About this mod
The original F35 is not very maneuverable, in the mission 20, flying into the orbital elevator may be very difficult, for this reason, this module has been specially created.
原版F35机动性并不是很强, 在第20关任务中, 飞入轨道电梯可能会有很大的困难, 为此特别制作了该模组
- Permissions and credits
以下是UnrealPak Enhanced(Mirror)的链接,请多多支持Rythu5
https://www.nexusmods.com/acecombat7skiesunknown/mods/2014?tab=posts&BH=1
First of all, I would like to thank Rythu5, the author of UnrealPak Enhanced (Mirror), without Rythu5 and UnrealPak Enhanced (Mirror), I would not have been able to create this maneuvering enhancement mod.
Here is the link to UnrealPak Enhanced(Mirror), please support Rythu5 !
https://www.nexusmods.com/acecombat7skiesunknown/mods/2014?tab=posts&BH=1
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这是我第一次上传模组, 如果有问题, 请评论留言
( English version translated by software )
This is my first time uploading a module, if you have any questions, please leave a comment!
原版F35机动性并不是很强, 在第20关任务中, 飞入轨道电梯可能会有很大的困难, 为此特别制作了该模组
The original F35 is not very maneuverable, in the mission 20, flying into the orbital elevator may be very difficult, for this reason, this module has been specially created.
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模组特性:
1.改善了低速飞行性能, 增加了操控灵敏度, 使其易于操控
2.改善了中高速速飞行性能, 增加了操控灵敏度, 使其易于操控
3.降低了最小飞行速度
4.降低了濒临失速速度 ( buffet speed )
5.降低了失速速度 ( stall speed )
6.增加了飞行高度
7.提高了最大飞行速度
8.提高了加速性能, 使其可以更快的加速
9.提高了减速性能, 使其可以更快的减速
Module features.
1.Improved low speed performance, increased maneuvering sensitivity, and made it easy to maneuver
2.Improved medium and high speed performance, increased maneuvering sensitivity, and made it easier to maneuver
3. Reduced minimum flight speed
4. Reduced near-stall speed (buffet speed)
5. Reduced stall speed
6. Increased flight altitude
7. Increased maximum flight speed
8. Improved acceleration performance, so that it can be accelerated more quickly
9. Improved deceleration performance, so that it can be faster deceleration
***
! ! ! 注意: 1.以上性能的提升并不会在飞机性能图表中显现出来, 但经过提升后的飞行性能 (速度, 机动性, 飞行高度, 加减速性能) 超过了基础版的ADF11F, 从而使其成为机动性最强的飞机 !
2.以上性能的提升会同时在单人战役和多人对战中体现, 请不要用于恶意行为
3.我只用键鼠玩这个游戏, 对于手柄来说,操控性如何, 我自己没体验过. 但是据朋友反馈, 操纵手感很灵活.
***
! ! ! Note: 1. The above performance enhancements do not appear in the aircraft performance charts, but the enhanced flight performance (speed, maneuverability, altitude, acceleration and deceleration) exceeds that of the base version ADF11F, making it the most maneuverable aircraft!
2. The above performance improvement will be shown in both campagin and multiplayer model, so please do not use it for malicious behavior.
3. I only use a keyboard and mouse to play this game, I have not experienced myself with a joystick to play up how it feels. But according to my friend's feedback, it feels very flexible to maneuver.
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所谓授人以鱼不如授人以渔, 接下来将尝试进行部分名词的解释, 最后附上模组制作方法
部分名词解释
以下名词以及数值可以在提交的图片中找到, 图片展示的是修改后的性能, 考虑到我并不是游戏开发者, 名词的解释包含推测成分, 仅供参考
SpeedBuffet在游戏中, 当飞机飞行速度低于此速度时, 飞机会抖动, 变得难以控制, 并收到失速警报的语音提示, 但不会立即失速, 即处于濒临失速状态, 提高飞机速度即可脱离此状态
SpeedStall 在游戏中, 当飞机处于濒临失速时继续减速, 直到低于此速度时, 飞机会进入失速状态, 此时飞机的机头会下俯, 提高飞机速度即可脱离此状态
AcceleR反映了飞机加速能力, 数值越高,飞机加速能力越强, 即飞机加速时的加速度
DeceleR反映了飞机减速能力, 数值越高,飞机减速能力越强, 即飞机减速时的加速度
SpeedDownerR 当飞机滚转角大于90°时, 飞机有向海平面俯冲并将机头垂直于海平面的趋势, 该数值反映了趋势的大小
SpeedRollDownerR当飞机有攻角或有滚转角时, 速度和高度的降低速率
AltStall当飞机的飞行高度超过此数值时, 飞机会自动俯冲
SpeedGraph在HUD上显示的速度, 并不一定代表飞机真实速度
SpeedRot 反映了飞机绕某个轴旋转的能力, Value代表俯仰, Value2代表偏航, Value3代表滚转, 这些数值反映了绕某轴旋转的角速度大小, 数值越大旋转能力越强, 但不是真实值
RotGravR 反映了当飞机有滚转角时, 飞机的上仰加速度( 机头偏向转弯方向的加速度 )以及偏航加速度( 机头偏向地面的加速度 ), 同样Value代表俯仰轴( 上仰 ), Value2代表偏航( 向地面偏航 ). 因为没有滚转加速度, 所以Value3的值为0 .
***注意***
以上数值基本反映了飞机的机动性能, 通常来说, 增加SpeedRot, 会增加飞机总体的操纵性. 增加RotGravR, 也会增强飞行性能, 但考虑到在狭窄空间里飞行时, RotGravR 所带来的加速度会增加操控难度, 所以可以适当降低数值
另外在SpeedGraph , SpeedRot 以及RotGravR 中, 你会发现有多个后面带有数字的类似名词, 这些数字代表了不同速度区间, 但是具体的区间划分方式我不是很了解
以上名词代表的含义由我经过修改数据后摸索所得, 表述可能并不准确. 如果你想自己修改飞机性能, 但是不知道某个名词变量的含义, 可以通过调极大值以及极小值然后试飞, 每次只调节一个值, 这样试飞时,该值代表的含义就会体现出来.
例如, 如果我不知道AltStall 代表什么, 我会先把它调为一个极大值100000, 然后试飞, 如果感觉没有明显变化, 再把它调为极小值100, 然后试飞, 这样这个名词的含义就会体现出来.
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As the saying goes, it is better to teach a man to fish than to give him fish, we will try to explain some of the terms in the next section, and finally attach the method of making the module.
Explanation of some terms
The following terms and values can be found in the submitted images, the images show the modified performance, considering that I am not a game developer, the explanation of terms contains speculation, just for reference.
SpeedBuffet In the game, when the airplane flying speed is lower than this speed, the airplane will shake, become difficult to control, and receive a stall warning voice prompt, but will not immediately stall, i.e., in a near stall state, increase the speed of the airplane to get out of this state.
SpeedStall In the game, when the aircraft is on the verge of a stall, continue to slow down until it falls below this speed, the aircraft will enter a stall state, at this time the nose of the aircraft will be down, increase the speed of the aircraft to get out of this state.
AcceleR Reflects the acceleration ability of the aircraft, the higher the value, the stronger the acceleration ability of the aircraft, that is, the acceleration of the aircraft when accelerating
DeceleR Reflects the aircraft deceleration ability, the higher the value, the stronger the aircraft deceleration ability, that is, the acceleration of the aircraft when decelerating
SpeedDownerR When the roll angle of the airplane is greater than 90°, the airplane has a tendency to dive to the sea level and put the nose vertical to the sea level, and this value reflects the strength of the tendency.
SpeedRollDownerR The rate of speed and altitude reduction when the airplane has an angle of attack or roll angle.
AltStall When the altitude of the aircraft exceeds this value, the aircraft will automatically dive.
SpeedGraphSpeed on the HUD does not necessarily represent the real speed of the airplane.
SpeedRot Reflects the ability of the airplane to rotate around a certain axis, Value represents pitch, Value2 represents yaw, Value3 represents roll, these values reflect the size of the angular velocity of rotation around a certain axis, the larger the value of the rotational ability of the stronger, but not the real value
RotGravR Reflects the pitch acceleration (acceleration of the nose in the direction of the turn) and yaw acceleration (acceleration of the nose toward the ground) of the airplane when the airplane has a roll angle, again Value represents the pitch axis (pitch up) and Value2 represents the yaw (yaw toward the ground). Since there is no roll acceleration, Value3 has a value of 0 .
***Note***
The above values basically reflect the maneuverability of the aircraft. Generally speaking, increasing SpeedRot will increase the overall maneuverability of the aircraft.
Increasing RotGravR will also increase the maneuverability, but considering that the acceleration caused by RotGravR will increase the difficulty of handling when flying in a narrow space, the value can be lowered appropriately.
Also in SpeedGraph , SpeedRot and RotGravR , you will find several similar terms with numbers after them, which represent different speed ranges, but I don't know exactly how the ranges are divided.
The meanings of the above terms are derived by me after modifying the data, and may not be accurate. If you want to modify the performance of an airplane yourself, but you don't know the meaning of a term variable, you can adjust the maximum and minimum values and then test-fly it, adjusting one value at a time, so that when you test-fly it, the meaning of the value will be reflected.
For example, if I didn't know what AltStall stood for, I'd set it to a very large value of 10000, then test fly it, and if it didn't feel like there was any noticeable change, then set it to a very small value of 100, then test fly it, and the meaning of the term would come out.
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关于模组制作方法, 我并没有联系到该制作方法的作者, 为了规避可能的版权问题, 请搜索Simple PlayerPlaneDataTable editing
在此也表示对该作者sincerity的感谢
Regarding the module creation method, I have not contacted the author of the creation method, to avoid possible copyright issues, please search Simple PlayerPlaneDataTable editing.
I would also like to thank the author of the module sincerity as well.
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最后再次感谢Rythu5, 通过Rythu5的UnrealPak Enhanced模组,我得以制作这个机动增强模组, 链接我放在最上面了
Last but not least, thanks to Rythu5 again.With Rythu5's UnrealPak Enhanced mod, I was able to create this maneuver enhancement mod.
I've put the link at the top
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