Replaces the weaponry with the original CFA-44 loadout from the arcade game "MachStorm", includes 2 extra weapons as well
Requirements
DLC requirements
DLC name
CFA-44 Nosferatu Set
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Files isolated. They no longer replace vanilla files (except for tables and pawn), improving its compatibility with other CFA mods.
Version 1.0
initial Release
DESCRIPTION
This mod is based on the CFA-44 loadout that appears on the Bandai Namco game, called "Machstorm", that includes a new pylon configuration, aircraft stat modification and unique behavior for its missiles:
MSL - Matra R.550 Magic II
A new standard missile mesh has been added, taking SASM as its base. Explodes after a certain distance, and contains an explosion radius.
LAAM - MBDA Meteor
A LAAM with a 4-lock capacity, useful for multiple enemies at long ranges.
HCAA - AIM-120 AMRAAM
The HCAAs were modified to resemple their multiplayer counterparts without need of aircraft parts, It can lauch up to 6 missiles, in comparison to the vanilla's 2.
MSTM - Custom missile
The MSTM missile mesh was modified for a bit in order to fit the pylons, they have a 12-lock launch, and decent accuracy
Go to your Ace Combat 7 installation folder. (Usually located in SteamLibrary\steamapps\common\ACECOMBAT7\Game\Content\Paks)
Create the folder "~mods" inside "\ACE COMBAT 7\Game\Content\Paks"
Extract the file into the mentioned folder.
Done! Enjoy!
FAQ
"My mod doesn't work/doesn't show up, the vanilla aircraft shows up instead. Why?"
Most likely you've put the mod in the wrong directory. Check your Paks directory, make the ~mods folder and extract the file accordingly.
"My mod has a different ammo count and/or behaves differently, Why?"
The mod might use certain files that conflicts with other mods that also change ammo count, this file is called "Datatable" and in order to give priority to this mod's datatable, increase the amount of tildes (~) before the mod name.
Example: ~~~~Modname_P.pak
"Can I upload your mod somewhere else?"
You can only do that with my consent. Anything else is strictly forbidden.
"Can I request you on doing X mod or Y mod?"
Sure, if you pay me money for your request. I recommend you to contact me through Discord: megalith8492 in case you're willing to pay. Prices can be negotiated.