speculated as a prideful designation of the fighter's region of origin) is an upgraded version of the standard VF-1, typically assigned to the senior officer of an air team or to a squadron leader. Unlike Stonewell/Bellcom's VF-1D, the VF-1J remains a single seat fighter but shares the slightly increased firepower of that variant. The new head unit of the VF-1J (developed by Kyuusei Industry) features two Mauler RÖV-20 anti-aircraft laser cannons in a slightly improved configuration. Naturally, when the Shinnakasu-designed GBP-1S "Armored" system was given first operational deployment, it was installed on a VF-1J.

Weapons:
  • Gun: Basic US Gun with SFX Change [Howard GU-11 55 mm three-barrel Gatling gun pod with 200 rds fired at 1,200 rds/min]
  • MSL: 6x MSL using ASF-X MSL model [AMM-1 hybrid guided multipurpose missiles]
  • SWP 1: LAAM using ASF-X 6AAM model [Mitsubishi AAM-4 (Type 99 air-to-air missile)]
  • SWP 2: MPBM to emulate [RMS-1 large anti-ship reaction missiles]
  • SWP 3: 10x ADMM [UUM-7 micro-missile pods carrying Bifors HMM-01 micro-missiles]

Skins: 
  • Skin 1: Hikaru Ichijyo colors and UN Spacy Markings
  • Skin 2: VF-1A colors and UN Spacy Mrkings
  • Skin 3: VF-1D colors and UN Spacy Markings
  • Skin 4: Hikaru Ichijyo colors and Trigger Mage Markings
  • Skin 5: Hikaru Ichijyo colors and Trigger Spare Markings
  • Skin 6: Hikaru Ichijyo colors and Trigger Strider Markings
  • Skin 7: Hikaru Ichijyo Custom (Super Dimension Fortress Macross The First manga) and UN Spacy Skull 4 Markings
  • Skin 8: Roy Fokker Colors and UN Spacy Skull 1 Markings
  • Skin 9: Maximilian Jenius Colors and UN Spacy Markings
  • Skin 10: Milia Fallyna Jenius Colors and UN Spacy Markings

Credits:
  • Model from Macross 30: Voices Across The Galaxy PS3 video game
  • Urvopteryx and Kosnag for troubleshooting
  • Scuttlefish for commissioning and sponsoring this mod E1S1 Acheron

Patch Notes: 

Patch 1.1.1, 04/9/2024: Fixes ADMM issue of not applying stat changes mentioned in Patch 1.1

Patch 1.1, 04/6/2024: Fixes to textures and edited ADMM and Gun stats for more consistency in large scale battles

Patch 1,  03/31/2024 : Initial Release