7 Days To Die

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hsngrms

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hsngrms

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About this mod

Adds all craftable things like; invulnerable blocks, special tools - weapons - ammo - apparel - drink - trader and more... (server sided modlet)

Permissions and credits
Mirrors
Changelogs
Donations
Guys and Gals, Welcome to the 2022! Wishing Happy and Healthy New Year to everyone!
I just made big change on mod structure. Also added some little QoL and fun extras.
Now this is not a modlet that includes everything, it is a compilation of 18 modlets.
Check below descriptions to learn what's included in them.
If anything doesn't suit your taste, just delete its folder from ~/Mods folder.
If you want what you deleted back, just open the archive and put it back into ~/Mods folder.

For the sake of simplicity old descriptions removed but changelogs preserved.
Therefore you have to try all these special things yourself to see what's so special about them if you are new here and didn't have chance to try earlier.


special_things_00_basics
### Mandatory to have. Never delete this folder unless you want complete uninstall. ###
• Special Forge and Workbench
• Invulnerable materials
• Special Stone Axe

special_things_01_extras
### Extra tools that I didn't want in basics. ###
• Special Claw Hammer and Nailgun
• Special Paint Tool

special_things_02_apparel
### Very useful apparel. ###
• Special Cigar and Shades
• Special Mining Helmet
• Special Rocket Shoes and Rocket Boots

special_things_03_consumables
### Very useful drink, food and meds. ###
• Special Beer
• Special Hunter and Farmer Stew
• Special Painkiller

special_things_04_melee_b
### You can have candles made of zeds or charge your phone over zeds. ###
• Special Torch* and Flashlight
• Special Fireaxe and Javelin
*Known bug: you can't power attack with Special Torch in 3rd person view. (3rd person view is only available via Debug Mode)

special_things_05_ranged_b
### Silent. Useful. Long ranged. ###
• Special Bow and Crossbow
• Special Arrow and Crossbow Bolt
• Special Junk Turret

special_things_06_blocks_b
### Nothing can destroy these unless you want it happen so. ###
• Invulnerable Steel Shapes
• Invulnerable Glass Block, Ramp, Plate and Pillar
• Invulnerable Storage Box

special_things_07_blocks_e
### Indestructible housing blocks. Mannequin is a training dummy. ###
• Invulnerable House Door and Vault Door
• Invulnerable Cellar Hatch and Vault Hatch
• Invulnerable Garage Doors and Draw Bridge
• Invulnerable Female Mannequin

special_things_08_bicycle
### Fast speed. High resistance. 90 slots. ###
• Special Bicycle

special_things_09_trader
### She sells what's most required. Always open. Refreshing stock everyday. ###
• Special Trader

special_things_10_melee_e
### More melee weapons including those added earlier upon request. ###
• Special Machete and Knuckles
• Special Club and Sledgehammer
• Special Spear

special_things_11_ranged_e
### More ranged weapons, firearms to be exact. ###
• Special Double Barrel Shotgun, Pump Shotgun and Auto Shotgun
• Special .44 Magnum Revolver, Desert Vulture and Pistol
• Special SMG5, AK-47, Tactical AR and M60
• Special Hunting Rifle, Lever Action Rifle and Sniper Rifle
• Special Shotgun Slug, .44 Magnum, 9mm, 7.62mm Bullets and Bundles

special_things_12_armor
### Special Tank Top removed. Nothing else here yet. ###

special_things_13_ui
### special_things_00_basics is not required for that to work. ###
### UI modifications. ###
• Shows HP and name of entity
• Adds center mark to compass, color is aqua

special_things_14_hand
### special_things_00_basics is not required for that to work. ###
### Improves player hand and makes brawling a competitive build. ###
• Increases player hand's speed and damage

special_things_15_stack
### special_things_00_basics is not required for that to work. ###
### Increases some stack quantities to 50K. ###
• Resources, foods, drinks, medicals, drugs, ammo and others

special_things_16_7x24
### special_things_00_basics is not required for that to work. ###
### Change of working hours for all traders. ###
• Now traders are working tirelessly, 7x24

special_things_17_loot
### special_things_00_basics is not required for that to work. ###
### Harvesting animal body gives an extra resource. ###
• Rabbit gives Blood Bag
• Chicken gives Sewing Kit

special_things_99_nsfw
### special_things_00_basics is not required for that to work. ###
### IF YOU ARE NOT AN ADULT, DO NOT READ BEYOND THIS POINT. ###
• Removes top from female torso (makes topless)
• Removes shorts from female legs (a panty will still be there)

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A20.4.101
Localization files structure fixed for A20.4 (they were causing red warnings at loading but somehow they were still working... now there is no error at loading)

A20.3.101
Added two QoL hack as a new modlet
    • Harvesting a rabbit's body will give you blood bag
    • Harvesting a chicken's body will give you sewing kit
Adjusted all recipes
    • Changed first entries of most recipes (Just recently I learned we get first entry when we scrap something)
    • Made balance changes / mostly raised quantities required (some items are still left easy to craft intentionally)
    • Added new requirements like armor parts for apparel crafting and tool parts for axe and hammer crafting
    • Added optional secondary recipes (for Special Torch and Flashlight)
Updated some localization files
    • Ammo bundles desc. were "... 100 pieces", now they are "... 100x100 pieces"
    • Removed a redundant line break from Special Stone Axe desc.
Updated out of date meshfile paths to A20 (some of the ranged weapons had old meshfile paths registered)

A20.0.100a
Small bugfix for Special Nailgun (Native nail as a magazine item was not doing any damage, it is fixed immediately.)

A20.0.100
Now this is not a modlet that includes everything, it is a compilation of 18 modlets.
Check above description for what's included in every one of them.
Added Special Flashlight
Added UI modifications
Added player hand improvements
Added QoL modifications
Added something nsfw

A20.0.004
Fixed no inventory issue when you open special forge or special workbench (it was because in A20 devs decided to add open_backpack_on_open="true" close_compass_on_open="true" parameters in xui.xml file)

A20.0.003
Fixed Invulnerable Glass blocks, they are working on A20 now

A20.0.002 (not released to public)
Added forged intermediate. A working -normal- forge needed to craft intermediate; intermediate needed to craft special forge; and intermediate + invulnerable steel + invulnerable glass needed to craft special workbench
Removed admin shotgun and added admin pipe pistol instead
Fixed Special Trader, it is working on A20 now
Fixed Special Bicycle, it is working on A20 now

A20.0.001 (not released to public)
Initial version for A20 build

A19.6.100

Disclaimer: Weapon IDs changed (e.g. AK-47) If you are updating from previous version some of your weapons can disappear.

Major changes
Fixed names and added description texts to all. PM me if you are interested translating into your language.
Made special items and invulnerable blocks craftable only on special forge and special workbench
Adjusted ranges, zoom levels, spreads and kicks of all weapons

Minor changes
Added special painkiller to bring "removeallnegativebuffs" buff back
Changed special stone axe into less powerful tool but, now it is possible to craft without workbench
Added special claw hammer to fill the void of old special stone axe
Added special javelin, it is possible to craft without workbench but, it is way cheaper and faster with workbench
Added special spear, basically better version of special javelin
Added special fireaxe, it is possible to craft without workbench but, it is way cheaper and faster with workbench
Added special admin shotgun to help server admins. It is not viable to craft, since target users are admins they can get via CM
Changed some weapons' sound as silencer version where it is possible
Removed special stun baton as it was able to harm traders irreversibly which can affect gameplay in a bad way (No problem though if you used on Rekt, he deserves it)
Fixed some minor errors those missed earlier
Made many minor changes and adjustments

Note: Crafting special stone axe, special javelin and special fireaxe without workbench can seem overpowered to experienced players but, it is not completely right. I tested them to not make them dominate the game in day 1, yes of course they are not your ordinary useless stone items, of course they are special however they still can't save your day solely against a horde night. They are just Quality of Life tools, especially when starting a new game. Also many newcoming players find 7DTD challenging to play and drop playing, I believe these tools can make some players actually start enjoying the game and keep playing.

8.0.0
Added special melee weapons
- Candy club
- Sledgehammer
- Steel spear
- Stun baton
Added special ranged weapons
- Compound bow
- Iron crossbow
- Pump shotgun
- Auto shotgun
- Tactical AR
- M60
- Marksman rifle
- Sniper rifle
Added special ammo
- Steel arrow AP (and its bundle)
- Steel crossbow bolt AP (and its bundle)

7.3.1
Increased invulnerable storage box stack to 30k like other invulnerable blocks

v7.3.0
Added invulnerable storage box
Fixed special forge and workbench being destructible (now both are invulnerable)
Created optional/lightweight/nostorage edition of mod due to compatibility issues with Undead Legacy.

7.2.5
Added special handgun desert vulture
Added special torch
Added special food hunter stew
Added special food farmer stew
Torch power attack effects implemented
Fixed knuckles power attack harvesting options
Knuckles block damage and range increased
Changed craft times (to bring some immersion)
Changed the ammo types special weapons can use (now you can use regular ammo with special weapons)
Exhanged swing sound of machete heavy and light attack as well as knuckles
Added elemental (explosion) resistance to helmet, tanktop, boots and shoes
Improved some passive and triggered effects (minor edit of some buffs like adding radiation resistance to special apparel)
Removed removeallnegativebuffs effect from special foods, instead added extra health bonus and matched its duration with stamina bonus
Changed Invulnerable blocks upgrade items (to make them vulnerable) to forged invulnerable materials (previously those were invulnerable blocks themselves)
Changed Invulnerable blocks repair items to forged invulnerable materials (previously those were invulnerable blocks themselves)
Other minor fixes

7.0.0 and older
See "Changelogs" section and ask author


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How to find in game

  • Crafting
  • Creative menu

What other

  • This mod is server sided, if you prefer multiplayer your clients don't need to download anything.
  • Upgrading invulnerable block = getting regular destructible block
  • Magenta = new = added with latest version