7 Days To Die

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TGHedgehog

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A Let's Play series on Steroids to focus on the contents of this Mod.7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games.

For more info, please follow the link to the forum of his mod:
https://7daystodiemods.com/farm-life-expanded/

Animals
Farm animals are part of the original mods. While Phredd won’t be fixing many of the issues with the previous models, he has corrected offset for placement. He has added new models and recipes. None have animations, and are working placeholders for the time being.

New animals currently include:

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)
Animal Workstations
Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a “breeding” system. Phredd didn’t really know how to do this, so he added “cryo” containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

New animal workstations currently include:

Beehive
Elk
Horse
Pheasant
Sheep
Turkey
Crops
With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The “crop” plants have been recoded to use TFP’s growing method, with 56 plants available. All have at least 1 useful recipe.

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