About this mod
Little nit picks / quality of life that I felt should be tweaked. Including: Arrows from feathers or plastic, craftable beaker (lots of people have some pyrex), craftable spring (I can make an M60 if I have enough scavenged bed springs?), batteries to acid (they are full of sulfuric acid), electrical components and tin to brass
- Permissions and credits
Including:
- Arrows from feathers OR plastic (while feathers are traditional, most are plastic now anyways)
- craftable beaker (lots of people have some pyrex, just need to sort through and find which glass will work)
- craftable spring (I can make an M60 if I have enough scavenged bed springs? probably makes more sense to make it yourself with steel, heat and time)
- flash lights can be attacked to helmets or guns with duct tape initially (you would be able to figure out how to hold a gun and a flash light in the apocalypse)
- batteries to acid (they are full of sulfuric acid, just pour carefully)
- brass can be produced from electrical components (for their copper) and zinc
- honey regularly available in tree stumps
- weaker zombies, head shots increased damage to zombies
- stronger zombie attacks (other than vultures because who wants those stronger)
- boiled eggs and charred meat craftable initially (Does someone who has butchered meat and a roaring campfire available not have the ability to char meat? Nicely grilled meat is still locked by the cooking trait however)
- less meat required for meals (killing and butchering a 500 lbs bear should net you more than 5-10 meals. In fact butchering an entire deer netted you 4 chili dogs, if you had enough chili)
- more feathers in birds nests
- coal lootable from grills
- 3 progression points per level
- Every entry has an explanation and is easily adjustable within the xml file itself