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Welcome to Nexus Mods

We host 230,716 files for 787 games from 95,657 authors serving 18,238,167 members with over 3.5bn downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

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    • Jedi Master Luke Skywalker

      Luke Skywalker post-RoTJ pre-TFA different hairstyle, optional beard and cloak. Replaces default Luke skin....

    • Keyboard can hurt

      I use this way to express that the keyboard sometimes hurts others.
      So guess what's missing on the keyboard.

      MOD Introduction:
      1.An ordinary keyboard made of metal with backlight.
      2.Attack trajectory has special effects.

      Subsequent version
      1.Keyboard with marquee
      2.Keyboard without E key


    • Music For Your Life

      Just Simple Change To Another Music...

    • Nejeta Preset

      Looks menu preset for my main character...

    • sakura save game

      My save game have 80-85% done.
      name take from naruto story
      why is 80-85 because i no visit or vizit  all palce and do all place, i do much of quest i do
      is first of my save game, first time in this game
      and of course have mods, no much but have.
      if you see furniture or other things from some of the houses or land that may have them floating in the air without being on something is because of a way used by me.
      don't judge me very badly, it's just the first time in the game and I made mistakes, of course, I want to show you my salvation and to see your opinion.
      whether you use it or not, whether you like it or not is your job
      one more thing
      if you go in and check my rescue and bet that I have all the perk, very high level and at the ch...

    • Why I made this file

      I was always annoyed by the scanlines that'd briefly distort the screen whenver I'd change back to first person view. SO I looked up the files in Project Nevada/Extra Options and found the cause. I then removed those files, but that didn't fix the problem. Whenever I'd change to FPV, a "textures not found" error would briefly appear. So I then realized why not replace the files with empty .dds files? Thus this file was created....

    • Getting the seeds

      These seeds are unique rewards after completing some challenges:

      Always spare some crops to put in the seed maker because the seeds will not be sold!

      Ancient Flower: Mail from Gunther after shipping 5 ancient fruits
      Ancient Tuber: Mail from Gunther after shipping 5 ancient flowers
      Ancient Nut: Ship 5 Ancient Tubers and complete CC/Joja - Mail from Morris or from Junimos
      Ancient Fern: Get 10 hearts with all Vanilla non-marriable NPCs and Ship 5 ancient nut
      Ancient Coffee Bean: Complete Qi challenge (get to level 25 in skull cave), ship 5 Ancient Fern and you will get a new challenge from him (obtain level 10 in all skills - if you're using level extender it should work up to level 20)
      Ancient Olive - Ship one ancient coff...

    • Teddy Bear Script with Messages. Operates similarly to a Magic 8 Ball.

      Here is the script with all the messages if anyone wants to see them or use the script in their own work. Formatting is off and it's my first script ever, but whatevs.

      Begin OnEquipPlayer
                     Set WasItemEquipped to 1
      Begin MenuMode 1
                     If WasItemEquipped                        
                                   if (getrandompercent <0 )
                                                  MessageBox "I squish my teddy bear and feel very loved."

    • Hints and Walkthrough

      Hints (Detailed Walkthrough below)

      CASTLE, FIRST PUZZLE: Use the scroll

      CASTLE, RATS NEXT DOOR: Look at your map

      LABYRINTH, WALL TEXT: Read the three texts carefully.

      LABYRINTH, TELEPORTERS: Mark the teleporters on your map, also use the mummies to find the way.

      LABYRINTH, GOLEMS: They won't follow, nothing more to hint here.

      LABYRINTH, RINGS: Same as TELEPORTERS only without mummies. Also keep your eyes open.

      DEAD END, SPIKES: Mind the torches. Also don't forget the walls.

      DEAD END, RATS: Don't just jump, you can't move while falling. Also don't forget the walls.

      DEAD END, SPIDERS: There is only one way to treat spiders. Texts are important.

      DEAD END, FIRE: Really, you n...

    • Dark Souls Save Recover

      Dark Souls Save Recover
      Program to save and load gameplay in moment game....

    • Achtung

      Falls du dich mit dem CK auskennst, bitte melde dich Wir suchen immer nach neuen Leuten...

    • Detailed Change List

      Finding Helgi
      ▪ Helgi's humming, which can rarely be heard in the vanilla quest, will now sometimes be faintly playing when you visit the house for the first time.
      ▪ If speaking to the Innkeeper about the burnt house, the player may accept or decline the task to speak with the Jarl.
      ▪ The objective text "Talk to the Jarl" has been made a bit more explicit. In general many of the objective texts have been tweaked to be more explicit and detailed.
      ▪ You must now investigate the house before Helgi's ghost will appear. Mechanically, this is similar to investigating Hjerim during Blood on the Ice, but on a much smaller scale.
      ▪ Journal entries have been added to most quest stages, to track what you’ve learned while investigating.
      ▪ Sound effec...

    • Greedfall texture modding hack

      The game will accept files dumped in the datalocal folder but the only tool I know that can edit the .pgz archives is Ego PSSG Editor by Ryder25 but it won't export/import textures into the archive. Resorep won't extract or replace the large files you see on screen because they don't have the dds extension and other stuff to do with texture streaming that I don't understand.

      The only way round it is to manually copy the texture data from the large textures to the tiny textures that Resorep can extract and replace (using the PSSG editor) and then use Resorep to run the texture normally. It's a real pain in the arse and hopefully someone will come up with a more elegant way to replace textures and quickly because if you want to use this method to causally mod the game, it wi...

    • More depth info

      Global changes first.

      -AOOs(Attack of opportunity, including counter-attacks).
      All AOOs now have penalty of 20% less final hit chance. For example, attacker has 90 melee skill, target has 40 defense, it will result 50% chance to hit with regular attacks and 40% for AOOs. It will make zoning less effective than in vanilla, and will balance counter-attacks. Spearwall and Riposte changes below.
      -Fatigue/Balance. Skills are available even when you have no fatigue/balance(no fatigue? still can use footwork/rotation to save your scum). Instead of blocking skills, losing balance do apply penalty to defense(up to 80%) and small penalty to accuracy(up to 20%). Penalty starts at 50% of lost balance and lineally scales to it's maximum at 90% lost balance. Actors recover 20% of...

    • FYI

      In case people are still visiting this page in 2019, soon to be 2020 - the mod is still being worked on, I'm just not updating the standalone version anymore. No reason to, Grimarillion has everything from Grim Quest and I'm working on both. Easier for me to just maintain grimarillion downloads. Visit the official Grim Dawn forums and download it/talk about it there.


    • 2B Snow outfit

      paste the 2 files here
      \NieR - Automata\Far_res\inject\textures...

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