Set the NPCs at the Inn of Lost Souls to essential until the first quest starts.
Fixed a ground seam gap in the Winterhold Sanctuary.
Fixed an issue in the Winterhold Sanctuary where some of the dead Skeletons weren't following Havok behavior properly.
Removed old and unused script properties from quests.
Disabled Cicero during conversations with the Night Mother.
Made Alisanne Dupre look more like her official TES Legends artwork. At the time of her NPC creation, we did not know what she looked like, so I made her appearance up.
Added some missing audio files, voiced using xVASynth. These new lines are completely AI generated, but sound passable enough.
Replaced Alisanne Dupre's audio with xVASynth generated audio.
Re-added audio files for J'Zakar and M'Jirra that were accidentally left out of the previous version.
Moved the Fringe Sanctum slightly off to the side of its previous location.
Fixed an issue where the innkeeper in the Inn of Lost Souls would sleep in any bed he wanted to.
Navmeshed the Winterhold Sanctuary. I forgot to do it when I remade it. (Oops)
Made some visual changes to the Chamber of Sorrows.
Fixed the broken collision on the languorwine antidote bottle. It uses the pest poison mesh from a thieves guild quest, which apparently Bethesda never gave proper collision to, so it rolled around all over the place instead of sitting like a normal potion bottle should. Also, the UV mapping on it was terrible, so I fixed that too and gave it a new texture.
Made the Markarth Sanctuary secret entrance easier to get into from the outside.
Made the refit Markarth Sanctuary brighter.
Set the NPCs inside the Abandoned Shack to be disabled when the mod starts.
Fixed spelling errors in Wulf Aerius's journals.
Fixed an issue where Babette was wearing the male version of the Black Hand Robes.
Made it so that non-DB followers can't accompany you inside the new Sanctuaries. They now function just like the vanilla ones.
Deleted a floating wall sconce in the Winterhold Sanctuary that shouldn't have been there.
Fixed grammatical errors in quest journals.
Set Vala's Black Hand outfit to have no hood.
Fixed an issue where one of the male Dark Brotherhood Initiates in the Winterhold Sanctuary had a female voice.
Fixed an issue where none of the new Dark Brotherhood Initiates in the Winterhold Sanctuary weren't using their training packages.
Fixed a ground gap in Smuggler's Hollow.
Fixed the inventory model for the Languorwine Blade. It is now facing the right way in the inventory.
Changed all of the NPC death scripts to account for deaths that aren't at the hands of the player.
Changed Vala's follower quest back to starting at the end of the mod. In the last update, I made it so she could become a follower much earlier on, but it turned out to be causing compatibility issues with some of the mod's quests. So now in order for Vala to become your follower, you have to finish the mod first.
Added a new sidequest for Azuk that becomes available after you complete An Orc Walks into a Bar.
Azuk can now become your follower after the new sidequest is completed.
M'Jirra and J'Zakar can now become your followers after The Cults of Darkness is completed. You initiate the following with M'Jirra and J'Zakar tags along.
Added combat sounds, greetings, etc for M'Jirra.
============ Rebirth Fixes & Changes ============
Fixed an issue where you could speak with Babette before you were supposed to.
Fixed an issue with Undil's initiation that could cause a crash for some players.
Fixed an issue where Undil could be triggered into speaking if hit with any kind of attack instead of just the Night's Shade dagger.
Attempted to fix an issue a select number of people reported where the Night Mother was not spawning during the quest "Forgotten Memory"
Attempted to fix an issue a select number of people reported where nothing was happening after speaking to Banus Alor during the quest "Forgotten Memory"
Fixed an issue in the quest "Forgotten Memory" where the Lich's voice files were missing.
============ Child of Darkness Fixes & Changes ============
Fixed an issue where Vala would go to sleep before she was told to.
Re-added some missing dialogue for Undil that were left out of the last release.
Made it so Medora can only be killed when she's supposed to be.
Moved the Thalmor key to a key peg instead of in a chest.
============ The Dastardly Duo Fixes & Changes ============
Made the kids travel to Honorhall Orphanage if both parents are killed.
============ A Haunting Echo Fixes & Changes ============
Fixed several quest objectives not being marked as completed.
Removed the requirement to read the note from the Night Mother for the quest to progress.
============ A Witch in Whiterun Fixes & Changes ============
Added a new location called Covenstead Crypt where the witch keeps her notes.
Disabled the witch's notes until the stage in the quest when they are needed.
Made the witch actually summon the draugr that fights for her instead of teleporting them in with a script.
Fixed an issue where Delvin could charge you for sanctuary upgrades over and over again.
============ A Family that Kills Together Fixes & Changes ============
Fixed an issue where the quest would not progress if Arine is not the one to land the killing blow on the theif.
Fixed an issue where it was possible for the quest to not progress after the theif was killed.
============ An Orc Walks Into a Bar Fixes & Changes ============
Fixed the video because it wasn't playing in Special Edition. Turns out the issue was because it was packed in the BSA. When the video is unpacked it plays just fine.
Changed it so you have to meet Azuk at the Silver-Blood Inn instead of following him there.
Made the 3 Khajiit part of the Markarth crime faction, so you will get a bounty from attacking and/or killing them. Previously, the intention was that no one would care if they were attacked or killed since they are breaking the law by illegally being in the city, but this doesn't make any sense since Azuk gets arrested for killing one of them.
Made the 3 Khajiit help friends and allies, so they will no longer just sit there and watch as their friend gets murdered.
Fixed an issue where the Silver-Blood Inn would stay in the quest state and never revert back to normal for some players.
Fixed an issue where Azuk would not pick up the skull in Smuggler's Hollow.
Adjusted how the armor reward is handled. It will now be on a table instead of in a chest.
Previously the armor was not being properly removed from the chest, causing the player to be able to take it even if it was given away.
Fixed an issue in the quest "Sibling Rivalry" where Vala could say a certain dialogue line over and over again.
Adjusted dialogue in the quest "Sibling Rivalry" to reflect changes in the following quest.
Made Nazir give you the key to the Fringe Sanctum at the end of the "Sibling Rivalry" quest.
============ The Cults of Darkness Fixes & Changes ============
Made changes to dialogue in the quest "The Cults of Darkness" to make the player less all-knowing.
Made the Khajiit twins awake during the beginning of "The Cults of Darkness" since them being asleep just seemed to break things.
Moved the interaction with Banus Alor outside of the Fringe Sanctum in "The Cults of Darkness" to the inside to avoid issues with the overworld, such as possible animal attacks and character pathing issues. Also made some adjustments to this interaction to make it flow better.
Made some slight QOL changes to the scene in "The Cults of Darkness" with Nazir and the Khajiit Twins.
Adjusted the scene in "The Cults of Darkness" where everyone meets in the torture chamber so that Nazir only starts talking when he gets to the room. Previously he started speaking on his way to the room, which was not the intention.
Moved the encounter with Clendil in "The Cults of Darkness" to the inside of the Fringe Sanctum.
Made the jail cell door inside the Fringe Sanctum close by itself when the player steps inside the cell.
Made the distance that Vhosek will forcegreet the player when he arrives at the Fringe Sanctum jail larger. Previously there was an issue where he would not automatically speak to you because he would be standing too far away from the trigger radius, which caused you to have to speak to him manually.
Fixed an issue where the Crimson Scars would not leave the Fringe Sanctum after the jail scene.
Fixed the issue where nothing happened after reviving Percius Crito with the antidote.
Possibly fixed an issue where it was possible for Percius Crito to get turned into dust if a raise dead spell was cast on him.