About this mod
“A VISMOD based on the satellite remote controlled CFA-44 variant seen in Ace Combat Infinity”
- Requirements
- Permissions and credits
- Mirrors
By VDINST_Rythus
“A VISMOD based on the satellite remote controlled CFA-44 variant seen in Ace Combat Infinity”
Image Gallery : https://lensdump.com/a/4vLZz/?sort=date_asc&page=1
--IMPORTANT--
*CFA-44 Nosferatu Set DLC is required to use this mod
*All files follow the standard Z-A alphabetic load order of Unreal Engine 4 packages
*”Mod_P.pak”(_P) stands for Priority/Patches in default UE4 packages, those flags are
required for modding DLC/update content, don’t remove them if you want
the mod to work without issues, even if some files weren’t updated on
the original .pak’s
*”~~Mod_P.pak”(tildes) stands as a flag to increase load priority, by adding more tildes you can override content
to load first before the content of the other mod packages
*This mod doesn’t change any pawn/table propreties
How to Install :
-Choose the files you want to install
*Guide yourself by the naming of the package files
-Place them on the following directory
"Custom Path"(or C:/ drive)/steamapps/common/ACE COMBAT 7/Game/Content/Paks/~mods
-If "~mods"(lowercase) doesn't exist, make sure to create it
-Copy and paste the mod to it
-Start the game
-Follow additional requirements if a mod asks, like aircraft/skin/etc unlocking
-Credits-
Original 3D Modeling : Rythus
Texturing : Rythus
Conversion/Setup : Rythus
Special Thanks :
GreenTrafficLight(Localization tools, ACI extraction tools improvement)
Kosnag(for the Ace Combat 7 UE4 material project, used for making the main model’s
cockpit material transparent with the FALKEN’s Holo_Trans material)
achako(For working into vectored graphics of the Ace Combat emblems of every game)
Exported using :
Blender 2.92
xavier150’s Blender for UnrealEngine Addon(0.2.3c)
20tab’s UnrealEnginePython Plugin