7 Days To Die
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Mrevilface

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Mrevilface

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About this mod

This is an overhaul mod intended to make 7DTD more difficult and fun.

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This mod adds several new changes to the game.

-Random world generator changes make the world commonly have tall mountains, rough hillsides, and smooth valleys in between that house the towns and cities.

-Overall spawn rates have been increased quite a bit.

-Certain biomes are considerably more difficult than others. Rated in order of easiest to survive to hardest;
-Plains
-Forest
-Desert
-Pine Forest
-Burnt Forest
-Snow
-Wasteland

-New NPCs
    -Bandits/Survivors, I admit they are buggy and act really strange. If anyone has knowledge of how the AI code should be changed I would love to know.
    -Additional zombies, as well as adjusted stats to others

-New guns/tools;
    -A Musket for those of you whole always wanted a way to increase rifle skill early game.
    -A Deadly Railgun
    -An Energy Cannon for crowd control
    -The Doorbusst for those who get sick of using axes and picks to break down doors and walls.
    -Stun Grenades - most useful for PVP I imagine.
    -Scrap Iron Axe
    -Diamond Pickaxe
    -A Legendary Knife
    -A Legendary Wrench

-The Doctor Perk - I personally always hated how much the Medicine skill lagged behind others during a regular playthrough. This perk should help. There are several new medicinal items with this perk as well. All medicine items give more Medicine skill xp upon use or crafting.

-New Buffs, some helpful like the drugs buff, and some debilitating like the slow poison buff.

-3 New Ores

-Added schematics for many items that you may take for granted like spikes, gunpowder, and the mining helmet.

-Many new recipes for things uncraftable before, like batteries

-Altered stats to many items

-Mining helmets and the schematic are very rare and the helmets are incredibly valuable.

-A basic hunger and thirst bar next to stamina and health.

Please let me know about any bugs you find too! This mod is also not finalized, as I will keep changing/adding content.

A null ref bug occurs when Bandits come into contact with Trader outposts. Bandit spawns have been turned off for biomes other than cities and wasteland to limit this bug.

The Bandits will swear profanities. I cannot control this. You have been warned.

Thanks!

Recommendations for using this mod;

-Find a good seed by using the ingame Editor before beginning a world.
-If you are a veteran player turn difficulty up and loot down.
-If you want a real challenge, turn on feral Zs in config file in 7dtd folder.