Permission shall only be authorized by my Nexusmods profile "zuzul0l" or "zuzulol#2950" on discord.
You are under no circumstance allowed to distribute any Custom Perks - Prestige Skills or CPPS branded modlets without written consent from the developer.
If you wish to distribute Custom Perks - Prestige Skills or CPPS branded modlets as part of your own project and consent have been given you are required to do so in such a way so that all the files of the Custom Perks - Prestige Skills or CPPS modlet or modlets in question remain unaltered and you cannot under any circumstance claim credit for creating the modlet or modlets or any of the files provided with it/them.
If consent is given you are required to make the changes as a new modlet that injects into the modlet in question and keeping load order in mind it is to be named so that it loads AFTER the original modlet. The original modlet shall be distributed only over the nexusmods page of the original creator.
If consent is given it is only given on a case to case basis and those that receive consent cannot pass that consent on to another party or project. Nor will the consent pass on to other creators that opt to include consented work into their project.
You are not allowed to use any of the assets bundled with Custom Perks - Prestige Skills or CPPS branded modlets in other projects. This restriction applies to all files that the Custom Perks - Prestige Skills or CPPS modlets consist of.
You are required to seek special consent from the developer should you wish to make changes to any asset files provided with the Custom Perks - Prestige Skills or CPPS branded modlets.
You are required to inform the developer when your project that contains any Custom Perks - Prestige Skills or CPPS modlet or modlets have been made available to the public.
File credits
Geniti - japanese translation
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.1.1
Fixed the bug of skills not unlocking while using the level lock version
Applied some changes and additions to the english localization - provided by ztensity
Added a skill spreadsheet to the mod folder
Added a ReadMe to the mod folder
Some description typos fixed
Version 3.1
Added a localization.txt to the main file
Reworked all references to work with the localization.txt
Added a german localization to the main file
Added a japanese localization provided by the user "Geniti" to the main file
Version 3.02
Fixed references of "Rascal"
Lowered the influence of "Stealth" on lockpicking to avoid getting broken
Fixed references of "Turret Mastery"
Version 3.01
Maximum Health values reduced by 50% to prevent error flooding on servers when it exceeds 250
Maximum Stamina values reduced by 50% to prevent error flooding on servers when it exceeds 250
Reduced the amount of bonus resources from Mining Mastery by 50% and fixed a typo which previously gave you only 10% at rank 10
Reduced the amount of additional block damage from Tool Mastery by 50%
Reduced the amount of bonus quest rewards of Revered by 50%
Reduced the amount of loot bonus from Hidden Treasures by 60%
Added up to 50% faster lockpicking to Stealth
Stealth: Lock Picks break up to 50% less often
Version 3.0
Changed all 20 rank perks to 10 rank perks. Total bonus remains unaffected.
Revised and cleaned the whole mod. Loads faster and more fluid now.
Fixed a lot of typos in all descriptions.
Added a perk for trading prices
Added a perk which reduces needed resources for cooking and increases crop yield
Fixed the reference error, when hovering over the rank table while prestige was selected.
Merged the icon pack with the main file
Added additional effects to each "mastery perk" to differentiate them more
Added +1 reward choice to Revered rank 10
Changed the static 50 loot bonus from "Hidden Treasures" to 50%.
Added + 20% loot from treasure chests to "Hidden Treasures"
Reworked the functionality of "Sense Minerals", "Sense Valuables" and "Corpse Exploiting"
Fixed an issue with the decay time of zombie corpses, which made them remain a lot longer than intended and cause lags during high density fights like bloodmoon.
Version 2.1
Mod mastery hidden for now, until I figure out how to get it to work again.
Added 8 new perks, featuring only 5 skill levels
Changed Heat Synergy to a 5 point perk
Changed Cold Synergy to a 5 point perk
Changed Weapon Specialist to a 5 point perk
Changed Armor Specialist to a 5 point perk
Fixed some more typos or missing text in descriptions
Fixed a typo in crafting speed's references, which stopped it from working at rank 11-15
Version 2.02
Fixed the values for "shotgun mastery" thus it's working now
Fixed a typo in "sense valuables" which kept it from working properly
Fixed "corpse exploiting", working now
Fixed a typo in rank 5 of "salvager" which gave you 500% attackspeed instead of 50%
Fixed a typo in the header of "brawl mastery" which erroneously named it bow mastery
Fixed the missing percent values in the description of "better loot"
Changed the 5 parent skills from perks back to skills again, to fix the "NullReferenceException" when trying to spend points in them, as they were just intended for subdivision and not as actual perks
Version 2.01
Fixed the bug with parsing the progression.xml
Hopefully fixed the bug with skill magazine bonuses
Fixed a bug breaking the "Attack Speed" perk
Version 2.0
Added and replaced perks for an entire 41 custom Perks now.
Perk max ranks increased to a max of 20 points per perk.
All perks are featuring diminishing returns in a five level pattern now.
Fixed several bugs and typos, which made some perks unfunctional
Version 1.1
Added a custom icon pack to support SMXui.
Added 13 additional perks. Created with Alpha 18.4
Version 1.0
Initial buildup. Features 15 new perks. Created with Alpha 18.4
Donations
Both straight donations and premium membership donations accepted
The perks are intended as a late game skillpoint dump for additional effects.You can choose between an unlocked version and a version with a level lock of 150. If you think any of those are unbalanced let me know, although I've tested them intensely and think they're okay how they're right now. Depending on how you set up your game there might still be some balancing issues though.
The perks work with diminishing returns like known prestige systems in other games. In the current version diminishing returns happen in a five step pattern for the ones with a max of 10 points. The first 5 points of each perk will mostly give you up to 2/3 of the total bonus, while the last 5 will only give you around 1/3 in most cases. The diminishing returns for the 5 level ones apply for every point you spent in them.
You'll find a table containing the skills effects at max rank in the pictures.
ATTENTION!
If you're uninstalling or updating the file and want to use your old save, use the forgetting elixir to get back your points! I will mention it in a sticky in the comments section if you don't need to use it for an update. Serverside and clientside install is needed to work as intended, if you want to host a multiplayer game. As of now it should be safe to add and delete this mod mid-game. If you're deleting it, just make sure to reclaim you spent skill points first, or else they're gone.
I recommend to use at least something like More Zombies per Biome at lower difficulties. I'm using the x16 version myself.
Give Sirillion's magnificent SMXui a shot if you haven't already. A seperate compatible file of my modlet ist provided for it too.
If you want more perk points, check out my 2-10 Skill Points per Level, which lets you choose a file to gain 2-10 perk points per level up.