Nexus Mods App: Cyberpunk 2077 Preview

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Good news, everyone! Today, I’m bringing you another exciting update about our Nexus Mods app, as we’re launching the preview release version that supports Cyberpunk 2077. So if you’ve been looking for a reason to start modding the game, now’s a great time.

This is the next step in the app’s development, with Cyberpunk 2077 joining our growing list of supported games, including Stardew Valley,  and bringing us closer to our goal of supporting even more of your favourite games with a faster, easier, and more modern modding experience. 

As we mentioned in our last update, there are still features in development, and we’ll be introducing more of those (plus support for additional games) soon. You can keep track of progress over on our roadmap

Just a reminder: this is still a work in progress, so you may run into the odd bug. If you do, please report it on our Discord, GitHub, or forums


How does it make modding easier?

The app is designed to streamline your modding setup from start to finish. Here’s what you can do:

  • Easy and reliable mod installation – Install most mods quickly and smoothly
  • Collections – Toggle them on and off easily, and Premium users get super-fast installs
  • Loadout management – Create multiple setups with separate configs, great for switching between playstyles
  • Health Check – Get guidance on issues with your setup and how to fix them
  • Workspaces – Use up to four panels side by side to manage mods, check loadouts, and cross-reference info without losing your place
  • REDmod support and load ordering – More on that below
  • Faster than Vortex – Experience up to 10x faster installation times for Collections

One important thing to note: if you want to create your own Collections, you’ll still need to use Vortex for now. That feature isn’t in the app just yet, but it’s on the roadmap.

We're also working on an Undo feature that will let you roll back changes step by step, so you can easily recover if something doesn’t go to plan.


Built-in support for REDmod

Some mods for Cyberpunk 2077 use the official REDmod format. The app fully supports these and includes a Load Order tab where you can manage the priority of REDmods, mods higher in the list will override those below if there’s a conflict.

It’s worth noting that if two mods change the same thing, and one is a REDmod while the other is an archive mod, the archive mod will always win, regardless of the load order.

The app will also automatically detect when a REDmod build is needed and run it for you before launching the game.




Speed, performance, and flexibility

If you’ve used Vortex before, you’ll likely notice the difference in speed. The app is built to be fast, especially when it comes to installing large mods or collections. With loadouts and a flexible panel layout, it’s also much easier to stay organised and try out different setups.

You can see more of the interface and features on our App page.




How to try the app

You can download the app here and get started with your Cyberpunk 2077 modding right away. Please keep in mind that we only support the Steam and GOG releases of Cyberpunk 2077; the Epic Games version isn't supported.

Important: Pre-existing Mods Will Be Removed If You Uninstall

For the best experience, we recommend starting with a clean game installation. If you already have mods installed before setting up the app, they will be detected and listed as "External Changes".

However, if you uninstall the app or stop managing the game, any pre-existing mods will be automatically removed from your game folder. This is to keep your game folder clean and prevent potential issues.

To avoid losing any mods you want to keep, we strongly recommend backing up your files before installing or uninstalling the app.

If you would like to import your mods from another mod manager, you can find all the information you need about transferring existing Cyberpunk 2077 mods to the App here.


We’re still building the app, and we’d love your feedback

This is a preview release, so it’s not the final version of the app. We’re still adding features, making improvements, and working hard to support more games. 

If you run into any issues, have suggestions, or just want to follow development, you can:


The app is open source, so if you’re a developer or just curious, you’re more than welcome to get involved.

49 comments

  1. Logovore
    Logovore
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    This new app is so barebones, I will not use it until you can deploy/disable all.
    1. halgari
      halgari
      • App Developer
      • 679 kudos
      You can? Just click the collection/"my mods" collection and disable it, then click "Apply"
    2. dAb
      dAb
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      • 143 kudos
      This feature doesn't seem to be working properly at the moment. I started fresh, installed 24 mods, and for some reason only 2 of them are properly disabled when I disable the collection. Nothing happens with the others. Of course I have installed them all using the same method.

      I'm tracking filesystem changes using Everything Search, and I can confirm that nothing changes in the game installation directory, except for those two mods, which do get removed.

      I noticed that when I disable the mods one by one, only those two trigger the "Apply" button. For the rest, disabling them only shows a brief "Processing changes" notification on the left side of the screen, but nothing actually happens in the filesystem.

      Even deleting the mods from the library has no effect. It seems the app doesn't properly keep track of the installed mods.

      I could upload the whole Logs directory somewhere if you're interested.
    3. halgari
      halgari
      • App Developer
      • 679 kudos
      I would likely need to know what files you are installing, and perhaps see some screenshots, and I'd recommend joining the discord (linked above) for faster responses on this.
    4. dAb
      dAb
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      File list, screnshots and logs here:

      https://limewire.com/d/OGt1M#Sf30u04mHa

      Perhaps it's better if we discuss this on GitHub to avoid cluttering this thread. I'll consider opening an issue.
  2. Sapphire
    Sapphire
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    I really hope you guys change course on no hard linking/symlinking, I really don’t like and refuse to use mod managers that just downright copies mod files especially with some games forcing it into documents or appdata, my C drive is not for mod files at most I’ll allow a symlink to it like bg3 in vortex but bg3mm just normally copies the files to appdata so I refuse to use it

    unfortunately I know you won’t change course
    1. halgari
      halgari
      • App Developer
      • 679 kudos
      Why is your C: not for mod files? Considering the game needs to load them to load the game, it's rather important that they have fast access, as important as having fast access to the game files themselves. What would be the benefit of splitting the mod files from the game files? 
    2. darthbayne58
      darthbayne58
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      Most folks, I would assume, are like me and make partitions so the C drive is just for OS things.  I save my mod files like my game files on a different drive like say the G drive (could even be a different storage device all together). This allows me more flexibility for things like scans, defrags, or other maintenance.
    3. treymok
      treymok
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      Think you are going to find that MOST of us don't want to store mod files on our system partition/drive.
    4. dAb
      dAb
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      • 143 kudos
      If you don't want your mods on C: why not simply install your game library on D: or wherever you prefer, along with the game mods? Why take the convoluted step of having games on C:, mods on D:, and symlinks between the two?
    5. halgari
      halgari
      • App Developer
      • 679 kudos
      Several people have requested that we have a configuration setting for keeping downloads on a place other than C:. We're going to look into this soon. The configuration file fo this already exists, we just need to expose it via the UI and do some testing around it. 

      As far as where the installed mods go, those have to go into the same folder as the game itself (due to how games load the files), but users can always install/move the game files onto other drives other than C:. I personally keep all of my game files off of C:. So I think we already support most of what you're asking for here, just need to expose it to users in the UI. 
  3. LvL100patato
    LvL100patato
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    https://ibb.co/Ld8KW6bg help me. the game is at epic games
    1. dAb
      dAb
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      • 143 kudos
      "the Epic Games version isn't supported"
  4. BlazingTommy
    BlazingTommy
    • supporter
    • 12 kudos
    Man, i wish they included an easier way to assign categories to the modlist. I still havent ditched MO2 because having the draggable mod list and the draggable load order list makes it kinda more intuitive for an old guy like me. I also like that we can sort the mods in the list without having to filter them by category, so we can create our own categories and just drag and drop mods into them. 

    For example, in my cyberpunk modlist I got two separators, for mascv which has panam related mods, and femv with judy mods. When I switch characters all I do is disable the corresponding category. But if i wanna filter all the mods on each separator i still can see those two separately.
    1. halgari
      halgari
      • App Developer
      • 679 kudos
      I agree, I really want some advanced data management features in the near future: grouping, tagging, filtering, sorting, etc. 
  5. Support47
    Support47
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    If the Elder Scrolls and Fallout games are the most popular and bring in the most profits for this website but also the most fleshed out in terms of how to mod them with over 20 years of community-driven modding knowledge and tools, why didn't you prioritize support for them over Cyberpunk 2077? 
    1. halgari
      halgari
      • App Developer
      • 679 kudos
      Well you kindof have an answer there, those games already have pretty good mod managers, and those mod managers have extensive tool sets. It will be some time until we can compete with the feature set of those applications. But those same features are used to a lesser extent on other games. So the choice I made was to start with the simpler games, using them to drive the feature sets we need to support those games the current order we're working on is SDV, Cyberpunk, BG3, etc. Each of those requires the features of previous games and adds more complexity to the modding system. So we can in tandom implement a new feature with support for a new game, and deliver features in a rolling basis instead of waiting for full support before releasing anything at all. 
  6. AZzarashi
    AZzarashi
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    How do I install my cyberpunk collection with the new app, im a bit lost on how to do it.
  7. wagranth
    wagranth
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    I was wondering how to install all these utilities on Linux (Pop OS) to play Cyberpunk with some Mods?!! (i begin to play this game)Great job!!!
  8. Aether
    Aether
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    Is there any way to set the load order for .archive mods? To be clear, I do not mean the REDMod load order, which is showcased in the preview video.

    Sometimes mods are not named correctly, and you need to add a # or Z to the beginning of their file names to get them to function properly. Being able to optionally edit .archive load order to your preferences and not just to Windows' default sorting sequence directly in the app would be very handy in these situations. I say optionally, because I imagine most mod authors would not want less experienced users trying to manage this themselves. As most mods already attempt to be in the correct load order location via their file names.

    I bring this up because Mod Organizer 2 has this feature for Cyberpunk 2077 mod management, and I've used it for quite a while now.
    1. paradicio
      paradicio
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      Not sure about the Nexus Mods App, but this mod lets you find conflicts and adjust load order for archive mods.
      https://www.nexusmods.com/cyberpunk2077/mods/11126
    2. dframed
      dframed
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      That's exactly what I was hoping for in the Nexus app. Archive rearranging support - the REDMods list is great n all but most people avoid REDMod mods. I have 6 in my modlist of 400+. I would rather not have to use an external app and flick between them every time I install a mod or need to change the load order.

      Are there any plans to add this?
  9. el0quenz
    el0quenz
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    Just tried it, feels and looks really clean!
    Hopefully we can somehow transfer over our old Vortex profile. Can't wait for more game support, 'cause I would gladly exchange Vortex for Nexus App!
    1. halgari
      halgari
      • App Developer
      • 679 kudos
      We're recommending for now that people create a unpublished collection in Vortex and then download that with the app. We likely will continue to improve that workflow as time goes on, instead of building a bespoke migration feature. 
    2. el0quenz
      el0quenz
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      That's a great idea!

      Did a dry run with a collection just a second ago and it went very smooth. The new installing system and the look into the folder structure is really awesome!
      Makes me excited for the app :) Great work!
  10. 2077v2
    2077v2
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    Hell yeah good work chooms.