Improved damage to the Pipe Shotgun and Pipe Rifle to compensate for their extremely slow reload time and resulting abysmal RoF.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
As a permadeath player who likes to start with Perception or Strength as the attribute I focus on early game, it's always bothered me how utterly useless the Pipe Shotgun and Pipe Rifle are. Their stupidly slow reload time and low damage made them all but useless as starter weapons.
To compensate for that, I created this mod that substantially increases their damage. The reasoning for this was I noticed that the Pipe Pistol and Pipe Machine gun could reliably kill at least one of the most basic zombie in the game per reload while the Pipe Rifle and Pipe Shotgun could not. The goal of this mod is to achieve parity with that by dramatically increasing the damage of the latter weapons so that they too could reliably kill one zombie per reload.
Testing using Arlene, Steve and Party Girl on Adventurer (default) difficulty, the Pipe Shotgun killed most low level zombies in a single shot as long as the player is close enough for all pellets to hit, while the Pipe Rifle kills most low level zombies with a successful headshot. To balance out this increase in damage, both weapons degrade rapidly requiring frequent repairs (though I've also uploaded a version without the increased degradation).
Side note: this is my first mod and I learned Xpath specifically to make it. The code works, but is probably pretty ugly. I did try to document what each section of code does in comments to make it easier to alter if you want.