Hello, your mod works fine in alpha 20, it just needs some little tweaks. It works with alpha 21 too. In the xui.xml file, the line four must look like this to see the backpack with the stove: <window_group name="workstation_workstationWoodBurningStove" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
You must add the ui_display.xml file in config directory with this code below to display cooking's categories with the stove : <configs>
Thanks a lot for that! It shows up in the inventory, but it seems we can't build it. It says it needs "Workbench", we do have "Workbench" rank 3, but it doesn't let us build this oven. Is it possible, that it doesn't work for Undead Legacy Overhaul mod? If yes, what would needed to be changed, to have it work?
This mod is for vanilla and doesn't work in Undead Legacy because the workbenchs have not the same names in the code. For example to craft a recipe in the level 1 workbench the name to use is ulmStationWorkbench_1 in recipes.xml. I hope this will help you ;)
If anyone knows a way to create a PROPER stove pipe/wall-jack that can center upon the woodstove, that would be cool - wouldn't do to die of carbon monoxide asphyxiation because of a little thing like NO stove ventilation. Details are everything, after all. Or not if one's OCD levels are insufficient. lol
The Wood Burning stove is updated for A19. There was a slight change in the campfire particle I use for the flames, so the offset had to be changed. Working BBQ Grill has not been fixed... the flame does not fit inside anymore.
Hey, thank you so much for these items! I especially love the stove.
However, I'm having an issue when using your modlet together with the UI overhaul SMX. The output box doesn't show up, and as such any item that gets done while I'm not actively babysitting the stove disappears. I've lost some good food this way... Is there any way this could be fixed?
SMXui hides the default output UI and replaces it,so: - You can retrieve your cooked items from the hidden output slot by temporarily disabling SMXui mod. - Or even better fix SMXui to interact correctly with the Stove. If you don't mind some basic modifications, you need to do a couple of things:
1. Make sure the Stove mod is loaded before SMXui (move higher in load order if using Vortex or rename "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\workingWoodBurningStoveAndGrill" folder to "0-workingWoodBurningStoveAndGrill" so it's before SMXui alphabetically).
2. Replace your "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\SMXui\Config\XUi\xui.xml" (or equivalent) with my version: https://gist.github.com/TripleSixPeasant/79d40416170d167d86697e52706b0f52
The author can't really fix the stove on his end because SMX does the modifications.
31 comments
In the xui.xml file, the line four must look like this to see the backpack with the stove:
<window_group name="workstation_workstationWoodBurningStove" controller="XUiC_WorkstationWindowGroup" open_backpack_on_open="true" close_compass_on_open="true">
You must add the ui_display.xml file in config directory with this code below to display cooking's categories with the stove :
<configs>
<append xpath="/ui_display_info">
<crafting_category_display>
<crafting_category_list display_type="workstationWoodBurningStove">
<crafting_category name="CFFood/Cooking" icon="ui_game_symbol_fork" display_name="lblCategoryFood" />
<crafting_category name="CFDrink/Cooking" icon="ui_game_symbol_thirst" display_name="lblCategoryDrink" />
<crafting_category name="CFChemicals" icon="ui_game_symbol_chemistry" display_name="lblCategoryChemicals" />
</crafting_category_list>
</crafting_category_display>
</append>
</configs>
It shows up in the inventory, but it seems we can't build it. It says it needs "Workbench", we do have "Workbench" rank 3, but it doesn't let us build this oven.
Is it possible, that it doesn't work for Undead Legacy Overhaul mod?
If yes, what would needed to be changed, to have it work?
I hope this will help you ;)
Could you maybe do that too please?
I guess it's a thing of moments for you. :)
that would be cool - wouldn't do to die of carbon monoxide asphyxiation because of a little thing like NO stove ventilation. Details are everything, after all. Or not if one's OCD levels are insufficient. lol
It says it's Advanced Engineering rank 2.
If I do, I will repost a new version.
Perk requirement removed.
Thank you for sharing it. Endorsed! :o)
There was a slight change in the campfire particle I use for the flames, so the offset had to be changed.
Working BBQ Grill has not been fixed... the flame does not fit inside anymore.
However, I'm having an issue when using your modlet together with the UI overhaul SMX. The output box doesn't show up, and as such any item that gets done while I'm not actively babysitting the stove disappears. I've lost some good food this way... Is there any way this could be fixed?
- You can retrieve your cooked items from the hidden output slot by temporarily disabling SMXui mod.
- Or even better fix SMXui to interact correctly with the Stove. If you don't mind some basic modifications, you need to do a couple of things:
1. Make sure the Stove mod is loaded before SMXui (move higher in load order if using Vortex or rename "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\workingWoodBurningStoveAndGrill" folder to "0-workingWoodBurningStoveAndGrill" so it's before SMXui alphabetically).
2. Replace your "C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\SMXui\Config\XUi\xui.xml" (or equivalent) with my version: https://gist.github.com/TripleSixPeasant/79d40416170d167d86697e52706b0f52
The author can't really fix the stove on his end because SMX does the modifications.
Hope this helps.